Display title | Imports:Follow Player |
Default sort key | Follow Player |
Page length (in bytes) | 2,045 |
Namespace ID | 3002 |
Namespace | Imports |
Page ID | 14861 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Page creator | fandom>Cattrina01 |
Date of page creation | 09:26, 8 November 2022 |
Latest editor | Prd (talk | contribs) |
Date of latest edit | 00:02, 16 May 2025 |
Total number of edits | 2 |
Total number of distinct authors | 2 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | by Cattrina
To make a NPC follow the player, one needs first to establish target (easiest is to use PLAYER_TALK_TO_ME) and then either
A) An AI contract (bodyguard) or B) an effect DA_FOLLOW_WHILE TALKING |