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Imports:Crossbows: Difference between revisions

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'''Crossbows''' are a type of Weapon. This category is a subcategory of [[:Category:Equipment|Equipment]].
[[File:CrossbowConcept.jpg|thumb|220x220px|right]]
 
'''Crossbows''' are Kenshi's only ranged [[weapons]] that can be carried. To use a crossbow, equip the crossbow, make sure that the character has the correct ammunition in their inventory, and ensure that RANGED is active under JOBS.
 
Crossbows can do a decent amount of damage to a single target and cause significant bleeding. It is important to note that the size of the target (and its hitbox) plays an important role in the accuracy of crossbows. As such, large animals are easier to hit than humanoids, which are in turn much easier to hit than spiders. It is not rare for high-powered crossbows to kill weaker enemies, '''''and allies''''', outright.
 
NOTE: There is an intentional mechanic from the developers that makes characters with the Diplomat tag "immune" to crossbows. Attempting to shoot units who have a Diplomatic status will usually result in your character aiming at someone else entirely. It is possible to have your marksmen target something behind the Diplomat you want to hit. This way your marksmen have a chance of 'accidently' hitting the Diplomatic character in front of the unit you are aiming at. On occasion (Sometimes after stealing something from them, assassination attempt etc...) you will be able to shoot at Diplomatic targets with a Crossbow.
 
Crossbows can be crafted through the [[Crossbow Smith]] stat.
 
See [[Turrets]] for their immobile counterparts.
 
== Crossbow Stat ==
{{Statistics Intro|Description = Skill at shooting with crossbows. Affects accuracy, reload speed, and target acquisition.|Ways to Train = <nowiki>-</nowiki>Using crossbows and ranged weapons|Type = Ranged|Stats Affected = <nowiki>-</nowiki>Accuracy<br><nowiki>-</nowiki>Rate of fire<br><nowiki>-</nowiki>Reload speed}}
The Crossbow stat affects the accuracy, rate of fire, and reload speed of a crossbow user, allowing more skilled crossbowmen to shoot faster and with greater accuracy the more they use crossbows in combat.
 
Certain [[Light Armour]] pieces can be worn to directly increase a character's Crossbow stat.
* [[Assassin's Rags]] (1.10x) (Also increases Dexterity by 20%, making Crossbows even more effective)
* [[Drifters Leather Jacket]] (1.10x)
* [[Ninja Rags]] (1.10x)
 
A [[Steady Arm (left)]] can be worn as a [[Robot Limbs|Robot Limb]], but it will only provide a bonus at [High] grade or above.
 
{{Racial Exp Mult|pos0 = Skeleton Log-Head MKII}}
 
== Crossbow Ammunition Types ==
{| class="article-table" style="text-align:center;"
!Image
!Name
!Charges/Shots
!Cost
!Used with
|-
|[[File:Bolts Toothpicks.png|centre|thumb|70x70px]]
|[[Bolts Toothpicks|Bolts [Toothpicks]]]
|40
|243
|
* [[Junkbow]]
* [[Tooth Pick]]
|-
|[[File:Bolts Regulars.png|centre|thumb|80x80px]]
|[[Bolts Regulars|Bolts [Regulars]]]
|30
|243
|
* [[Ranger]]
* [[Oldworld Bow MkI|Oldworld Bow MKI]]
* [[Oldworld Bow MkII|Oldworld Bow MKII]]
|-
|[[File:Bolts Heavies.png|centre|thumb|70x70px]]
|[[Bolts Heavies|Bolts [Heavies]]]
|20
|272
|[[Spring Bat]]
|-
|[[File:Bolts Longs.png|centre|thumb|100x100px]]
|[[Bolts Longs|Bolts [Longs]]]
|10
|389
|[[Eagle's Cross]]
|}
 
== Crossbow Weapons ==
{| class="article-table  sortable" border="0" cellpadding="1" style="text-align:center;" cellspacing="1"
|-
!Name
!Damage
!Accuracy deviation
!Reload time
!Range
!Projectile Velocity
!Required Skill
(Does not actually matter)
|-
|[[Junkbow]]
[[File:Junkbow.png|centre|thumb|180x180px]]
|12-30
|6-12°
|2.0-4.0s
|30 - 40 m
|82-102m/s
|90
|-
| style="text-align: center;" |[[Tooth Pick]]
[[File:Tooth Pick.png|centre|thumb|180x180px]]
|11-32
|6-11°
|1.3-3.0s
|38 - 50 m
|82-102m/s
|90
|-
|[[Ranger]]
[[File:Ranger.png|centre|thumb|180x180px]]
|23-57
|3-5°
|2.0-4.5s
|61 - 79 m
|93-114m/s
|60
|-
|[[Spring Bat]]
[[File:Spring Bat.png|centre|thumb|180x180px]]
|35-101
|4-8°
|3.5-8.0s
|41 - 54 m
|116-137m/s
|70
|-
|[[Oldworld Bow MkI]]
[[File:Oldworld Bow MkI.png|centre|thumb|180x180px]]
|23-64
|2.5-4.0°
|2.5-4.5s
|82 - 109 m
|116-137m/s
|70
|-
|[[Oldworld Bow MkII]]
[[File:Oldworld Bow MkII.png|thumb|180x180px|centre]]
|40-77
|2.3-4.0°
|2.3-7.9s
|82 - 118 m
|116-137m/s
|80
|-
|[[Eagle's Cross]]
[[File:Eagle's Cross.png|centre|thumb|180x180px]]
|56-127
|1.6-2.5°
|4.1-10s
|152 - 188 m
|162-183m/s
|80
|}
 
== Crossbow Analysis ==
The damage, accuracy, range, projectile velocity, reload time are all affected by the quality of the weapon. A low-quality weapon will never reach the best values while the highest quality bows have minimum values much higher than the worst quality versions. Unlike other weapons Crossbows use the same quality as Armour; ranging from Prototype to Masterwork. Contrary to what is listed on a Crossbow's description they all have a Bloodloss value of 2.0x. (As in if a shot would do 100 damage against a Greenlander then they will instantly lose 40 blood)
 
About a character using a crossbow
 
Two skills and two attributes contribute to crossbow usage:
 
* The [[Statistics|Crossbows skill]] itself is a value of 0 to 100<ref name="Crossbow Comparison/Analysis">ZeroTorrent (January 3, 2022)  [https://www.reddit.com/r/Kenshi/comments/rux64t/crossbow_comparisonanalysis/ Crossbow Comparison/Analysis] (Reddit). Retrieved November 29, 2022.</ref>, multiplied by any equipment Crossbows effect ratios (such as from Ninja Rags). The skill applies to accuracy deviation and reload time. The effects from armour/robotics are multiplicative; that is, 1.1x Crossbows effect from Ninja Rags and 1.25x Crossbows effect from a Steady Arm is 1.375x total (1.1*1.25, or a 37.5% bonus) rather than a 1.35x total (1.1+1.25, or a 35% bonus). Crossbows effect multipliers also apply to the Precision Shooting skill.
* [[Precision Shooting]] skill is used to calculate the accuracy of a shot, as well as the friendly fire avoidance. Friendly fire avoidance increases by 1.5% per level until capped at 100% at 66.66...% Precision Shooting.
* [[Dexterity]] is used alongside the Crossbows skill to determine reload time.<ref name="Crossbow Comparison/Analysis" />
* [[Perception]] is used alongside the Crossbows skill to determine accuracy deviation. The in-game tooltip also suggests it affects range and shooting moving targets.<ref name="Crossbow Comparison/Analysis" />
 
Several or all of these stats then affect heavily or slightly the performance while using a crossbow such as:
 
* '''Accuracy deviation''' - A  range of degrees by which a shot can be off-center, it's determined by crossbow type and quality. The deviation is reduced by a percentage equal to the sum of a character's Perception and Crossbows skill, to theoretically no deviation at 200 total. Higher Crossbows skill can substitute for Perception and vice versa.<ref name="Crossbow Comparison/Analysis" />
* '''Reload time''' - The minimum and maximum time it takes to reload a Crossbow. Your actual reload speed is determined by a ratio of the sum your Crossbows skill and Dexterity compared to the maximum of 200 total. Unlike with accuracy deviation, for the purpose of reload time, this maxes out at 100 for each stat. Going over 100 for either stat via prosthetics or equipment bonuses confers no extra benefit (for example, having 120 Crossbows skill and 50 Dexterity only counts as 150 total). ''Lowering reload time is the only way to increase DPS, which means the Crossbows skill and Dexterity are the only factors that contribute to DPS gains for a given type and quality of crossbow.''<ref name="Crossbow Comparison/Analysis" />
* '''Range''' - The distance in Kenshi units (0.1 meters) that a crossbow can be fired and is affected by type and quality, modified by Perception<ref name="Crossbow Comparison/Analysis" />. The range is increased as well by firing from a higher elevation.
* '''Required skill''' - This value does nothing. FCS states that this stat is the "skill level required to get 100% accuracy (0 deviation)" with a given crossbow, but in testing, it has no impact on your accuracy whatsoever.
 
=== '''Summarized:''' ===
Your actual character skill while using a crossbow can be calculated like below:
Character Skill (with Crossbow) = [[Statistics|Crossbow]] skill + [[Perception]] skill
The real required skill and breakpoints/ mastered level for the main masterwork crossbows in the game can be summarized as follows:
 
* 0-73: [[Oldworld Bow MkI]] (Highest DPS Crossbow for a starter crossbow character)
* 74-155: [[Eagle's Cross]] (Highest DPS Crossbow for a crossbow character in "middle career")
* 156-200: [[Oldworld Bow MkII]] (Highest DPS Crossbow of the game/master level)
** Important to add that vs armoured targets an Eagle's Cross will perform better than any other Crossbow.
**
 
=== '''Advice''': ===
 
* With high skill levels almost every Masterwork quality Crossbow can be used to stun lock an enemy from a distance.
** If you wish to use Crossbows as more of a support weapon and your skill levels are not great, consider using a Ranger or Toothpick as they have fairly low maximum reload times.
* Kiting is extremely powerful with Crossbows. If an enemy gets too close simply wait until they attack, back up a short distance, rinse and repeat. Be sure to make use of HOLD.
* Crossbows level Dexterity extremely slowly and only grant XP for the first half of reloading. Wearing equipment may slightly increase the amount of Dexterity XP you gain.
 
== NPC Usage ==
* [[Cannibal Hunters]]
* [[Dust Bandits]]
* [[Escaped Servant]]s
* [[Hounds]]
* [[Noble Hunter]]s
* [[Old Machines]] ([[Sniperbot]])
* [[Upgraded Watchbot]]
* [[Outlaw Farmer]]s
* [[Reavers]]
* [[Rebel Fighter]]s
* [[Shinobi Guard]]
* [[Tech Hunters]]
* [[Scavengers]]
* [[Slaver Guard]]s
* [[Sand Ninjas]]
* [[Swamp Ninja Genin]]
* [[Swamper Gate Guard]]s
* [[Yabuta Outlaws]]
 
== References ==
<references />
 
{{Navbox/Weapons}}
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Weapons|#]]
[[Category:Statistics]]
[[Category:Crossbows]]
[[ru:Арбалеты]]
[[Category:Weapon Types]]