UC Citizen: Difference between revisions
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Latest revision as of 00:41, 23 May 2025
“ | Get out of my house dammit! | ” |
The UC Citizens are civilian residents of the United Cities.
They wear [Shoddy] armour (5% chance of [Standard]).
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 1 – 19 | |
Toughness | 1 – 19 | |
Dexterity | 1 – 19 | |
Perception | -8 – 10 |
Weapon Skills | Level | |
---|---|---|
Katanas | 1 – 19 | |
Sabres | 1 – 19 | |
Hackers | 1 – 19 | |
Heavy Weapons | 1 – 19 | |
Blunt | 1 – 19 | |
Polearms | 1 – 19 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 1 – 19 | |
Melee Defence | 1 – 19 | |
Dodge | -8 – 10 | |
Martial Arts | -8 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 1 – 19 | |
Crossbows | -8 – 10 | |
Precision Shooting | 1 – 19 |
Thievery Skills | Level | |
---|---|---|
Stealth | -8 – 10 | |
Lockpicking | -8 – 10 | |
Thievery | -8 – 10 | |
Assassination | 5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 1 – 19 | |
Swimming | 1 – 19 |
Science Skills | Level | |
---|---|---|
Field Medic | 1 – 19 | |
Engineer | -8 – 10 | |
Robotics | -8 – 10 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -8 – 10 | |
Armour Smith | -8 – 10 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 9
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0.9 – 17.1 | |
Toughness | 1 – 19 | |
Dexterity | 1.1 – 20.9 | |
Perception | -8 – 10 |
Weapon Skills | Level | |
---|---|---|
Katanas | 1 – 19 | |
Sabres | 1 – 19 | |
Hackers | 1 – 19 | |
Heavy Weapons | 1 – 19 | |
Blunt | 1 – 19 | |
Polearms | 1 – 19 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 1 – 19 | |
Melee Defence | 1 – 19 | |
Dodge | -9.6 – 12 | |
Martial Arts | -8 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 1 – 19 | |
Crossbows | -8 – 10 | |
Precision Shooting | 1 – 19 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9.6 – 12 | |
Lockpicking | -8 – 10 | |
Thievery | -8 – 10 | |
Assassination | 5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 1.2 – 22.8 | |
Swimming | 1 – 19 |
Science Skills | Level | |
---|---|---|
Field Medic | 1 – 19 | |
Engineer | -8 – 10 | |
Robotics | -8 – 10 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9.6 – 12 | |
Armour Smith | -9.6 – 12 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 9
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 1.1 – 20.9 | |
Toughness | 1.2 – 22.8 | |
Dexterity | 0.8 – 15.2 | |
Perception | -8 – 10 |
Weapon Skills | Level | |
---|---|---|
Katanas | 1 – 19 | |
Sabres | 1 – 19 | |
Hackers | 1 – 19 | |
Heavy Weapons | 1 – 19 | |
Blunt | 1 – 19 | |
Polearms | 1 – 19 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 1.2 – 22.8 | |
Melee Defence | 1 – 19 | |
Dodge | -6.4 – 8 | |
Martial Arts | -8 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 1 – 19 | |
Crossbows | -8 – 10 | |
Precision Shooting | 1 – 19 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6.4 – 8 | |
Lockpicking | -8 – 10 | |
Thievery | -6.4 – 8 | |
Assassination | 5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0.8 – 15.2 | |
Swimming | 1 – 19 |
Science Skills | Level | |
---|---|---|
Field Medic | 1 – 19 | |
Engineer | -8 – 10 | |
Robotics | -6.4 – 8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -8 – 10 | |
Armour Smith | -8 – 10 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 9
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 0.8 – 15.2 | |
Toughness | 1.2 – 22.8 | |
Dexterity | 1.2 – 22.8 | |
Perception | -9.6 – 12 |
Weapon Skills | Level | |
---|---|---|
Katanas | 1 – 19 | |
Sabres | 1 – 19 | |
Hackers | 1 – 19 | |
Heavy Weapons | 1 – 19 | |
Blunt | 1 – 19 | |
Polearms | 1 – 19 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 1 – 19 | |
Melee Defence | 1 – 19 | |
Dodge | -8 – 10 | |
Martial Arts | -8 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 1 – 19 | |
Crossbows | -8 – 10 | |
Precision Shooting | 1 – 19 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9.6 – 12 | |
Lockpicking | -9.6 – 12 | |
Thievery | -9.6 – 12 | |
Assassination | 5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 1.2 – 22.8 | |
Swimming | 1 – 19 |
Science Skills | Level | |
---|---|---|
Field Medic | 1.2 – 22.8 | |
Engineer | -8 – 10 | |
Robotics | -8 – 10 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -8 – 10 | |
Armour Smith | -8 – 10 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 9
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 1 – 19 | |
Toughness | 1.2 – 22.8 | |
Dexterity | 1 – 19 | |
Perception | -6.4 – 8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 1 – 19 | |
Sabres | 1 – 19 | |
Hackers | 1 – 19 | |
Heavy Weapons | 1 – 19 | |
Blunt | 1 – 19 | |
Polearms | 1 – 19 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 1.2 – 22.8 | |
Melee Defence | 1 – 19 | |
Dodge | -8 – 10 | |
Martial Arts | -8 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 1 – 19 | |
Crossbows | -8 – 10 | |
Precision Shooting | 1 – 19 |
Thievery Skills | Level | |
---|---|---|
Stealth | -8 – 10 | |
Lockpicking | -8 – 10 | |
Thievery | -8 – 10 | |
Assassination | 5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 1 – 19 | |
Swimming | 1 – 19 |
Science Skills | Level | |
---|---|---|
Field Medic | 0.8 – 15.2 | |
Engineer | -6.4 – 8 | |
Robotics | -6.4 – 8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -6.4 – 8 | |
Armour Smith | -6.4 – 8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 9
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0.8 – 15.2 | |
Toughness | 1.2 – 22.8 | |
Dexterity | 1.2 – 22.8 | |
Perception | -8 – 10 |
Weapon Skills | Level | |
---|---|---|
Katanas | 1 – 19 | |
Sabres | 1 – 19 | |
Hackers | 1 – 19 | |
Heavy Weapons | 1 – 19 | |
Blunt | 1 – 19 | |
Polearms | 1 – 19 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 1 – 19 | |
Melee Defence | 1 – 19 | |
Dodge | -8 – 10 | |
Martial Arts | -8 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 1.2 – 22.8 | |
Crossbows | -8 – 10 | |
Precision Shooting | 1 – 19 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9.6 – 12 | |
Lockpicking | -8 – 10 | |
Thievery | -9.6 – 12 | |
Assassination | 5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 1.2 – 22.8 | |
Swimming | 1 – 19 |
Science Skills | Level | |
---|---|---|
Field Medic | 1 – 19 | |
Engineer | -9.6 – 12 | |
Robotics | -8 – 10 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -8 – 10 | |
Armour Smith | -8 – 10 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 9
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 1 – 19 | |
Toughness | 1 – 19 | |
Dexterity | 1 – 19 | |
Perception | -8 – 10 |
Weapon Skills | Level | |
---|---|---|
Katanas | 1 – 19 | |
Sabres | 1 – 19 | |
Hackers | 1 – 19 | |
Heavy Weapons | 1.2 – 22.8 | |
Blunt | 1 – 19 | |
Polearms | 1 – 19 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 1 – 19 | |
Melee Defence | 1 – 19 | |
Dodge | -6.4 – 8 | |
Martial Arts | -8 – 10 |
Ranged Skills | Level | |
---|---|---|
Turrets | 1.2 – 22.8 | |
Crossbows | -8 – 10 | |
Precision Shooting | 1 – 19 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6.4 – 8 | |
Lockpicking | -8 – 10 | |
Thievery | -6.4 – 8 | |
Assassination | 5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 1 – 19 | |
Swimming | 1 – 19 |
Science Skills | Level | |
---|---|---|
Field Medic | 1 – 19 | |
Engineer | -8 – 10 | |
Robotics | -9.6 – 12 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -8 – 10 | |
Armour Smith | -8 – 10 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 9
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.