Outpost Guard: Difference between revisions
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Latest revision as of 02:55, 23 May 2025
“ | Don't try any funny business | ” |
Outpost Guards are high skilled protectors of the Free Traders and the Traders Guild.
This character is not set to spawn anywhere. The two locations controlled by the Free Traders are either guarded by Tech Hunter Gate Guards or Outlaw Farmers. Trader's Edge, the only location controlled by the Traders Guild, is guarded by Samurai Gate Guards lead by a Samurai Gate Sergeant.
They wear [Shoddy] armour (5% chance of [Standard]) and have weapons manufactured by Skeleton Smiths (Manufacturer).
Statistics
- Humans
- Shek
- Hive
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 35 – 45 | |
Toughness | -4 – 6 | |
Dexterity | 35 – 45 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 45 | |
Sabres | 35 – 45 | |
Hackers | 35 – 45 | |
Heavy Weapons | 35 – 45 | |
Blunt | 35 – 45 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 45 | |
Melee Defence | 35 – 45 | |
Dodge | -4 – 6 | |
Martial Arts | 35 – 45 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 35 – 45 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 45 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 31.5 – 40.5 | |
Toughness | -4 – 6 | |
Dexterity | 38.5 – 49.5 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 45 | |
Sabres | 35 – 45 | |
Hackers | 35 – 45 | |
Heavy Weapons | 35 – 45 | |
Blunt | 35 – 45 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 45 | |
Melee Defence | 35 – 45 | |
Dodge | -4.8 – 7.2 | |
Martial Arts | 35 – 45 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 54 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 45 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 38.5 – 49.5 | |
Toughness | -4.8 – 7.2 | |
Dexterity | 28 – 36 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 45 | |
Sabres | 35 – 45 | |
Hackers | 35 – 45 | |
Heavy Weapons | 35 – 45 | |
Blunt | 35 – 45 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 42 – 54 | |
Melee Defence | 35 – 45 | |
Dodge | -3.2 – 4.8 | |
Martial Arts | 35 – 45 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 28 – 36 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 45 | |
Engineer | -4 – 6 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 28 – 36 | |
Toughness | -4.8 – 7.2 | |
Dexterity | 42 – 54 | |
Perception | -4.8 – 7.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 45 | |
Sabres | 35 – 45 | |
Hackers | 35 – 45 | |
Heavy Weapons | 35 – 45 | |
Blunt | 35 – 45 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 45 | |
Melee Defence | 35 – 45 | |
Dodge | -4 – 6 | |
Martial Arts | 35 – 45 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4.8 – 7.2 | |
Thievery | -4.8 – 7.2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 54 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 42 – 54 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 35 – 45 | |
Toughness | -4.8 – 7.2 | |
Dexterity | 35 – 45 | |
Perception | -3.2 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 45 | |
Sabres | 35 – 45 | |
Hackers | 35 – 45 | |
Heavy Weapons | 35 – 45 | |
Blunt | 35 – 45 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 42 – 54 | |
Melee Defence | 35 – 45 | |
Dodge | -4 – 6 | |
Martial Arts | 35 – 45 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 35 – 45 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 28 – 36 | |
Engineer | -3.2 – 4.8 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 28 – 36 | |
Toughness | -4.8 – 7.2 | |
Dexterity | 42 – 54 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 45 | |
Sabres | 35 – 45 | |
Hackers | 35 – 45 | |
Heavy Weapons | 35 – 45 | |
Blunt | 35 – 45 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 45 | |
Melee Defence | 35 – 45 | |
Dodge | -4 – 6 | |
Martial Arts | 35 – 45 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4.8 – 7.2 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4.8 – 7.2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 54 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 45 | |
Engineer | -4.8 – 7.2 | |
Robotics | -4 – 6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.