MapDataIndex: Difference between revisions
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==={{Center|Map Data Pages}}=== | ==={{Center|Map Data Pages}}=== | ||
*[[MapDataIndex/Vanilla|Vanilla]] | *[[MapDataIndex/Vanilla|Vanilla]] | ||
:**[[MapDataIndex/ | :*[[MapDataIndex/Vanilla2|Vanilla2]] | ||
::*[[MapDataIndex/VanillaToCargo|VanillaToCargo]] | |||
*[[MapDataIndex/ReactiveWorld|Reactive World]] | *[[MapDataIndex/ReactiveWorld|Reactive World]] | ||
:*[[MapDataIndex/ReactiveWorld2|Reactive World2]] | |||
*[[MapDataIndex/Realpolitik|Realpolitik]] | *[[MapDataIndex/Realpolitik|Realpolitik]] | ||
Compare [[MapDataIndex/Vanilla|Vanilla]] to [[Kenshi Wiki:GamestateTownInstanceListPermanent|Data from Quas]]. | Compare [[MapDataIndex/Vanilla|Vanilla]] to [[Kenshi Wiki:GamestateTownInstanceListPermanent|Data from Quas]]. | ||
Current thoughts -- | |||
:# Configurations can be given single-page table generators. Vanilla designated as the single source of truth which is mirrored to the map by default - configs are either loaded by selection or by session memory state. | |||
:# Local content can be handled more directly on a page by page basis, with anchor links from the map directing to said page sections. For mods it's easiest to manually note the deletion-recreation action. Said objects are still important for the sake of determining appropriate modlist config output. Shouldn't need to open the game to confirm at this point. | |||
This is what I meant by the juggle since the data is passing through the parity filters rather than called from the pages. It's not the same data per se, it's a reference to a controlling key which declares "yep, data's good". | |||
:Todo -- update the diff reporter so leveldata deletion + recreation has a documentation process. It's never going to be perfect (and dun need to be). | |||
[[Category:Pages using center with no arguments]] | [[Category:Pages using center with no arguments]] | ||
[[Category:Pages using center with unknown parameters| MapDataIndex]] | [[Category:Pages using center with unknown parameters| MapDataIndex]] |
Latest revision as of 01:27, 12 June 2025
Map Data Pages
Compare Vanilla to Data from Quas.
Current thoughts --
- Configurations can be given single-page table generators. Vanilla designated as the single source of truth which is mirrored to the map by default - configs are either loaded by selection or by session memory state.
- Local content can be handled more directly on a page by page basis, with anchor links from the map directing to said page sections. For mods it's easiest to manually note the deletion-recreation action. Said objects are still important for the sake of determining appropriate modlist config output. Shouldn't need to open the game to confirm at this point.
This is what I meant by the juggle since the data is passing through the parity filters rather than called from the pages. It's not the same data per se, it's a reference to a controlling key which declares "yep, data's good".
- Todo -- update the diff reporter so leveldata deletion + recreation has a documentation process. It's never going to be perfect (and dun need to be).