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m Prd moved page Imports:Turrets to Turrets without leaving a redirect
 
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Latest revision as of 23:50, 22 May 2025

; color: #2e201d; font-weight: bold; text-align:left; vertical-align:top; padding:10px;"
style="text-align:left; color: #b0a68b; width:40%;" | Stats Affected: Description:
Skill at shooting defensive weapon turrets. Affects accuracy, reload speed, target acquisition, and the ability to avoid friendly fire.
-Accuracy
-Rate of fire
-Reload speed
style="text-align:left; color: #b0a68b;" | Ways to Train:
-Using harpoon and crossbow turrets
-Ranged-
File:HarpoonOperator.jpg

Turrets is a ranged weapon stat that affects the character's ability to use defensive weapon turrets. The only way to train this skill is by using turrets or training turret.

Turrets are buildings and do not require ammunition. They, like crossbows, can deal damage to friendly units.

; color: #2e201d; text-align:left; margin:auto; clear:none; padding: 5px; width: 95%; font-weight:bold;"
Racial Experience Multipliers
style="width:50%; border: solid black 1px; padding:5px; background: #7d7065" |Negative Multiplier:
There are no races which have negative experience multipliers for this stat.
style="border: solid black 1px; padding:5px; background: #7d7065" |Positive Multiplier:
-Deadhive Worker
-Hive Worker Drone
-Screamer MkI
-Skeleton (Race)
-Southern Hive Worker Drone
colspan="2" style="text-align:center; color: #635e5b;" | All multipliers are either 0.8x or 1.2x unless marked otherwise.

Stats Affected

File:HitByArrow.jpg
Dust Bandit Leader struck in the head by an arrow from a turret.

The level of a character's Turrets skill improves their accuracy, rate of fire and friendly fire avoidance.

  • Accuracy: this affects the character's likelihood of hitting their target. The default value for a character with a skill of 0 is 25% and will max at 125%.
  • Rate of fire: this affects the amount of time it takes for a character to reload an arrow or harpoon on a turret. The default value for a skill of 0 is 25% and will max at 125%.
  • Friendly fire avoidance: this will lower the chance that a character will shoot a friendly character while operating a turret. At level 0 the character will have a 0% chance to avoid shooting friendlies but will have a 100% chance from committing friendly fire when the skill reaches level 50.
; color: black; text-align:center; margin:auto;"
style = "color: #C0C0C0; font-size: 150%; padding: 5px"|Loading Screen Tips
style = "border: solid black 2px; background: #7d7065; padding: 30px 5px 30px 5px" |Mounted crossbow turrets don't need any power supply, this means they can be built anywhere out in the wilds.


Buildings

The following structures use and train the Turrets skill of the worker: