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Latest revision as of 19:57, 3 May 2025
Weather happens in Kenshi quite often and can have certain Weather Effects. These Weather Effects can damage characters, or simply detract from their Statistics. Skeletons and animals are never affected by weather. Weather Effects can be affected by changing Seasons.
Acid Rain
Acid Rain is a form of weather that occurs in polluted zones. In addition to wearing clothing which protects from Acid Rain, characters can build tents in order to hide from it. Entering any building will also protect characters from Acid Rain.
Acid Rain protection does nothing to protect from swimming in acidic water. When traveling through the Deadlands, Iron Valleys or Black Desert characters which need Acid protection will also need shoes, because the ground itself is acidic and will burn your legs if they are unprotected.
Characters which do not need Acid Rain protection are Hivers, Skeletons, and all types of Animals. Complete protection is not required (80% is enough for you to regenerate faster than the damage it deals) but characters will complain vocally until you have a protection of 100%.
Effect
When unprotected characters encounter Acid Rain, organic body parts will slowly experience stun Damage.
Zones
- Burning Forest (Only during acid forest season)
- Darkfinger
- Deadlands
- Iron Valleys
- Howler Maze
- Sonorous Dark
- The Iron Trail
- The Pits
- The Pits East
- The Unwanted Zone
- Islands of None
- Northern Coast
- Leviathan Coast
- Royal Valley
- Greyshelf
- Cheaters Run
- Forbidden Isle
- Cannibal Plains
- Dreg
- Greenbeach
- Stormgap Coast
- Fishman Isle
- The Crags
Protection
Helmets:
- Armoured Hood (25%)
- Ashland Hat (50%)
- Iron Hat (35%)
- Karuta Zukin (20%)
- Kusari Zukin (20%)
- Rattan Hat (20%)
- Sandogasa (40%)
- Straw Hat (40%)
- Tricorn Hat (20%)
- Crab Helmet (60%)
Body Armour:
- Dustcoat (80%)
- Longcoat (70%)
- Plate Jacket (40%)
- White Plate Jacket (40%)
- Black Plate Jacket (40%)
- Sleeveless Dustcoat (60%)
- Sleeveless Longcoat (60%)
- Crab Armour (50%)
Legwear:
- Drifters Leather Pants (10%)
- Plated Drifter's Leather Pants (10%)
Camping:
- Flat Shelter (100%)
- Mercenary Tent (100%)
- Scrap Tent (100%)
Races:
- Animals (100%)
- Skeleton races (100%)
Burning
Burning is direct cutting damage which is applied by a weather effect which only exists in Venge. Characters who are traveling through the area during the day will see large, moving rays which randomly appear. They are said to come from an orbital station similar to the ruined one in The Eye. These beams will move pretty fast and last a few seconds (A few game minutes) before disappearing. If a character is without protection, they will constantly take large amounts of burning damage. Even if a beam visually disappears, it may still be active so take care when moving through the path of where one once was.
Effect
Any organic humanoid characters caught in these rays without protection will experience brutal burns on all organic parts of their bodies. This Weather Effect results in Cutting Damage. (It is recommended that you immediately bandage up)
Zones
Protection
Headgear:
- Armoured Hood (25%)
- Crab Helmet (60%)
Body Armour:
- Dustcoat (80%)
- Sleeveless Dustcoat (60%)
- Crab Armour (50%)
Races:
- Animals (100%)
- Skeleton races (100%)
Dust Storms
Dust Storms happen mostly in desert regions and affect a character's accuracy when attacking. If characters do not have Dust Storm protection, they will hold an arm up to cover their eyes. This animation does not negate the effect which the Dust Storm causes.
Effect
When a character is entirely unprotected from Dust Storms, their Melee Attack and Martial Arts are reduced by up to 10. Perception and Precision Shooting are reduced by up to 33.5%. Storms can range in strength up to 1.0. (Which results in the maximum stat penalties) Some areas have weaker Dust Storms which result in less stat loss.
Dust Storms are also great for sneaking as during one the vision range of units is reduced.
Zones
- Border Zone
- Shun
- The Great Desert
- The Hook
- Stenn Desert
- Purple Sands
- Skinner's Roam
- The Crags
- The Pits
- The Pits East
- Burning Forest
- Shrieking Forest
Protection
Helmets:
- Armoured Hood (25%)
- Ashland Hat (50%)
- Ashlander Stormgoggles (100%)
- Basket Hat (75%)
- Fog Mask (100%)
- Mask Type III (100%)
- Ninja Mask (40%)
- Police Helmet (75%)
- Rusty Chainmail Tagelmust (70%)
- Blackened Chainmail Tagelmust (70%)
- Samurai Helmet (100%)
- Square Goggles (100%)
- Swamp Ninja Mask (100%)
- Tagelmust (70%)
- Turban (70%)
- Crab Helmet (60%)
- Dyed Turban (70%)
- Karuta Zukin (20%)
- Kusari Zukin (20%)
Races:
- Animals (100%)
- Skeleton races (100%)
Gas
Gas is the second rarest Weather Effect. In the zones where this occurs, players see a cloud moving across the nearby area. In the Black Desert the clouds are small and black, while the Ashlands has larger white clouds. The Black Desert clouds do more damage than the ones in the Ashlands. The time it takes to go from (On a Greenlander) 100 health to 0 in the Black Desert clouds is 13 minutes game time. For the clouds in the Ashlands it takes around 19 in game minutes.
Effect
When unprotected characters walk through Gas clouds, they experience stun Damage to their Chest. (On extremely rare occasions the Stomach will be damaged instead)
Zones
Protection
Helmets:
- Fog Mask (100%)
- Mask Type III (100%)
- Swamp Ninja Mask (100%)
Body Armour:
- Swamp Ninja Rags (20%) it's the only gas protection for Hive Soldier Drones
Races:
- Animals (100%)
- Skeleton races (100%)
Tips
- When inside buildings you are immune to all weather effects.
- When on the top floor of a building you are immune to Gas and Burning damage.
- Your damage resistance from Toughness has no impact on the damage taken from weather effects.
- Sometimes when loading a save the game will not register that you are indoors or under shelter for a short time leading to damage being taken when you should be protected. The damage taken should be minimal before the game catches up.