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Latest revision as of 23:18, 22 May 2025
“ | Uncle Simion, he got a mouth of dirt... but he got a heart of gold deep down... | ” |
–Captain on Simion |
Outlaw Swordsman Captains are skilled fighters and field leaders in the Rebel Farmers faction.
They can be found acting as Boss Simion's personal bodyguards in Fort Simion. On patrols, they usually lead patrols of Outlaw Heavies and Outlaw Swordsmen.
They are the strongest characters in the Rebel Farmers faction besides Boss Simion himself. They spawn with 2500-3500 Cat bounties on their heads.
They wear <span style="color:#Standard">[Standard] armour (5% chance of <span style="color:#High">[High]) and have weapons manufactured by Ancient.
Statistics
- Humans
- Shek
- Hive
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 27 – 39 | |
Toughness | 27 – 39 | |
Dexterity | 27 – 39 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 27 – 39 | |
Sabres | 27 – 39 | |
Hackers | 27 – 39 | |
Heavy Weapons | 27 – 39 | |
Blunt | 27 – 39 | |
Polearms | 27 – 39 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 27 – 39 | |
Melee Defence | 27 – 39 | |
Dodge | -2.7 – 9.3 | |
Martial Arts | -2.7 – 9.3 |
Ranged Skills | Level | |
---|---|---|
Turrets | 27 – 39 | |
Crossbows | -5 – 7 | |
Precision Shooting | 27 – 39 |
Thievery Skills | Level | |
---|---|---|
Stealth | -5 – 7 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 16.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 27 – 39 | |
Swimming | 27 – 39 |
Science Skills | Level | |
---|---|---|
Field Medic | 27 – 39 | |
Engineer | -5 – 7 | |
Robotics | -5 – 7 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 24.3 – 35.1 | |
Toughness | 27 – 39 | |
Dexterity | 29.7 – 42.9 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 27 – 39 | |
Sabres | 27 – 39 | |
Hackers | 27 – 39 | |
Heavy Weapons | 27 – 39 | |
Blunt | 27 – 39 | |
Polearms | 27 – 39 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 27 – 39 | |
Melee Defence | 27 – 39 | |
Dodge | -3.24 – 11.16 | |
Martial Arts | -2.7 – 9.3 |
Ranged Skills | Level | |
---|---|---|
Turrets | 27 – 39 | |
Crossbows | -5 – 7 | |
Precision Shooting | 27 – 39 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8.4 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 16.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 32.4 – 46.8 | |
Swimming | 27 – 39 |
Science Skills | Level | |
---|---|---|
Field Medic | 27 – 39 | |
Engineer | -5 – 7 | |
Robotics | -5 – 7 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -6 – 8.4 | |
Armour Smith | -6 – 8.4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 29.7 – 42.9 | |
Toughness | 32.4 – 46.8 | |
Dexterity | 21.6 – 31.2 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 27 – 39 | |
Sabres | 27 – 39 | |
Hackers | 27 – 39 | |
Heavy Weapons | 27 – 39 | |
Blunt | 27 – 39 | |
Polearms | 27 – 39 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 32.4 – 46.8 | |
Melee Defence | 27 – 39 | |
Dodge | -2.16 – 7.44 | |
Martial Arts | -2.7 – 9.3 |
Ranged Skills | Level | |
---|---|---|
Turrets | 27 – 39 | |
Crossbows | -5 – 7 | |
Precision Shooting | 27 – 39 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 5.6 | |
Lockpicking | -5 – 7 | |
Thievery | -4 – 5.6 | |
Assassination | 16.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 21.6 – 31.2 | |
Swimming | 27 – 39 |
Science Skills | Level | |
---|---|---|
Field Medic | 27 – 39 | |
Engineer | -5 – 7 | |
Robotics | -4 – 5.6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 21.6 – 31.2 | |
Toughness | 32.4 – 46.8 | |
Dexterity | 32.4 – 46.8 | |
Perception | -6 – 8.4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 27 – 39 | |
Sabres | 27 – 39 | |
Hackers | 27 – 39 | |
Heavy Weapons | 27 – 39 | |
Blunt | 27 – 39 | |
Polearms | 27 – 39 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 27 – 39 | |
Melee Defence | 27 – 39 | |
Dodge | -2.7 – 9.3 | |
Martial Arts | -2.7 – 9.3 |
Ranged Skills | Level | |
---|---|---|
Turrets | 27 – 39 | |
Crossbows | -5 – 7 | |
Precision Shooting | 27 – 39 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8.4 | |
Lockpicking | -6 – 8.4 | |
Thievery | -6 – 8.4 | |
Assassination | 16.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 32.4 – 46.8 | |
Swimming | 27 – 39 |
Science Skills | Level | |
---|---|---|
Field Medic | 32.4 – 46.8 | |
Engineer | -5 – 7 | |
Robotics | -5 – 7 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 27 – 39 | |
Toughness | 32.4 – 46.8 | |
Dexterity | 27 – 39 | |
Perception | -4 – 5.6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 27 – 39 | |
Sabres | 27 – 39 | |
Hackers | 27 – 39 | |
Heavy Weapons | 27 – 39 | |
Blunt | 27 – 39 | |
Polearms | 27 – 39 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 32.4 – 46.8 | |
Melee Defence | 27 – 39 | |
Dodge | -2.7 – 9.3 | |
Martial Arts | -2.7 – 9.3 |
Ranged Skills | Level | |
---|---|---|
Turrets | 27 – 39 | |
Crossbows | -5 – 7 | |
Precision Shooting | 27 – 39 |
Thievery Skills | Level | |
---|---|---|
Stealth | -5 – 7 | |
Lockpicking | -5 – 7 | |
Thievery | -5 – 7 | |
Assassination | 16.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 27 – 39 | |
Swimming | 27 – 39 |
Science Skills | Level | |
---|---|---|
Field Medic | 21.6 – 31.2 | |
Engineer | -4 – 5.6 | |
Robotics | -4 – 5.6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 5.6 | |
Armour Smith | -4 – 5.6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 21.6 – 31.2 | |
Toughness | 32.4 – 46.8 | |
Dexterity | 32.4 – 46.8 | |
Perception | -5 – 7 |
Weapon Skills | Level | |
---|---|---|
Katanas | 27 – 39 | |
Sabres | 27 – 39 | |
Hackers | 27 – 39 | |
Heavy Weapons | 27 – 39 | |
Blunt | 27 – 39 | |
Polearms | 27 – 39 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 27 – 39 | |
Melee Defence | 27 – 39 | |
Dodge | -2.7 – 9.3 | |
Martial Arts | -2.7 – 9.3 |
Ranged Skills | Level | |
---|---|---|
Turrets | 32.4 – 46.8 | |
Crossbows | -5 – 7 | |
Precision Shooting | 27 – 39 |
Thievery Skills | Level | |
---|---|---|
Stealth | -6 – 8.4 | |
Lockpicking | -5 – 7 | |
Thievery | -6 – 8.4 | |
Assassination | 16.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 32.4 – 46.8 | |
Swimming | 27 – 39 |
Science Skills | Level | |
---|---|---|
Field Medic | 27 – 39 | |
Engineer | -6 – 8.4 | |
Robotics | -5 – 7 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -5 – 7 | |
Armour Smith | -5 – 7 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.