Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Project:Realpolitik: Difference between revisions

Information about Kenshi Wiki
No edit summary
Line 140: Line 140:
;*This means the War in Bast is the focal point both in Vanilla Kenshi and Reapolitik. Events inherently branch from the course this war follows and the conclusion it reaches. Realpolitik ensures this conflict will seek a conclusion with or without player input - the wheels spin against the player at all times.
;*This means the War in Bast is the focal point both in Vanilla Kenshi and Reapolitik. Events inherently branch from the course this war follows and the conclusion it reaches. Realpolitik ensures this conflict will seek a conclusion with or without player input - the wheels spin against the player at all times.
;*Which deals with the DLU and crisis triggering. The Deadcat Deathclock is, as a rule, latched behind either the aftermath of the War in Bast (see the  Treaty of Irdun scenario) or pronounced player affected activities throughout the north, acting primarily against parties other than the Cannibals (Unification can still occur in spite of warfare against Cannibal-kind, visit the ((future)) Cannibal Invasion notes).
;*Which deals with the DLU and crisis triggering. The Deadcat Deathclock is, as a rule, latched behind either the aftermath of the War in Bast (see the  Treaty of Irdun scenario) or pronounced player affected activities throughout the north, acting primarily against parties other than the Cannibals (Unification can still occur in spite of warfare against Cannibal-kind, visit the ((future)) Cannibal Invasion notes).
;Thus...
#The War in Bast
*At the table:
:*United Cities
:*The Holy Nation (Scarlet Crusade)
:*Dune Bandits
:*Rebel Farmers
:*Cannibal (Scouts, initially)
:*Vagrants & Unaligned
*Side table:
:*Flotsam Ninjas
:*Deadcat
:*Cannibals (Eastern)
:*Cannibals (Western)
:*Cannibal Hunters
:*Tech Hunters & Machinists
:*Slaver Nobles
:*Traders Guild
:*Shek Kingdom (Special condition!)
:*Mercenary Guild
*Concerned parties:
:*Noble Circle
:*Peripheral Imperials
:*Southern Imperials
:*Anti-Slavers
:*Reavers
:*Crabbers