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Latest revision as of 19:38, 3 May 2025
Template:BestiaryBoneyard Wolves are creatures found in the Bonefields. These wolves are noticeably stronger and bigger than Bonedogs, and have more brownish fur. Their real-life equivalent would likely be Bears, rather than wolves, due to their size and fur colour.
Stats
Health Statistics
Boneyard Wolves have a blood colour of 128 0 0 RGB.
- Hunger rate: 4
- Vision Range mult: 1
- Blood: 124-466
- Bleed rate: 1
- Heal rate: 1.5
- Extra attack slots: 2
Movement
- Speed: 8-28 mph
- Combat Move Speed Mult: 0.7
- Pathfind Footprint Radius : 10
Anatomy
Body Part | Total Health | Chance of Hitting |
---|---|---|
Head | 70-323 | 150 |
Chest | 70-323 | 150 |
Stomach | 70-323 | 100 |
Right Arm | 70-323 | 100 |
Left Arm | 70-323 | 100 |
Right Leg | 70-323 | 50 |
Left Leg | 70-323 | 50 |
Damage Calculations
These values are for when striking a target with 0% damage resistance. Boneyard Wolves can have one of three qualities for their "weapon". (Moving their position in a squad, saving and then reloading can change to another quality of the weapon) The 18 in the cut calculation is from the minimum cut damage (13) combined with 5 piercing damage which Boneyard Wolves have.
Variant 1
Cut = 18 + 0.77961008 (Martial Arts + Dex)
Blunt = Martial Arts (0.0039) + Strength (0.0117)
Variant 2
Cut = 18 + 0.83928 (Martial Arts + Dex)
Blunt = Martial Arts (0.0052) + Strength (0.0156)
Variant 3
Cut = 18 + 0.89894992 (Martial Arts + Dex)
Blunt = Martial Arts (0.0065) + Strength (0.0195)