Rebel Swordsman Veteran: Difference between revisions
From Kenshi Wiki
More actions
fandom>Quasindro Use the new and improved Template:Stats with race modifiers |
m 1 revision imported: Bounty (Part 1) |
(No difference)
| |
Revision as of 21:47, 15 May 2025
The Rebel Swordsman Veteran is a member of the Rebel Swordsmen faction. They appear as guards in towns controlled by Empire Peasants in the northeastern territories.
They have a 10% chance to spawn with a bounty ranging from 300 to 1300 cats. They wear [Standard] armour (5% chance of [High]) and have weapons manufactured by Ancient (Manufacturer) or Catun Scrapmaster (Manufacturer).
Statistics
- Greenlander
- Scorchlander
- Hive Soldier Drone
- Hive Worker Drone
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 45 – 65 | |
| Toughness | 45 – 65 | |
| Dexterity | 45 – 65 | |
| Perception | -9 – 11 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 45 – 65 | |
| Sabres | 45 – 65 | |
| Hackers | 45 – 65 | |
| Heavy Weapons | 45 – 65 | |
| Blunt | 45 – 65 | |
| Polearms | 45 – 65 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 45 – 65 | |
| Melee Defence | 45 – 65 | |
| Dodge | -4.5 – 15.5 | |
| Martial Arts | -4.5 – 15.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 45 – 65 | |
| Crossbows | -9 – 11 | |
| Precision Shooting | 45 – 65 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -9 – 11 | |
| Lockpicking | -9 – 11 | |
| Thievery | -9 – 11 | |
| Assassination | 27.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 45 – 65 | |
| Swimming | 45 – 65 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 45 – 65 | |
| Engineer | -9 – 11 | |
| Robotics | -9 – 11 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -9 – 11 | |
| Armour Smith | -9 – 11 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1.2 | |
| Cooking | 1.2 | |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 40.5 – 58.5 | |
| Toughness | 45 – 65 | |
| Dexterity | 49.5 – 71.5 | |
| Perception | -9 – 11 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 45 – 65 | |
| Sabres | 45 – 65 | |
| Hackers | 45 – 65 | |
| Heavy Weapons | 45 – 65 | |
| Blunt | 45 – 65 | |
| Polearms | 45 – 65 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 45 – 65 | |
| Melee Defence | 45 – 65 | |
| Dodge | -5.4 – 18.6 | |
| Martial Arts | -4.5 – 15.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 45 – 65 | |
| Crossbows | -9 – 11 | |
| Precision Shooting | 45 – 65 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -10.8 – 13.2 | |
| Lockpicking | -9 – 11 | |
| Thievery | -9 – 11 | |
| Assassination | 27.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 54 – 78 | |
| Swimming | 45 – 65 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 45 – 65 | |
| Engineer | -9 – 11 | |
| Robotics | -9 – 11 | |
| Science | 1 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -10.8 – 13.2 | |
| Armour Smith | -10.8 – 13.2 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 45 – 65 | |
| Toughness | 54 – 78 | |
| Dexterity | 45 – 65 | |
| Perception | -7.2 – 8.8 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 45 – 65 | |
| Sabres | 45 – 65 | |
| Hackers | 45 – 65 | |
| Heavy Weapons | 45 – 65 | |
| Blunt | 45 – 65 | |
| Polearms | 45 – 65 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 54 – 78 | |
| Melee Defence | 45 – 65 | |
| Dodge | -4.5 – 15.5 | |
| Martial Arts | -4.5 – 15.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 45 – 65 | |
| Crossbows | -9 – 11 | |
| Precision Shooting | 45 – 65 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -9 – 11 | |
| Lockpicking | -9 – 11 | |
| Thievery | -9 – 11 | |
| Assassination | 27.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 45 – 65 | |
| Swimming | 45 – 65 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 36 – 52 | |
| Engineer | -7.2 – 8.8 | |
| Robotics | -7.2 – 8.8 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -7.2 – 8.8 | |
| Armour Smith | -7.2 – 8.8 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 0.8 | |
| Cooking | 0.8 | |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 36 – 52 | |
| Toughness | 54 – 78 | |
| Dexterity | 54 – 78 | |
| Perception | -9 – 11 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 45 – 65 | |
| Sabres | 45 – 65 | |
| Hackers | 45 – 65 | |
| Heavy Weapons | 45 – 65 | |
| Blunt | 45 – 65 | |
| Polearms | 45 – 65 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 45 – 65 | |
| Melee Defence | 45 – 65 | |
| Dodge | -4.5 – 15.5 | |
| Martial Arts | -4.5 – 15.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 54 – 78 | |
| Crossbows | -9 – 11 | |
| Precision Shooting | 45 – 65 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -10.8 – 13.2 | |
| Lockpicking | -9 – 11 | |
| Thievery | -10.8 – 13.2 | |
| Assassination | 27.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 54 – 78 | |
| Swimming | 45 – 65 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 45 – 65 | |
| Engineer | -10.8 – 13.2 | |
| Robotics | -9 – 11 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -9 – 11 | |
| Armour Smith | -9 – 11 | |
| Crossbow Smith | 1 | |
| Labouring | 1.2 | |
| Farming | 1.2 | |
| Cooking | 0.8 | |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.