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Elite Hunter: Difference between revisions

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Revision as of 22:32, 15 May 2025

Allow me to introduce myself. I am one of the Empire's Elite Hunters... And I've been sent for your head.

–The Elite Hunters of the United Cities.

Elite Hunters are the United Cities special forces. They are usually sent out to take down high value targets - these include anyone with sufficiently poor enough relations with the Empire or the Trader's Guild.

Unlike other Empire units, they are identified by their unique names rather than their rank. They will, however, identify themselves as Elite Hunters before attacking their targets.

In addition to their excellent gear, they have superb combat stats and can generally wipe the floor with lesser foes.

It is advised not to draw their attention until you are ready for them.

Luckily, they only assault the player in small groups, and wield katanas with poor armour penetration.

This character can colour armour and clothing due to a colour scheme attached. The colour is different from the faction's color as it is attached to this character rather than the faction.

Statistics

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 70 – 80
Toughness 70 – 80
Dexterity 70 – 80
Perception -4 – 6
Weapon Skills Level
Katanas 70 – 80
Sabres 70 – 80
Hackers 70 – 80
Heavy Weapons 70 – 80
Blunt 70 – 80
Polearms 70 – 80
Combat Skills Level
Melee Attack 70 – 80
Melee Defence 70 – 80
Dodge 2.5 – 12.5
Martial Arts 2.5 – 12.5
Ranged Skills Level
Turrets 70 – 80
Crossbows -4 – 6
Precision Shooting 70 – 80
Thievery Skills Level
Stealth -4 – 6
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 37.5
Athletic Skills Level
Athletics 70 – 80
Swimming 70 – 80
Science Skills Level
Field Medic 70 – 80
Engineer -4 – 6
Robotics -4 – 6
Science 1.2
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 63 – 72
Toughness 70 – 80
Dexterity 77 – 88
Perception -4 – 6
Weapon Skills Level
Katanas 70 – 80
Sabres 70 – 80
Hackers 70 – 80
Heavy Weapons 70 – 80
Blunt 70 – 80
Polearms 70 – 80
Combat Skills Level
Melee Attack 70 – 80
Melee Defence 70 – 80
Dodge 3 – 15
Martial Arts 2.5 – 12.5
Ranged Skills Level
Turrets 70 – 80
Crossbows -4 – 6
Precision Shooting 70 – 80
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 37.5
Athletic Skills Level
Athletics 84 – 96
Swimming 70 – 80
Science Skills Level
Field Medic 70 – 80
Engineer -4 – 6
Robotics -4 – 6
Science 1
Trade Skills Level
Weapon Smith -4.8 – 7.2
Armour Smith -4.8 – 7.2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 77 – 88
Toughness 84 – 96
Dexterity 56 – 64
Perception -4 – 6
Weapon Skills Level
Katanas 70 – 80
Sabres 70 – 80
Hackers 70 – 80
Heavy Weapons 70 – 80
Blunt 70 – 80
Polearms 70 – 80
Combat Skills Level
Melee Attack 84 – 96
Melee Defence 70 – 80
Dodge 2 – 10
Martial Arts 2.5 – 12.5
Ranged Skills Level
Turrets 70 – 80
Crossbows -4 – 6
Precision Shooting 70 – 80
Thievery Skills Level
Stealth -3.2 – 4.8
Lockpicking -4 – 6
Thievery -3.2 – 4.8
Assassination 37.5
Athletic Skills Level
Athletics 56 – 64
Swimming 70 – 80
Science Skills Level
Field Medic 70 – 80
Engineer -4 – 6
Robotics -3.2 – 4.8
Science 0.8
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 56 – 64
Toughness 84 – 96
Dexterity 84 – 96
Perception -4.8 – 7.2
Weapon Skills Level
Katanas 70 – 80
Sabres 70 – 80
Hackers 70 – 80
Heavy Weapons 70 – 80
Blunt 70 – 80
Polearms 70 – 80
Combat Skills Level
Melee Attack 70 – 80
Melee Defence 70 – 80
Dodge 2.5 – 12.5
Martial Arts 2.5 – 12.5
Ranged Skills Level
Turrets 70 – 80
Crossbows -4 – 6
Precision Shooting 70 – 80
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4.8 – 7.2
Thievery -4.8 – 7.2
Assassination 37.5
Athletic Skills Level
Athletics 84 – 96
Swimming 70 – 80
Science Skills Level
Field Medic 84 – 96
Engineer -4 – 6
Robotics -4 – 6
Science 1.2
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 70 – 80
Toughness 84 – 96
Dexterity 70 – 80
Perception -3.2 – 4.8
Weapon Skills Level
Katanas 70 – 80
Sabres 70 – 80
Hackers 70 – 80
Heavy Weapons 70 – 80
Blunt 70 – 80
Polearms 70 – 80
Combat Skills Level
Melee Attack 84 – 96
Melee Defence 70 – 80
Dodge 2.5 – 12.5
Martial Arts 2.5 – 12.5
Ranged Skills Level
Turrets 70 – 80
Crossbows -4 – 6
Precision Shooting 70 – 80
Thievery Skills Level
Stealth -4 – 6
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 37.5
Athletic Skills Level
Athletics 70 – 80
Swimming 70 – 80
Science Skills Level
Field Medic 56 – 64
Engineer -3.2 – 4.8
Robotics -3.2 – 4.8
Science 0.8
Trade Skills Level
Weapon Smith -3.2 – 4.8
Armour Smith -3.2 – 4.8
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 56 – 64
Toughness 84 – 96
Dexterity 84 – 96
Perception -4 – 6
Weapon Skills Level
Katanas 70 – 80
Sabres 70 – 80
Hackers 70 – 80
Heavy Weapons 70 – 80
Blunt 70 – 80
Polearms 70 – 80
Combat Skills Level
Melee Attack 70 – 80
Melee Defence 70 – 80
Dodge 2.5 – 12.5
Martial Arts 2.5 – 12.5
Ranged Skills Level
Turrets 84 – 96
Crossbows -4 – 6
Precision Shooting 70 – 80
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4 – 6
Thievery -4.8 – 7.2
Assassination 37.5
Athletic Skills Level
Athletics 84 – 96
Swimming 70 – 80
Science Skills Level
Field Medic 70 – 80
Engineer -4.8 – 7.2
Robotics -4 – 6
Science 0.8
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 70 – 80
Toughness 70 – 80
Dexterity 70 – 80
Perception -4 – 6
Weapon Skills Level
Katanas 70 – 80
Sabres 70 – 80
Hackers 70 – 80
Heavy Weapons 84 – 96
Blunt 70 – 80
Polearms 70 – 80
Combat Skills Level
Melee Attack 70 – 80
Melee Defence 70 – 80
Dodge 2 – 10
Martial Arts 2.5 – 12.5
Ranged Skills Level
Turrets 84 – 96
Crossbows -4 – 6
Precision Shooting 70 – 80
Thievery Skills Level
Stealth -3.2 – 4.8
Lockpicking -4 – 6
Thievery -3.2 – 4.8
Assassination 37.5
Athletic Skills Level
Athletics 70 – 80
Swimming 70 – 80
Science Skills Level
Field Medic 70 – 80
Engineer -4 – 6
Robotics -4.8 – 7.2
Science 1
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Interactions

A group of Elite Hunters are called to launch an Elite Hunter Assault or Noble's Wrath events against a player's outpost.

Equipment

Weapons

Manufacturer Model Chance
Skeleton Smiths (Manufacturer) [Mk I] 26.67%
[Mk II] 26.67%
[Mk III] 26.67%
Edgewalkers [Edge Type 1] 6.67%
[Edge Type 2] 6.67%
[Edge Type 3] 6.67%

Hip slot

Name Chance
File:Guardless Katana.png Guardless Katana 100%

Apparel

Grade Chance
[High] 85%
[Specialist] 15%

Headgear

Name Chance
File:Armoured Hood.png Armoured Hood 100%

Body

Name Chance
File:Samurai Armour.png Samurai Armour 100%

Shirt

Name Chance
File:Chain Shirt.png Chain Shirt 100%

Legwear

Name Chance
File:Samurai Legplates.png Samurai Legplates 50%
File:Samurai Clothpants.png Samurai Clothpants 50%

Footwear

Name Chance
File:Plated Longboots.png Plated Longboots 100%

Inventory

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