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Added a reference to the exploit to avoid taxes |
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Latest revision as of 00:05, 16 May 2025
Hmm, nice place ya got here. Should be careful it don't get smashed up... Ain't gonna make any friends ignoring people, know what I mean? An' if you ain't my friend, I can't help you against the gut suckin' spiders...
— Stone Rat
Stone Rat Visit is an Event that can trigger if the player builds a base within 3,800 meters of the Stone Rat Village, or if the player cannot pay the hounds in the Hound Check In event. The initial campaign cannot trigger if Big Al is dead or captured, and none of the variants can trigger if the player is an ally of the Hounds.
If the conditions are fulfilled, the event has a 30% chance to trigger each day if the player is within 3,500 meters, this chance scales down with distance until it hits 0% at 3,800 meters.
Once triggered, the Stone Rats will send a campaign to the player's outpost, this campaign will consist of two or three squads, each consisting of 5-6 Stone Rats.
Once they arrive, the leader will give a short speech demanding you come speak with them, unless you are an ally of the Hounds by the time they arrive, at which point they turn and leave to avoid pissing off their boss. Once spoken to they will demand 3,500 cats for their 'protection' against the other gangs and wildlife in the Swamps, 8,000 cats will be demanded if you have an outpost level of 3 (the town icon). Accepting to pay will trigger another Stone Rat Visit event in 90-120 hours.
Refusing to pay, or ignoring the initial dialogue for long enough, will result in the campaign assaulting your base. If the assault is victorious, they will run around and steal food from your storage, and triggering another Stone Rat Visit in 90-150 hours. If the assault is defeated, a Stone Rat Assault event will be triggered in 48-100 hours.
Like most tax Events, if the campaign is defeated by a third party faction like bandits or wild animals on the way to the player's outpost, it will prevent any future tax visits from the faction until the player's next import. This is due to the long repeat limit timer, and the fact that it doesn't consider being defeated by a third party as the player killing them. This can be exploited by purposefully luring hostiles to the event's forces while they en route to the player's base.