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Latest revision as of 02:54, 23 May 2025
“ | *Sigh* Everyone underrates the cook. But you know what, without a good cook you'll be shitting sideways for the rest of your days. Part of a swordsman's training, a scientists research... part of it all is good food! How can you improve without the fuel to nourish the mind and body?! | ” |
Outlaw Cook is a randomly named Generic Recruit. They are a cook looking for work. They can be hired for 6,000 Cats.
They have a Smart Personality and after recruited have the "Player THUG" Dialogue Package. They wear <span style="color:#Shoddy">[Shoddy] armour (5% chance of <span style="color:#Standard">[Standard]) and have weapons manufactured by Unknown.
Statistics
- Greenlander
- Scorchlander
- Shek
- Hive Prince
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 2 | |
Toughness | 0 – 2 | |
Dexterity | 0 – 2 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 9 – 11 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2 | |
Engineer | 0 – 2 | |
Robotics | 0 – 2 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 60 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 1.8 | |
Toughness | 0 – 2 | |
Dexterity | 0 – 2.2 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2.4 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2.4 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 10.8 – 13.2 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2 | |
Engineer | 0 – 2 | |
Robotics | 0 – 2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2.4 | |
Armour Smith | 0 – 2.4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 40 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 2.2 | |
Toughness | 0 – 2.4 | |
Dexterity | 0 – 1.6 | |
Perception | 0 – 2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2.4 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 1.6 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 1.6 | |
Lockpicking | 0 – 2 | |
Thievery | 0 – 1.6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 7.2 – 8.8 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2 | |
Engineer | 0 – 2 | |
Robotics | 0 – 1.6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 50 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 1.6 | |
Toughness | 0 – 2.4 | |
Dexterity | 0 – 2.4 | |
Perception | 0 – 2.4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 2 | |
Sabres | 0 – 2 | |
Hackers | 0 – 2 | |
Heavy Weapons | 0 – 2 | |
Blunt | 0 – 2 | |
Polearms | 0 – 2 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 2 | |
Melee Defence | 0 – 2 | |
Dodge | 0 – 2 | |
Martial Arts | 0 – 2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 2 | |
Crossbows | 0 – 2 | |
Precision Shooting | 0 – 2 |
Thievery Skills | Level | |
---|---|---|
Stealth | 0 – 2.4 | |
Lockpicking | 0 – 2.4 | |
Thievery | 0 – 2.4 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 10.8 – 13.2 | |
Swimming | 0 – 2 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 2.4 | |
Engineer | 0 – 2 | |
Robotics | 0 – 2 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | 0 – 2 | |
Armour Smith | 0 – 2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 50 |
Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.