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m 1 revision imported: Zones
m Prd moved page Imports:The Pits to The Pits without leaving a redirect
 
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Latest revision as of 00:05, 25 May 2025

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The Pits is a zone in the Southeast quarter of the map, making it within the "Forbidden Zone". It is frequently home to fights between the Skeleton Bandits and the Crab Raiders.

Inhabitants

There are no Major Towns in The Pits. This zone does not spawn Nests or Camps.

Minor Outposts

These locations are typically small towns, villages, or faction bases.

Ancient Locations

These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.

Homeless Spawns

These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.

These squads can potentially spawn in this zone if certain World States have been reached.

Environment

The Pits
These are the modifiers which are linked to this zone on FCS.
Water 90% Fertility 0%

Environment Resources
Arid 0% Stone 200
Green 0% Iron 200
Swamp 0% Copper 150

Before building an outpost, players should find information about specific areas through Prospecting.

Weather

This zone has the 'the pits' season. Seasons may cause harmful Weather Effects or be purely aesthetic.

Gallery

Tips

ru:Каньоны