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Latest revision as of 00:05, 25 May 2025
The Pits is a zone in the Southeast quarter of the map, making it within the "Forbidden Zone". It is frequently home to fights between the Skeleton Bandits and the Crab Raiders.
Inhabitants
There are no Major Towns in The Pits. This zone does not spawn Nests or Camps.
Minor Outposts
These locations are typically small towns, villages, or faction bases.
Ancient Locations
These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.
Homeless Spawns
These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.
These squads can potentially spawn in this zone if certain World States have been reached.
- Skin Bandits - If Elder is dead and Savant is alive.
Environment
The Pits | ||||
These are the modifiers which are linked to this zone on FCS.
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Water | 90% | Fertility | 0% | |
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Environment | Resources | |||
Arid | 0% | Stone | 200 | |
Green | 0% | Iron | 200 | |
Swamp | 0% | Copper | 150 | |
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Before building an outpost, players should find information about specific areas through Prospecting. |
Weather
This zone has the 'the pits' season. Seasons may cause harmful Weather Effects or be purely aesthetic.