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:'''Quests''' in a traditional sense don't tend to make any in Kenshi. Neither would they in the sense of what Realpolitik presents. | :'''Quests''' in a traditional sense don't tend to make any in Kenshi. Neither would they in the sense of what Realpolitik presents. | ||
:Specific requests catered to player-centric outcomes are an unfortunately undesirable path to follow when creating content for the mod's overarching intentions. | :Specific requests catered to player-centric outcomes are an unfortunately undesirable path to follow when creating content for the mod's overarching intentions. | ||
:The world can and does have a litany of present, ongoing, unfolding and resolving conflicts (from personal to state-based) taking | :The world can and does have a litany of present, ongoing, unfolding and resolving conflicts (from personal to state-based) taking place across the map space. Though to be blunt -- they are not waiting on you. Does it sting? Don't worry, they're too busy trying to survive to care about your lack of care for them. And so the cycle is supposed to go such that these NPCs & Factions operate very much so with respect to the momentum they've built up to lead them to the points they've reached. Your presence as a player is incidental, never intentional, regardless of how much you impose your will upon the world it's nigh impossible to account and control for all factors. | ||
:That embrace alleviates a quagmire of effort spent trying to handhold the player through the narrative chain as it plays out. I cannot stress enough how critical '''PRESENCE''' and '''MOVEMENT''' play a role in the core nature of the experience. You're a witness, perhaps a participant, though hardly the arbiter of the course of things. The world doesn't care about you. It will take its time and go to any length to make that known. | :That embrace alleviates a quagmire of effort spent trying to handhold the player through the narrative chain as it plays out. I cannot stress enough how critical '''PRESENCE''' and '''MOVEMENT''' play a role in the core nature of the experience. You're a witness, perhaps a participant, though hardly the arbiter of the course of things. The world doesn't care about you. It will take its time and go to any length to make that known. | ||