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Kenshi Wiki:KenshiCategoryStructure: Difference between revisions

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<br>
<br>
This means the FCS list can embody '''all''' elements while the gameplay category consolidates those into various groups.  
This means the FCS list can embody '''all''' elements while the gameplay category consolidates those into various groups.  
<br>
 
Some ideas:
===== Some ideas: =====
# '''KBase''' - Gameplay content. All which is intended to be presented to players goes here.
# '''KBase''' - Gameplay content. All which is intended to be presented to players goes here.
# '''KModded''' - Associates to specific mods & modded content. (Added later.)
# '''KModded''' - Associates to specific mods & modded content. (Added later.)
Line 13: Line 13:
# '''KGuide''' - Anything from gameplay guides to modding guides. Easy to separate within this list.
# '''KGuide''' - Anything from gameplay guides to modding guides. Easy to separate within this list.
# '''KHelp''' - Content specifically catered to troubleshooting and problem solving. The how-tos are more so for the above. This is closer to '''"why isn't X working? help!!!"'''
# '''KHelp''' - Content specifically catered to troubleshooting and problem solving. The how-tos are more so for the above. This is closer to '''"why isn't X working? help!!!"'''
<br>
=== Top to Bottom FCS: ===
*Buildings
:*-Walls
:*-Furniture
:*-Exterior
:*-Nodes
:*-Doors
:*-Parts
:*-Materials
:*-Functionality
:*-Farm Data
:*-Lights
:*-Plants
*Items
:*-Weapons
::*--Models
::*--Manufacturer
:*-Ranged Weapons
:*-Crossbows
:*-Armour
:*-Bags
:*-Materials
:*-Placeable Groups
:*-Nest Items
:*-Physics Attachment
:*-Maps
:*-Books
:*-Limb Replacement
*Dialogue Package
:*-Dialogue
:*-Diplomatic Assaults
:*-Word Swaps
:*-World States
:*-_lines
*Races
:*-Groups
*Characters
:*-Stats
:*-Personality
:*-Hair
:*-Head
:*-Animals
*Animation
:*-Animation Events
:*-Combat Techniques
:*-Animation Files
*Faction
:*-Squads
:*-Special Squads
:*-Faction Templates
:*-Building swaps
:*-Trade Culture
*Towns
*Locational Damage
*Biomes
:*-Foliage Layers
:*-Meshes
:*-Grass
:*-Map Features
:*-Birds
:*-Weather
:*-Spawn Area
:*-Resources
:*-Seasons
*AI Packages
:*-Goals
:*-War Campaigns
*Vendor Lists
*Colour Scheme
*Research
*Game Starts
*Effects
:*-Effect volumes
:*-Ambient Sounds
*Everything

Revision as of 20:38, 21 February 2025

Divisions

  • The simplest approach I can surmise is essentially recreating the front-facing player-oriented structure the Fandom variant uses.
  • Then adding a parallel layer for the FCS and how the object is presented there - i.e., a datasheet.
  • This information doesn't flow well jamming it into the bottom of a gameplay page, plus I (or any modder) need that information presented upon load.
  • There are nuanced ways of achieving this but separate pages with sister redirects should suffice.


This means the FCS list can embody all elements while the gameplay category consolidates those into various groups.

Some ideas:
  1. KBase - Gameplay content. All which is intended to be presented to players goes here.
  2. KModded - Associates to specific mods & modded content. (Added later.)
  3. KFCS - Mirror to the gameplay content. Contains all technical details of the object.
  4. KGuide - Anything from gameplay guides to modding guides. Easy to separate within this list.
  5. KHelp - Content specifically catered to troubleshooting and problem solving. The how-tos are more so for the above. This is closer to "why isn't X working? help!!!"


Top to Bottom FCS:

  • Buildings
  • -Walls
  • -Furniture
  • -Exterior
  • -Nodes
  • -Doors
  • -Parts
  • -Materials
  • -Functionality
  • -Farm Data
  • -Lights
  • -Plants
  • Items
  • -Weapons
  • --Models
  • --Manufacturer
  • -Ranged Weapons
  • -Crossbows
  • -Armour
  • -Bags
  • -Materials
  • -Placeable Groups
  • -Nest Items
  • -Physics Attachment
  • -Maps
  • -Books
  • -Limb Replacement
  • Dialogue Package
  • -Dialogue
  • -Diplomatic Assaults
  • -Word Swaps
  • -World States
  • -_lines
  • Races
  • -Groups
  • Characters
  • -Stats
  • -Personality
  • -Hair
  • -Head
  • -Animals
  • Animation
  • -Animation Events
  • -Combat Techniques
  • -Animation Files
  • Faction
  • -Squads
  • -Special Squads
  • -Faction Templates
  • -Building swaps
  • -Trade Culture
  • Towns
  • Locational Damage
  • Biomes
  • -Foliage Layers
  • -Meshes
  • -Grass
  • -Map Features
  • -Birds
  • -Weather
  • -Spawn Area
  • -Resources
  • -Seasons
  • AI Packages
  • -Goals
  • -War Campaigns
  • Vendor Lists
  • Colour Scheme
  • Research
  • Game Starts
  • Effects
  • -Effect volumes
  • -Ambient Sounds
  • Everything