Kenshi Wiki:KenshiCategoryStructure: Difference between revisions
From Kenshi Wiki
More actions
No edit summary |
No edit summary |
||
| Line 15: | Line 15: | ||
<br> | <br> | ||
=== Top to Bottom FCS: === | === Top to Bottom FCS: === | ||
*Buildings | *'''Buildings''' | ||
:*-Walls | :*-Walls | ||
:*-Furniture | :*-Furniture | ||
| Line 27: | Line 27: | ||
:*-Lights | :*-Lights | ||
:*-Plants | :*-Plants | ||
*Items | *'''Items''' | ||
:*-Weapons | :*-Weapons | ||
::*--Models | ::*--Models | ||
| Line 42: | Line 42: | ||
:*-Books | :*-Books | ||
:*-Limb Replacement | :*-Limb Replacement | ||
*Dialogue Package | *'''Dialogue Package''' | ||
:*-Dialogue | :*-Dialogue | ||
:*-Diplomatic Assaults | :*-Diplomatic Assaults | ||
| Line 48: | Line 48: | ||
:*-World States | :*-World States | ||
:*-_lines | :*-_lines | ||
*Races | *'''Races''' | ||
:*-Groups | :*-Groups | ||
*Characters | *'''Characters''' | ||
:*-Stats | :*-Stats | ||
:*-Personality | :*-Personality | ||
| Line 56: | Line 56: | ||
:*-Head | :*-Head | ||
:*-Animals | :*-Animals | ||
*Animation | *'''Animation''' | ||
:*-Animation Events | :*-Animation Events | ||
:*-Combat Techniques | :*-Combat Techniques | ||
:*-Animation Files | :*-Animation Files | ||
*Faction | *'''Faction''' | ||
:*-Squads | :*-Squads | ||
:*-Special Squads | :*-Special Squads | ||
| Line 66: | Line 66: | ||
:*-Building swaps | :*-Building swaps | ||
:*-Trade Culture | :*-Trade Culture | ||
*Towns | *'''Towns''' | ||
*Locational Damage | *'''Locational Damage''' | ||
*Biomes | *'''Biomes''' | ||
:*-Foliage Layers | :*-Foliage Layers | ||
:*-Meshes | :*-Meshes | ||
| Line 78: | Line 78: | ||
:*-Resources | :*-Resources | ||
:*-Seasons | :*-Seasons | ||
*AI Packages | *'''AI Packages''' | ||
:*-Goals | :*-Goals | ||
:*-War Campaigns | :*-War Campaigns | ||
*Vendor Lists | *'''Vendor Lists''' | ||
*Colour Scheme | *'''Colour Scheme''' | ||
*Research | *'''Research''' | ||
*Game Starts | *'''Game Starts''' | ||
*Effects | *'''Effects''' | ||
:*-Effect volumes | :*-Effect volumes | ||
:*-Ambient Sounds | :*-Ambient Sounds | ||
*Everything | *Everything | ||
==== Conditionals ==== | |||
Have situations like "'''Biomes'''" where the actual list of relevance is "'''Spawn Area'''". "'''Vendor List'''" also presents a situation where the contents of the list are more important than stating ''they use this list'' (only modders care about this). | |||
Revision as of 20:42, 21 February 2025
Divisions
- The simplest approach I can surmise is essentially recreating the front-facing player-oriented structure the Fandom variant uses.
- Then adding a parallel layer for the FCS and how the object is presented there - i.e., a datasheet.
- This information doesn't flow well jamming it into the bottom of a gameplay page, plus I (or any modder) need that information presented upon load.
- There are nuanced ways of achieving this but separate pages with sister redirects should suffice.
This means the FCS list can embody all elements while the gameplay category consolidates those into various groups.
Some ideas:
- KBase - Gameplay content. All which is intended to be presented to players goes here.
- KModded - Associates to specific mods & modded content. (Added later.)
- KFCS - Mirror to the gameplay content. Contains all technical details of the object.
- KGuide - Anything from gameplay guides to modding guides. Easy to separate within this list.
- KHelp - Content specifically catered to troubleshooting and problem solving. The how-tos are more so for the above. This is closer to "why isn't X working? help!!!"
Top to Bottom FCS:
- Buildings
- -Walls
- -Furniture
- -Exterior
- -Nodes
- -Doors
- -Parts
- -Materials
- -Functionality
- -Farm Data
- -Lights
- -Plants
- Items
- -Weapons
- --Models
- --Manufacturer
- -Ranged Weapons
- -Crossbows
- -Armour
- -Bags
- -Materials
- -Placeable Groups
- -Nest Items
- -Physics Attachment
- -Maps
- -Books
- -Limb Replacement
- Dialogue Package
- -Dialogue
- -Diplomatic Assaults
- -Word Swaps
- -World States
- -_lines
- Races
- -Groups
- Characters
- -Stats
- -Personality
- -Hair
- -Head
- -Animals
- Animation
- -Animation Events
- -Combat Techniques
- -Animation Files
- Faction
- -Squads
- -Special Squads
- -Faction Templates
- -Building swaps
- -Trade Culture
- Towns
- Locational Damage
- Biomes
- -Foliage Layers
- -Meshes
- -Grass
- -Map Features
- -Birds
- -Weather
- -Spawn Area
- -Resources
- -Seasons
- AI Packages
- -Goals
- -War Campaigns
- Vendor Lists
- Colour Scheme
- Research
- Game Starts
- Effects
- -Effect volumes
- -Ambient Sounds
- Everything
Conditionals
Have situations like "Biomes" where the actual list of relevance is "Spawn Area". "Vendor List" also presents a situation where the contents of the list are more important than stating they use this list (only modders care about this).