Flotsam Refugees are people who have escaped the oppression of The Holy Nation and taken refuge under Flotsam Ninjas protection. They can be found around Flotsam Village tending to farms, as well as running the Flotsam Bar and Flotsam Armory.
If they have the Fearful Personality, they refuse to trade with non-humans, begging them to turn away and leave.
They have a 2% chance to have a bounty of 500 Cats. They wear <span style="color:#Shoddy">[Shoddy] armour (5% chance of <span style="color:#Standard">[Standard]).
Statistics
- Greenlander
- Scorchlander
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 20 | |
Toughness | 0 – 20 | |
Dexterity | 10 – 30 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 20 | |
Sabres | 0 – 20 | |
Hackers | 0 – 20 | |
Heavy Weapons | 0 – 20 | |
Blunt | 0 – 20 | |
Polearms | 0 – 20 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 20 | |
Melee Defence | 0 – 20 | |
Dodge | -9 – 11 | |
Martial Arts | -9 – 11 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 20 | |
Crossbows | -9 – 11 | |
Precision Shooting | 0 – 20 |
Thievery Skills | Level | |
---|---|---|
Stealth | 10 – 30 | |
Lockpicking | 10 – 30 | |
Thievery | 10 – 30 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 20 | |
Swimming | 0 – 20 |
Science Skills | Level | |
---|---|---|
Field Medic | 10 – 30 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 18 | |
Toughness | 0 – 20 | |
Dexterity | 11 – 33 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 20 | |
Sabres | 0 – 20 | |
Hackers | 0 – 20 | |
Heavy Weapons | 0 – 20 | |
Blunt | 0 – 20 | |
Polearms | 0 – 20 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 20 | |
Melee Defence | 0 – 20 | |
Dodge | -10.8 – 13.2 | |
Martial Arts | -9 – 11 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 20 | |
Crossbows | -9 – 11 | |
Precision Shooting | 0 – 20 |
Thievery Skills | Level | |
---|---|---|
Stealth | 12 – 36 | |
Lockpicking | 10 – 30 | |
Thievery | 10 – 30 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 24 | |
Swimming | 0 – 20 |
Science Skills | Level | |
---|---|---|
Field Medic | 10 – 30 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -10.8 – 13.2 | |
Armour Smith | -10.8 – 13.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 22 | |
Toughness | 0 – 24 | |
Dexterity | 8 – 24 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 20 | |
Sabres | 0 – 20 | |
Hackers | 0 – 20 | |
Heavy Weapons | 0 – 20 | |
Blunt | 0 – 20 | |
Polearms | 0 – 20 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 24 | |
Melee Defence | 0 – 20 | |
Dodge | -7.2 – 8.8 | |
Martial Arts | -9 – 11 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 20 | |
Crossbows | -9 – 11 | |
Precision Shooting | 0 – 20 |
Thievery Skills | Level | |
---|---|---|
Stealth | 8 – 24 | |
Lockpicking | 10 – 30 | |
Thievery | 8 – 24 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 16 | |
Swimming | 0 – 20 |
Science Skills | Level | |
---|---|---|
Field Medic | 10 – 30 | |
Engineer | -9 – 11 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.