Caravan Guards are guards belonging to either the Holy Nation, Traders Guild or the Free Traders. They can be found protecting wandering traders as they move from city to city.
Statistics
- Humans
- Shek
- Hive
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 35 – 55 | |
Toughness | 35 – 55 | |
Dexterity | 35 – 55 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 55 | |
Sabres | 35 – 55 | |
Hackers | 35 – 55 | |
Heavy Weapons | 35 – 55 | |
Blunt | 35 – 55 | |
Polearms | 35 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 55 | |
Melee Defence | 35 – 55 | |
Dodge | -5.5 – 14.5 | |
Martial Arts | -5.5 – 14.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 35 – 55 | |
Crossbows | -9 – 11 | |
Precision Shooting | 35 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 22.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 35 – 55 | |
Swimming | 35 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 55 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 31.5 – 49.5 | |
Toughness | 35 – 55 | |
Dexterity | 38.5 – 60.5 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 55 | |
Sabres | 35 – 55 | |
Hackers | 35 – 55 | |
Heavy Weapons | 35 – 55 | |
Blunt | 35 – 55 | |
Polearms | 35 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 55 | |
Melee Defence | 35 – 55 | |
Dodge | -6.6 – 17.4 | |
Martial Arts | -5.5 – 14.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 35 – 55 | |
Crossbows | -9 – 11 | |
Precision Shooting | 35 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 22.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 66 | |
Swimming | 35 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 55 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -10.8 – 13.2 | |
Armour Smith | -10.8 – 13.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 38.5 – 60.5 | |
Toughness | 42 – 66 | |
Dexterity | 28 – 44 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 55 | |
Sabres | 35 – 55 | |
Hackers | 35 – 55 | |
Heavy Weapons | 35 – 55 | |
Blunt | 35 – 55 | |
Polearms | 35 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 42 – 66 | |
Melee Defence | 35 – 55 | |
Dodge | -4.4 – 11.6 | |
Martial Arts | -5.5 – 14.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 35 – 55 | |
Crossbows | -9 – 11 | |
Precision Shooting | 35 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 22.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 28 – 44 | |
Swimming | 35 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 55 | |
Engineer | -9 – 11 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 28 – 44 | |
Toughness | 42 – 66 | |
Dexterity | 42 – 66 | |
Perception | -10.8 – 13.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 55 | |
Sabres | 35 – 55 | |
Hackers | 35 – 55 | |
Heavy Weapons | 35 – 55 | |
Blunt | 35 – 55 | |
Polearms | 35 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 55 | |
Melee Defence | 35 – 55 | |
Dodge | -5.5 – 14.5 | |
Martial Arts | -5.5 – 14.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 35 – 55 | |
Crossbows | -9 – 11 | |
Precision Shooting | 35 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -10.8 – 13.2 | |
Thievery | -10.8 – 13.2 | |
Assassination | 22.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 66 | |
Swimming | 35 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 42 – 66 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 35 – 55 | |
Toughness | 42 – 66 | |
Dexterity | 35 – 55 | |
Perception | -7.2 – 8.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 55 | |
Sabres | 35 – 55 | |
Hackers | 35 – 55 | |
Heavy Weapons | 35 – 55 | |
Blunt | 35 – 55 | |
Polearms | 35 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 42 – 66 | |
Melee Defence | 35 – 55 | |
Dodge | -5.5 – 14.5 | |
Martial Arts | -5.5 – 14.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 35 – 55 | |
Crossbows | -9 – 11 | |
Precision Shooting | 35 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 22.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 35 – 55 | |
Swimming | 35 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 28 – 44 | |
Engineer | -7.2 – 8.8 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -7.2 – 8.8 | |
Armour Smith | -7.2 – 8.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 28 – 44 | |
Toughness | 42 – 66 | |
Dexterity | 42 – 66 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 35 – 55 | |
Sabres | 35 – 55 | |
Hackers | 35 – 55 | |
Heavy Weapons | 35 – 55 | |
Blunt | 35 – 55 | |
Polearms | 35 – 55 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 35 – 55 | |
Melee Defence | 35 – 55 | |
Dodge | -5.5 – 14.5 | |
Martial Arts | -5.5 – 14.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 42 – 66 | |
Crossbows | -9 – 11 | |
Precision Shooting | 35 – 55 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -10.8 – 13.2 | |
Assassination | 22.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 66 | |
Swimming | 35 – 55 |
Science Skills | Level | |
---|---|---|
Field Medic | 35 – 55 | |
Engineer | -10.8 – 13.2 | |
Robotics | -9 – 11 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment
Weapons
Manufacturer | Model | Chance |
---|---|---|
Ancient | <span style="color:#Prototype">[Mid-Grade Salvage] | 33.33% |
<span style="color:#Shoddy">[Old Refitted Blade] | 33.33% | |
<span style="color:#Shoddy">[Refitted Blade] | 33.33% |
Back slot
Name | Chance | |
---|---|---|
File:Ringed Sabre.png | Ringed Sabre | 100% |
Apparel
Grade | Chance |
---|---|
<span style="color:#Shoddy">[Shoddy] | 90% |
<span style="color:#Standard">[Standard] | 10% |
Headgear
Name | Chance | |
---|---|---|
File:Masked Helmet.png | Masked Helmet | 29.85% |
File:Rattan Hat.png | Rattan Hat | 14.93% |
File:Cap.png | Cap | 7.46% |
File:Square Goggles.png | Square Goggles | 2.99% |
Body
Name | Chance | |
---|---|---|
File:Mercenary Plate.png | Mercenary Plate | 100% |
Legwear
Name | Chance | |
---|---|---|
File:Worn-out Shorts.png | Worn-out Shorts | 33.33% |
File:Samurai Clothpants.png | Samurai Clothpants | 33.33% |
File:Stout Hessian Uniform.png | Stout Hessian Uniform | 33.33% |
Footwear
Name | Chance | |
---|---|---|
File:Plated Longboots.png | Plated Longboots | 100% |
Inventory
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