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Caravan Guards are guards belonging to either the Holy Nation, Traders Guild or the Free Traders. They can be found protecting wandering traders as they move from city to city.

Statistics

  • Humans
  • Shek
  • Hive
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 35 – 55
Toughness 35 – 55
Dexterity 35 – 55
Perception -9 – 11
Weapon Skills Level
Katanas 35 – 55
Sabres 35 – 55
Hackers 35 – 55
Heavy Weapons 35 – 55
Blunt 35 – 55
Polearms 35 – 55
Combat Skills Level
Melee Attack 35 – 55
Melee Defence 35 – 55
Dodge -5.5 – 14.5
Martial Arts -5.5 – 14.5
Ranged Skills Level
Turrets 35 – 55
Crossbows -9 – 11
Precision Shooting 35 – 55
Thievery Skills Level
Stealth -9 – 11
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 22.5
Athletic Skills Level
Athletics 35 – 55
Swimming 35 – 55
Science Skills Level
Field Medic 35 – 55
Engineer -9 – 11
Robotics -9 – 11
Science 1.2
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 31.5 – 49.5
Toughness 35 – 55
Dexterity 38.5 – 60.5
Perception -9 – 11
Weapon Skills Level
Katanas 35 – 55
Sabres 35 – 55
Hackers 35 – 55
Heavy Weapons 35 – 55
Blunt 35 – 55
Polearms 35 – 55
Combat Skills Level
Melee Attack 35 – 55
Melee Defence 35 – 55
Dodge -6.6 – 17.4
Martial Arts -5.5 – 14.5
Ranged Skills Level
Turrets 35 – 55
Crossbows -9 – 11
Precision Shooting 35 – 55
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 22.5
Athletic Skills Level
Athletics 42 – 66
Swimming 35 – 55
Science Skills Level
Field Medic 35 – 55
Engineer -9 – 11
Robotics -9 – 11
Science 1
Trade Skills Level
Weapon Smith -10.8 – 13.2
Armour Smith -10.8 – 13.2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 38.5 – 60.5
Toughness 42 – 66
Dexterity 28 – 44
Perception -9 – 11
Weapon Skills Level
Katanas 35 – 55
Sabres 35 – 55
Hackers 35 – 55
Heavy Weapons 35 – 55
Blunt 35 – 55
Polearms 35 – 55
Combat Skills Level
Melee Attack 42 – 66
Melee Defence 35 – 55
Dodge -4.4 – 11.6
Martial Arts -5.5 – 14.5
Ranged Skills Level
Turrets 35 – 55
Crossbows -9 – 11
Precision Shooting 35 – 55
Thievery Skills Level
Stealth -7.2 – 8.8
Lockpicking -9 – 11
Thievery -7.2 – 8.8
Assassination 22.5
Athletic Skills Level
Athletics 28 – 44
Swimming 35 – 55
Science Skills Level
Field Medic 35 – 55
Engineer -9 – 11
Robotics -7.2 – 8.8
Science 0.8
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 28 – 44
Toughness 42 – 66
Dexterity 42 – 66
Perception -10.8 – 13.2
Weapon Skills Level
Katanas 35 – 55
Sabres 35 – 55
Hackers 35 – 55
Heavy Weapons 35 – 55
Blunt 35 – 55
Polearms 35 – 55
Combat Skills Level
Melee Attack 35 – 55
Melee Defence 35 – 55
Dodge -5.5 – 14.5
Martial Arts -5.5 – 14.5
Ranged Skills Level
Turrets 35 – 55
Crossbows -9 – 11
Precision Shooting 35 – 55
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -10.8 – 13.2
Thievery -10.8 – 13.2
Assassination 22.5
Athletic Skills Level
Athletics 42 – 66
Swimming 35 – 55
Science Skills Level
Field Medic 42 – 66
Engineer -9 – 11
Robotics -9 – 11
Science 1.2
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 35 – 55
Toughness 42 – 66
Dexterity 35 – 55
Perception -7.2 – 8.8
Weapon Skills Level
Katanas 35 – 55
Sabres 35 – 55
Hackers 35 – 55
Heavy Weapons 35 – 55
Blunt 35 – 55
Polearms 35 – 55
Combat Skills Level
Melee Attack 42 – 66
Melee Defence 35 – 55
Dodge -5.5 – 14.5
Martial Arts -5.5 – 14.5
Ranged Skills Level
Turrets 35 – 55
Crossbows -9 – 11
Precision Shooting 35 – 55
Thievery Skills Level
Stealth -9 – 11
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 22.5
Athletic Skills Level
Athletics 35 – 55
Swimming 35 – 55
Science Skills Level
Field Medic 28 – 44
Engineer -7.2 – 8.8
Robotics -7.2 – 8.8
Science 0.8
Trade Skills Level
Weapon Smith -7.2 – 8.8
Armour Smith -7.2 – 8.8
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 28 – 44
Toughness 42 – 66
Dexterity 42 – 66
Perception -9 – 11
Weapon Skills Level
Katanas 35 – 55
Sabres 35 – 55
Hackers 35 – 55
Heavy Weapons 35 – 55
Blunt 35 – 55
Polearms 35 – 55
Combat Skills Level
Melee Attack 35 – 55
Melee Defence 35 – 55
Dodge -5.5 – 14.5
Martial Arts -5.5 – 14.5
Ranged Skills Level
Turrets 42 – 66
Crossbows -9 – 11
Precision Shooting 35 – 55
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -9 – 11
Thievery -10.8 – 13.2
Assassination 22.5
Athletic Skills Level
Athletics 42 – 66
Swimming 35 – 55
Science Skills Level
Field Medic 35 – 55
Engineer -10.8 – 13.2
Robotics -9 – 11
Science 0.8
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Equipment

Weapons

Manufacturer Model Chance
Ancient <span style="color:#Prototype">[Mid-Grade Salvage] 33.33%
<span style="color:#Shoddy">[Old Refitted Blade] 33.33%
<span style="color:#Shoddy">[Refitted Blade] 33.33%

Back slot

Name Chance
File:Ringed Sabre.png Ringed Sabre 100%

Apparel

Grade Chance
<span style="color:#Shoddy">[Shoddy] 90%
<span style="color:#Standard">[Standard] 10%

Headgear

Name Chance
File:Masked Helmet.png Masked Helmet 29.85%
File:Rattan Hat.png Rattan Hat 14.93%
File:Cap.png Cap 7.46%
File:Square Goggles.png Square Goggles 2.99%

Body

Name Chance
File:Mercenary Plate.png Mercenary Plate 100%

Legwear

Name Chance
File:Worn-out Shorts.png Worn-out Shorts 33.33%
File:Samurai Clothpants.png Samurai Clothpants 33.33%
File:Stout Hessian Uniform.png Stout Hessian Uniform 33.33%

Footwear

Name Chance
File:Plated Longboots.png Plated Longboots 100%

Inventory

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