Shinobi Citizens are characters that can be found squatting or living in several areas such as The Hub, Mongrel, and Mourn. When living in The Hub, they are members of the Holy Nation Outlaws faction.
They wear <span style="color:#Shoddy">[Shoddy] armour (10% chance of <span style="color:#Standard">[Standard]) and have weapons manufactured by Ancient.
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 10 – 30 | |
Toughness | 10 – 30 | |
Dexterity | 10 – 30 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 10 – 30 | |
Sabres | 10 – 30 | |
Hackers | 10 – 30 | |
Heavy Weapons | 10 – 30 | |
Blunt | 10 – 30 | |
Polearms | 10 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 30 | |
Melee Defence | 10 – 30 | |
Dodge | -8 – 12 | |
Martial Arts | -8 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 10 – 30 | |
Crossbows | -9 – 11 | |
Precision Shooting | 10 – 30 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 10 – 30 | |
Swimming | 10 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 10 – 30 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 9 – 27 | |
Toughness | 10 – 30 | |
Dexterity | 11 – 33 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 10 – 30 | |
Sabres | 10 – 30 | |
Hackers | 10 – 30 | |
Heavy Weapons | 10 – 30 | |
Blunt | 10 – 30 | |
Polearms | 10 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 30 | |
Melee Defence | 10 – 30 | |
Dodge | -9.6 – 14.4 | |
Martial Arts | -8 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 10 – 30 | |
Crossbows | -9 – 11 | |
Precision Shooting | 10 – 30 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 12 – 36 | |
Swimming | 10 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 10 – 30 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -10.8 – 13.2 | |
Armour Smith | -10.8 – 13.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 11 – 33 | |
Toughness | 12 – 36 | |
Dexterity | 8 – 24 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 10 – 30 | |
Sabres | 10 – 30 | |
Hackers | 10 – 30 | |
Heavy Weapons | 10 – 30 | |
Blunt | 10 – 30 | |
Polearms | 10 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 12 – 36 | |
Melee Defence | 10 – 30 | |
Dodge | -6.4 – 9.6 | |
Martial Arts | -8 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 10 – 30 | |
Crossbows | -9 – 11 | |
Precision Shooting | 10 – 30 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 8 – 24 | |
Swimming | 10 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 10 – 30 | |
Engineer | -9 – 11 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 8 – 24 | |
Toughness | 12 – 36 | |
Dexterity | 12 – 36 | |
Perception | -10.8 – 13.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 10 – 30 | |
Sabres | 10 – 30 | |
Hackers | 10 – 30 | |
Heavy Weapons | 10 – 30 | |
Blunt | 10 – 30 | |
Polearms | 10 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 30 | |
Melee Defence | 10 – 30 | |
Dodge | -8 – 12 | |
Martial Arts | -8 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 10 – 30 | |
Crossbows | -9 – 11 | |
Precision Shooting | 10 – 30 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -10.8 – 13.2 | |
Thievery | -10.8 – 13.2 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 12 – 36 | |
Swimming | 10 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 12 – 36 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 10 – 30 | |
Toughness | 12 – 36 | |
Dexterity | 10 – 30 | |
Perception | -7.2 – 8.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 10 – 30 | |
Sabres | 10 – 30 | |
Hackers | 10 – 30 | |
Heavy Weapons | 10 – 30 | |
Blunt | 10 – 30 | |
Polearms | 10 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 12 – 36 | |
Melee Defence | 10 – 30 | |
Dodge | -8 – 12 | |
Martial Arts | -8 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 10 – 30 | |
Crossbows | -9 – 11 | |
Precision Shooting | 10 – 30 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 10 – 30 | |
Swimming | 10 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 8 – 24 | |
Engineer | -7.2 – 8.8 | |
Robotics | -7.2 – 8.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -7.2 – 8.8 | |
Armour Smith | -7.2 – 8.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 8 – 24 | |
Toughness | 12 – 36 | |
Dexterity | 12 – 36 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 10 – 30 | |
Sabres | 10 – 30 | |
Hackers | 10 – 30 | |
Heavy Weapons | 10 – 30 | |
Blunt | 10 – 30 | |
Polearms | 10 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 30 | |
Melee Defence | 10 – 30 | |
Dodge | -8 – 12 | |
Martial Arts | -8 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 12 – 36 | |
Crossbows | -9 – 11 | |
Precision Shooting | 10 – 30 |
Thievery Skills | Level | |
---|---|---|
Stealth | -10.8 – 13.2 | |
Lockpicking | -9 – 11 | |
Thievery | -10.8 – 13.2 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 12 – 36 | |
Swimming | 10 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 10 – 30 | |
Engineer | -10.8 – 13.2 | |
Robotics | -9 – 11 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 10 – 30 | |
Toughness | 10 – 30 | |
Dexterity | 10 – 30 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 10 – 30 | |
Sabres | 10 – 30 | |
Hackers | 10 – 30 | |
Heavy Weapons | 12 – 36 | |
Blunt | 10 – 30 | |
Polearms | 10 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 30 | |
Melee Defence | 10 – 30 | |
Dodge | -6.4 – 9.6 | |
Martial Arts | -8 – 12 |
Ranged Skills | Level | |
---|---|---|
Turrets | 12 – 36 | |
Crossbows | -9 – 11 | |
Precision Shooting | 10 – 30 |
Thievery Skills | Level | |
---|---|---|
Stealth | -7.2 – 8.8 | |
Lockpicking | -9 – 11 | |
Thievery | -7.2 – 8.8 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 10 – 30 | |
Swimming | 10 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 10 – 30 | |
Engineer | -9 – 11 | |
Robotics | -10.8 – 13.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.