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Revision as of 11:26, 23 October 2024 by fandom>Leanonthesecond (Sorted the list of people by alphabetical approach to faction names, not individual leaders' names. Seriously, am I the only one bothered by it?)
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File:Kenshi Political Location Map.jpg
Initial World State Faction Map (click for full image)

The World States system allows for the player's actions to have lasting consequences on the surrounding world. This affects mainly Town Overrides and the spawn rate of Homeless Spawns in Zones.

Introduction

The players can influence the world of Kenshi in a number of ways. The most prominent (and straightforward) is the killing or kidnapping of the leader(s) of factions. For a smaller faction (such as the Skin Bandits), killing their leader can lead to a vast reduction in the spawn rate of that faction. The faction base is then destroyed or occupied by a different faction. Several of the factions may themselves also have questlines that may be part of one or many Routes which require certain achievements of World States.

Killing the leader of a larger faction will not necessarily lead to the immediate dissolution of that faction. Instead, the player will need to find the other faction leaders and deal with them. These larger factions, such as The Holy Nation and the United Cities, will likely send increasingly strong Base Assaults if the player chooses to kill a minor faction leader before killing the primary leader.

If a player somehow manages to recruit a character tied to world states, the relevant world state effects will not trigger as long as that character is not killed or imprisoned.

Shek Kingdom World States:

A decivilized Shek Kingdom will spawn Kamikaze warriors.

Holy Nation World States:

A decivilized Holy Nation will spawn Strayed Paladin crusaders.

The Empire World States:

A decivilized United Cities Empire will spawn Samurai Rogue bandits.

Other World States:

ru:Система мировых состояний