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Revision as of 20:49, 15 May 2025 by Prd (talk | contribs) (1 revision imported: Bodyguards)

Anybody ever disrespects you - I'll kill 'em!

— Maniacal Personality

Drifters are randomly-named members of several factions. Depending on their squad they can be part of the: Drifters, Tech Hunters, Mongrel, Flotsam Ninjas, Holy Nation Outlaws, and Vagrants. They can be found squatting in many towns as well as patrolling some zones. Their race is randomly determined by their faction.

Drifters that are members of the Tech Hunters can be recruited as bodyguards and outpost guards for the same rate as members of the Mercenary Guild.

They have a 4% chance of having a bounty ranging from 1 to 4000 Cats.

Drifter characters have a chance of triggering recruitment dialogue if they are healed by the player. They have a random Personality but are more likely to be recruited if Honorable. After being recruited, they will have the "Player TOUGH Merc" dialogue package.

They have NPC Shopping Behavior and can potentially purchase Basic First Aid Kit, Bread, Cactus Rum, Splint Kit, and Water items.

Statistics

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 28 – 68
Toughness 28 – 68
Dexterity 28 – 68
Perception 20 – 60
Weapon Skills Level
Katanas 28 – 68
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 28 – 68
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 28 – 68
Melee Defence 28 – 68
Dodge -15.2 – 24.8
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 20 – 60
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -19 – 21
Lockpicking -19 – 21
Thievery -19 – 21
Assassination 24
Athletic Skills Level
Athletics 28 – 68
Swimming 28 – 68
Science Skills Level
Field Medic 28 – 68
Engineer -19 – 21
Robotics -19 – 21
Science 1.2
Trade Skills Level
Weapon Smith -19 – 21
Armour Smith -19 – 21
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 25.2 – 61.2
Toughness 28 – 68
Dexterity 30.8 – 74.8
Perception 20 – 60
Weapon Skills Level
Katanas 28 – 68
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 28 – 68
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 28 – 68
Melee Defence 28 – 68
Dodge -18.24 – 29.76
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 20 – 60
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -22.8 – 25.2
Lockpicking -19 – 21
Thievery -19 – 21
Assassination 24
Athletic Skills Level
Athletics 33.6 – 81.6
Swimming 28 – 68
Science Skills Level
Field Medic 28 – 68
Engineer -19 – 21
Robotics -19 – 21
Science 1
Trade Skills Level
Weapon Smith -22.8 – 25.2
Armour Smith -22.8 – 25.2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 30.8 – 74.8
Toughness 33.6 – 81.6
Dexterity 22.4 – 54.4
Perception 20 – 60
Weapon Skills Level
Katanas 28 – 68
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 28 – 68
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 33.6 – 81.6
Melee Defence 28 – 68
Dodge -12.16 – 19.84
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 20 – 60
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -15.2 – 16.8
Lockpicking -19 – 21
Thievery -15.2 – 16.8
Assassination 24
Athletic Skills Level
Athletics 22.4 – 54.4
Swimming 28 – 68
Science Skills Level
Field Medic 28 – 68
Engineer -19 – 21
Robotics -15.2 – 16.8
Science 0.8
Trade Skills Level
Weapon Smith -19 – 21
Armour Smith -19 – 21
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 22.4 – 54.4
Toughness 33.6 – 81.6
Dexterity 33.6 – 81.6
Perception 24 – 72
Weapon Skills Level
Katanas 28 – 68
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 28 – 68
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 28 – 68
Melee Defence 28 – 68
Dodge -15.2 – 24.8
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 20 – 60
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -22.8 – 25.2
Lockpicking -22.8 – 25.2
Thievery -22.8 – 25.2
Assassination 24
Athletic Skills Level
Athletics 33.6 – 81.6
Swimming 28 – 68
Science Skills Level
Field Medic 33.6 – 81.6
Engineer -19 – 21
Robotics -19 – 21
Science 1.2
Trade Skills Level
Weapon Smith -19 – 21
Armour Smith -19 – 21
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 28 – 68
Toughness 33.6 – 81.6
Dexterity 28 – 68
Perception 16 – 48
Weapon Skills Level
Katanas 28 – 68
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 28 – 68
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 33.6 – 81.6
Melee Defence 28 – 68
Dodge -15.2 – 24.8
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 20 – 60
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -19 – 21
Lockpicking -19 – 21
Thievery -19 – 21
Assassination 24
Athletic Skills Level
Athletics 28 – 68
Swimming 28 – 68
Science Skills Level
Field Medic 22.4 – 54.4
Engineer -15.2 – 16.8
Robotics -15.2 – 16.8
Science 0.8
Trade Skills Level
Weapon Smith -15.2 – 16.8
Armour Smith -15.2 – 16.8
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 22.4 – 54.4
Toughness 33.6 – 81.6
Dexterity 33.6 – 81.6
Perception 20 – 60
Weapon Skills Level
Katanas 28 – 68
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 28 – 68
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 28 – 68
Melee Defence 28 – 68
Dodge -15.2 – 24.8
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 24 – 72
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -22.8 – 25.2
Lockpicking -19 – 21
Thievery -22.8 – 25.2
Assassination 24
Athletic Skills Level
Athletics 33.6 – 81.6
Swimming 28 – 68
Science Skills Level
Field Medic 28 – 68
Engineer -22.8 – 25.2
Robotics -19 – 21
Science 0.8
Trade Skills Level
Weapon Smith -19 – 21
Armour Smith -19 – 21
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • P4 Unit
  • Skeleton
Statistics

Attributes Level
Strength 28 – 68
Toughness 28 – 68
Dexterity 28 – 68
Perception 20 – 60
Weapon Skills Level
Katanas 22.4 – 54.4
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 28 – 68
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 28 – 68
Melee Defence 28 – 68
Dodge -12.16 – 19.84
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 20 – 60
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -15.2 – 16.8
Lockpicking -19 – 21
Thievery -15.2 – 16.8
Assassination 24
Athletic Skills Level
Athletics 28 – 68
Swimming 28 – 68
Science Skills Level
Field Medic 33.6 – 81.6
Engineer -22.8 – 25.2
Robotics -22.8 – 25.2
Science 1.2
Trade Skills Level
Weapon Smith -22.8 – 25.2
Armour Smith -22.8 – 25.2
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 28 – 68
Toughness 28 – 68
Dexterity 28 – 68
Perception 20 – 60
Weapon Skills Level
Katanas 28 – 68
Sabres 28 – 68
Hackers 28 – 68
Heavy Weapons 33.6 – 81.6
Blunt 28 – 68
Polearms 28 – 68
Combat Skills Level
Melee Attack 28 – 68
Melee Defence 28 – 68
Dodge -12.16 – 19.84
Martial Arts -15.2 – 24.8
Ranged Skills Level
Turrets 24 – 72
Crossbows 20 – 60
Precision Shooting 20 – 60
Thievery Skills Level
Stealth -15.2 – 16.8
Lockpicking -19 – 21
Thievery -15.2 – 16.8
Assassination 24
Athletic Skills Level
Athletics 28 – 68
Swimming 28 – 68
Science Skills Level
Field Medic 28 – 68
Engineer -19 – 21
Robotics -22.8 – 25.2
Science 1
Trade Skills Level
Weapon Smith -19 – 21
Armour Smith -19 – 21
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 20
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Residents

Drifter characters can potentially be residents of these locations:

Squads of Drifter characters have a chance at patrolling these zones:

Equipment

Weapons

Manufacturer Model Chance
Catun Scrapmaster <span style="color:#Shoddy">[Catun No.1] 33.33%
<span style="color:#Shoddy">[Catun No.2] 33.33%
<span style="color:#Standard">[Catun No.3] 33.33%

Back slot

Name Chance
File:Katana.png Katana 71%
File:Ranger.png Ranger 25%
File:Tooth Pick.png Tooth Pick 4%

Apparel

Grade Chance
<span style="color:#Standard">[Standard] 92%
<span style="color:#High">[High] 8%

Headgear

Name Chance
File:Straw Hat.png Straw Hat 6.13%
File:Rattan Hat.png Rattan Hat 6.13%
File:Armoured Hood.png Armoured Hood 6.13%
File:Wool Hat.png Wool Hat 6.13%
File:Cap.png Cap 6.13%
File:Turban.png Turban 6.13%
File:Tagelmust.png Tagelmust 6.13%
File:Ninja Mask.png Ninja Mask 6.13%
File:Bandana.png Bandana 6.13%
File:Side-Angle Hachigane.png Side-Angle Hachigane 6.13%
File:Hachigane.png Hachigane 6.13%
File:Iron Hat.png Iron Hat 6.13%
File:Tricorn Hat.png Tricorn Hat 1.23%
File:Square Goggles.png Square Goggles 0.61%

Body

Name Chance
File:Mercenary Plate.png Mercenary Plate 14.08%
File:Assassin's Rags.png Assassin's Rags 14.08%
File:Heart Protector.png Heart Protector 14.08%
File:Trader's Leathers.png Trader's Leathers 14.08%
File:Mercenary Leather Armour.png Mercenary Leather Armour 14.08%
File:Armoured Rags.png Armoured Rags 14.08%
File:Sleeveless Longcoat.png Sleeveless Longcoat 8.45%
File:Longcoat.png Longcoat 7.04%

Shirt

Name Chance
File:Leather Vest.png Leather Vest 100%

Legwear

Name Chance
File:Cargopants.png Cargopants 22.22%
File:Halfpants (ragged).png Halfpants (ragged) 22.22%
File:Samurai Clothpants.png Samurai Clothpants 22.22%
File:Ninja Pants.png Ninja Pants 22.22%
File:Stout Hessian Uniform.png Stout Hessian Uniform 11.11%

Footwear

Name Chance
File:Samurai Boots.png Samurai Boots 33.33%
File:Wooden Sandals.png Wooden Sandals 33.33%
File:Plated Longboots.png Plated Longboots 33.33%

Inventory

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