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Revision as of 22:33, 15 May 2025 by Prd (talk | contribs) (1 revision imported: Characters (Part 6))

We're in this together. So we stick together.

Empire Peasants are characters that belong to the faction of the same name, and can be found in United Cities territory. They either reside in UC towns, or in small encampments in the desert. They are the underclass of the Empire, a notable number of them being Hivers.

Statistics

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 6 – 18
Toughness 6 – 18
Dexterity 6 – 18
Perception -5 – 7
Weapon Skills Level
Katanas 6 – 18
Sabres 6 – 18
Hackers 6 – 18
Heavy Weapons 6 – 18
Blunt 6 – 18
Polearms 6 – 18
Combat Skills Level
Melee Attack 6 – 18
Melee Defence 6 – 18
Dodge -4.8 – 7.2
Martial Arts -4.8 – 7.2
Ranged Skills Level
Turrets 6 – 18
Crossbows -5 – 7
Precision Shooting 6 – 18
Thievery Skills Level
Stealth -5 – 7
Lockpicking -5 – 7
Thievery -5 – 7
Assassination 6
Athletic Skills Level
Athletics 6 – 18
Swimming 6 – 18
Science Skills Level
Field Medic 6 – 18
Engineer -5 – 7
Robotics -5 – 7
Science 1.2
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 5.4 – 16.2
Toughness 6 – 18
Dexterity 6.6 – 19.8
Perception -5 – 7
Weapon Skills Level
Katanas 6 – 18
Sabres 6 – 18
Hackers 6 – 18
Heavy Weapons 6 – 18
Blunt 6 – 18
Polearms 6 – 18
Combat Skills Level
Melee Attack 6 – 18
Melee Defence 6 – 18
Dodge -5.76 – 8.64
Martial Arts -4.8 – 7.2
Ranged Skills Level
Turrets 6 – 18
Crossbows -5 – 7
Precision Shooting 6 – 18
Thievery Skills Level
Stealth -6 – 8.4
Lockpicking -5 – 7
Thievery -5 – 7
Assassination 6
Athletic Skills Level
Athletics 7.2 – 21.6
Swimming 6 – 18
Science Skills Level
Field Medic 6 – 18
Engineer -5 – 7
Robotics -5 – 7
Science 1
Trade Skills Level
Weapon Smith -6 – 8.4
Armour Smith -6 – 8.4
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 6.6 – 19.8
Toughness 7.2 – 21.6
Dexterity 4.8 – 14.4
Perception -5 – 7
Weapon Skills Level
Katanas 6 – 18
Sabres 6 – 18
Hackers 6 – 18
Heavy Weapons 6 – 18
Blunt 6 – 18
Polearms 6 – 18
Combat Skills Level
Melee Attack 7.2 – 21.6
Melee Defence 6 – 18
Dodge -3.84 – 5.76
Martial Arts -4.8 – 7.2
Ranged Skills Level
Turrets 6 – 18
Crossbows -5 – 7
Precision Shooting 6 – 18
Thievery Skills Level
Stealth -4 – 5.6
Lockpicking -5 – 7
Thievery -4 – 5.6
Assassination 6
Athletic Skills Level
Athletics 4.8 – 14.4
Swimming 6 – 18
Science Skills Level
Field Medic 6 – 18
Engineer -5 – 7
Robotics -4 – 5.6
Science 0.8
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 4.8 – 14.4
Toughness 7.2 – 21.6
Dexterity 7.2 – 21.6
Perception -6 – 8.4
Weapon Skills Level
Katanas 6 – 18
Sabres 6 – 18
Hackers 6 – 18
Heavy Weapons 6 – 18
Blunt 6 – 18
Polearms 6 – 18
Combat Skills Level
Melee Attack 6 – 18
Melee Defence 6 – 18
Dodge -4.8 – 7.2
Martial Arts -4.8 – 7.2
Ranged Skills Level
Turrets 6 – 18
Crossbows -5 – 7
Precision Shooting 6 – 18
Thievery Skills Level
Stealth -6 – 8.4
Lockpicking -6 – 8.4
Thievery -6 – 8.4
Assassination 6
Athletic Skills Level
Athletics 7.2 – 21.6
Swimming 6 – 18
Science Skills Level
Field Medic 7.2 – 21.6
Engineer -5 – 7
Robotics -5 – 7
Science 1.2
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 6 – 18
Toughness 7.2 – 21.6
Dexterity 6 – 18
Perception -4 – 5.6
Weapon Skills Level
Katanas 6 – 18
Sabres 6 – 18
Hackers 6 – 18
Heavy Weapons 6 – 18
Blunt 6 – 18
Polearms 6 – 18
Combat Skills Level
Melee Attack 7.2 – 21.6
Melee Defence 6 – 18
Dodge -4.8 – 7.2
Martial Arts -4.8 – 7.2
Ranged Skills Level
Turrets 6 – 18
Crossbows -5 – 7
Precision Shooting 6 – 18
Thievery Skills Level
Stealth -5 – 7
Lockpicking -5 – 7
Thievery -5 – 7
Assassination 6
Athletic Skills Level
Athletics 6 – 18
Swimming 6 – 18
Science Skills Level
Field Medic 4.8 – 14.4
Engineer -4 – 5.6
Robotics -4 – 5.6
Science 0.8
Trade Skills Level
Weapon Smith -4 – 5.6
Armour Smith -4 – 5.6
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 4.8 – 14.4
Toughness 7.2 – 21.6
Dexterity 7.2 – 21.6
Perception -5 – 7
Weapon Skills Level
Katanas 6 – 18
Sabres 6 – 18
Hackers 6 – 18
Heavy Weapons 6 – 18
Blunt 6 – 18
Polearms 6 – 18
Combat Skills Level
Melee Attack 6 – 18
Melee Defence 6 – 18
Dodge -4.8 – 7.2
Martial Arts -4.8 – 7.2
Ranged Skills Level
Turrets 7.2 – 21.6
Crossbows -5 – 7
Precision Shooting 6 – 18
Thievery Skills Level
Stealth -6 – 8.4
Lockpicking -5 – 7
Thievery -6 – 8.4
Assassination 6
Athletic Skills Level
Athletics 7.2 – 21.6
Swimming 6 – 18
Science Skills Level
Field Medic 6 – 18
Engineer -6 – 8.4
Robotics -5 – 7
Science 0.8
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 6 – 18
Toughness 6 – 18
Dexterity 6 – 18
Perception -5 – 7
Weapon Skills Level
Katanas 6 – 18
Sabres 6 – 18
Hackers 6 – 18
Heavy Weapons 7.2 – 21.6
Blunt 6 – 18
Polearms 6 – 18
Combat Skills Level
Melee Attack 6 – 18
Melee Defence 6 – 18
Dodge -3.84 – 5.76
Martial Arts -4.8 – 7.2
Ranged Skills Level
Turrets 7.2 – 21.6
Crossbows -5 – 7
Precision Shooting 6 – 18
Thievery Skills Level
Stealth -4 – 5.6
Lockpicking -5 – 7
Thievery -4 – 5.6
Assassination 6
Athletic Skills Level
Athletics 6 – 18
Swimming 6 – 18
Science Skills Level
Field Medic 6 – 18
Engineer -5 – 7
Robotics -6 – 8.4
Science 1
Trade Skills Level
Weapon Smith -5 – 7
Armour Smith -5 – 7
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 6
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Equipment

Weapons

This character spawns with no weapons.

Apparel

Grade Chance
[Shoddy] 95%
[Standard] 5%

Headgear

Name Chance
File:Straw Hat.png Straw Hat 50%

Body

Name Chance
File:Rag Shirt.png Rag Shirt 21.26%

Shirt

Name Chance
File:White Vest.png White Vest 100%

Legwear

Name Chance
File:Halfpants (ragged).png Halfpants (ragged) 50%
File:Rag Loincloth.png Rag Loincloth 50%

Footwear

Name Chance
File:Wooden Sandals.png Wooden Sandals 100%

Trivia

  • An Empire Peasant in the Old Village may approach the player and offer to join them. They will change their mind after being chastised by another peasant, however.
  • Hiver Worker Drones and Hiver Soldier Drones make up the majority of the Empire Peasants, Worker Drones in particular are 4 times more likely to spawn as one when compared to your average Greenlander.