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Template:Zone

The other one is still running here. Watch out for the sky.

— Skeleton Player Characters

Venge consists of heated valleys and mountains. The most distinctive feature of Venge are the laser beams that damage anyone who is not wearing 100% Burn resistance armor (except the Skeletons) with cut damage.

Player characters may also comment that Venge is "where the gutters come to hunt for spiders." Although Beak Things and Blood Spiders as well as Iron Spiders can spawn in this area, the primary dangers are large squads of Weak Thralls.

Inhabitants

There are no Major Towns in Venge. This zone does not spawn Nests or Camps.

Minor Outposts

These locations are typically small towns, villages, or faction bases.

Ancient Locations

These are places which do not have competent inhabitants. Ancient Locations are usually lost outposts or ruins. Beware: sometimes these locations contain territorial protectors such as Security Spiders.

Homeless Spawns

These are squads which spawn without being tied to a location, camp, or nest. This list is in order of likelihood.

Environment

Template:Zone Resources

Though this area has some fertile land, the majority of the region sits at 0% fertility.

Weather

This zone has the 'venge' season. Seasons may cause harmful Weather Effects or be purely aesthetic.

  • Desert-dust-swirls WEATHER
  • Desert Calm hot 0.6
  • Venge beams

Gallery

Tips

  • If you do not want to risk the lasers, it is best to venture this zone at night since the lasers only come on during the day. The best time to head into Venge would be 23:00, and the best time to find cover would be 05:00.
  • When inside a building a character will not take damage from the beams. This includes being on the top floor. Care should be taken, though, when loading a save indoors, as if a beam happens to spawn on top of a character, they will take damage for a short time until the game registers that the unit is indoors.

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