This character can colour armour and clothing due to a colour scheme attached.
Statistics
- Humans
- Shek
- Hive
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 30 | |
Toughness | 0 – 30 | |
Dexterity | 0 – 30 | |
Perception | -14 – 16 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 30 | |
Sabres | 0 – 30 | |
Hackers | 0 – 30 | |
Heavy Weapons | 0 – 30 | |
Blunt | 0 – 30 | |
Polearms | 0 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 30 | |
Melee Defence | 0 – 30 | |
Dodge | -13.5 – 16.5 | |
Martial Arts | -13.5 – 16.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 30 | |
Crossbows | -14 – 16 | |
Precision Shooting | 0 – 30 |
Thievery Skills | Level | |
---|---|---|
Stealth | -14 – 16 | |
Lockpicking | -14 – 16 | |
Thievery | -14 – 16 | |
Assassination | 7.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 30 | |
Swimming | 0 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 30 | |
Engineer | -14 – 16 | |
Robotics | -14 – 16 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -14 – 16 | |
Armour Smith | -14 – 16 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 27 | |
Toughness | 0 – 30 | |
Dexterity | 0 – 33 | |
Perception | -14 – 16 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 30 | |
Sabres | 0 – 30 | |
Hackers | 0 – 30 | |
Heavy Weapons | 0 – 30 | |
Blunt | 0 – 30 | |
Polearms | 0 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 30 | |
Melee Defence | 0 – 30 | |
Dodge | -16.2 – 19.8 | |
Martial Arts | -13.5 – 16.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 30 | |
Crossbows | -14 – 16 | |
Precision Shooting | 0 – 30 |
Thievery Skills | Level | |
---|---|---|
Stealth | -16.8 – 19.2 | |
Lockpicking | -14 – 16 | |
Thievery | -14 – 16 | |
Assassination | 7.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 36 | |
Swimming | 0 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 30 | |
Engineer | -14 – 16 | |
Robotics | -14 – 16 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -16.8 – 19.2 | |
Armour Smith | -16.8 – 19.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 33 | |
Toughness | 0 – 36 | |
Dexterity | 0 – 24 | |
Perception | -14 – 16 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 30 | |
Sabres | 0 – 30 | |
Hackers | 0 – 30 | |
Heavy Weapons | 0 – 30 | |
Blunt | 0 – 30 | |
Polearms | 0 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 36 | |
Melee Defence | 0 – 30 | |
Dodge | -10.8 – 13.2 | |
Martial Arts | -13.5 – 16.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 30 | |
Crossbows | -14 – 16 | |
Precision Shooting | 0 – 30 |
Thievery Skills | Level | |
---|---|---|
Stealth | -11.2 – 12.8 | |
Lockpicking | -14 – 16 | |
Thievery | -11.2 – 12.8 | |
Assassination | 7.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 24 | |
Swimming | 0 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 30 | |
Engineer | -14 – 16 | |
Robotics | -11.2 – 12.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -14 – 16 | |
Armour Smith | -14 – 16 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 24 | |
Toughness | 0 – 36 | |
Dexterity | 0 – 36 | |
Perception | -16.8 – 19.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 30 | |
Sabres | 0 – 30 | |
Hackers | 0 – 30 | |
Heavy Weapons | 0 – 30 | |
Blunt | 0 – 30 | |
Polearms | 0 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 30 | |
Melee Defence | 0 – 30 | |
Dodge | -13.5 – 16.5 | |
Martial Arts | -13.5 – 16.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 30 | |
Crossbows | -14 – 16 | |
Precision Shooting | 0 – 30 |
Thievery Skills | Level | |
---|---|---|
Stealth | -16.8 – 19.2 | |
Lockpicking | -16.8 – 19.2 | |
Thievery | -16.8 – 19.2 | |
Assassination | 7.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 36 | |
Swimming | 0 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 36 | |
Engineer | -14 – 16 | |
Robotics | -14 – 16 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -14 – 16 | |
Armour Smith | -14 – 16 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 30 | |
Toughness | 0 – 36 | |
Dexterity | 0 – 30 | |
Perception | -11.2 – 12.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 30 | |
Sabres | 0 – 30 | |
Hackers | 0 – 30 | |
Heavy Weapons | 0 – 30 | |
Blunt | 0 – 30 | |
Polearms | 0 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 36 | |
Melee Defence | 0 – 30 | |
Dodge | -13.5 – 16.5 | |
Martial Arts | -13.5 – 16.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 30 | |
Crossbows | -14 – 16 | |
Precision Shooting | 0 – 30 |
Thievery Skills | Level | |
---|---|---|
Stealth | -14 – 16 | |
Lockpicking | -14 – 16 | |
Thievery | -14 – 16 | |
Assassination | 7.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 30 | |
Swimming | 0 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 24 | |
Engineer | -11.2 – 12.8 | |
Robotics | -11.2 – 12.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11.2 – 12.8 | |
Armour Smith | -11.2 – 12.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 24 | |
Toughness | 0 – 36 | |
Dexterity | 0 – 36 | |
Perception | -14 – 16 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 30 | |
Sabres | 0 – 30 | |
Hackers | 0 – 30 | |
Heavy Weapons | 0 – 30 | |
Blunt | 0 – 30 | |
Polearms | 0 – 30 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 30 | |
Melee Defence | 0 – 30 | |
Dodge | -13.5 – 16.5 | |
Martial Arts | -13.5 – 16.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 36 | |
Crossbows | -14 – 16 | |
Precision Shooting | 0 – 30 |
Thievery Skills | Level | |
---|---|---|
Stealth | -16.8 – 19.2 | |
Lockpicking | -14 – 16 | |
Thievery | -16.8 – 19.2 | |
Assassination | 7.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 36 | |
Swimming | 0 – 30 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 30 | |
Engineer | -16.8 – 19.2 | |
Robotics | -14 – 16 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -14 – 16 | |
Armour Smith | -14 – 16 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.