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This character can colour armour and clothing due to a colour scheme attached.

Statistics

  • Humans
  • Shek
  • Hive
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 0 – 30
Toughness 0 – 30
Dexterity 0 – 30
Perception -14 – 16
Weapon Skills Level
Katanas 0 – 30
Sabres 0 – 30
Hackers 0 – 30
Heavy Weapons 0 – 30
Blunt 0 – 30
Polearms 0 – 30
Combat Skills Level
Melee Attack 0 – 30
Melee Defence 0 – 30
Dodge -13.5 – 16.5
Martial Arts -13.5 – 16.5
Ranged Skills Level
Turrets 0 – 30
Crossbows -14 – 16
Precision Shooting 0 – 30
Thievery Skills Level
Stealth -14 – 16
Lockpicking -14 – 16
Thievery -14 – 16
Assassination 7.5
Athletic Skills Level
Athletics 0 – 30
Swimming 0 – 30
Science Skills Level
Field Medic 0 – 30
Engineer -14 – 16
Robotics -14 – 16
Science 1.2
Trade Skills Level
Weapon Smith -14 – 16
Armour Smith -14 – 16
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 0 – 27
Toughness 0 – 30
Dexterity 0 – 33
Perception -14 – 16
Weapon Skills Level
Katanas 0 – 30
Sabres 0 – 30
Hackers 0 – 30
Heavy Weapons 0 – 30
Blunt 0 – 30
Polearms 0 – 30
Combat Skills Level
Melee Attack 0 – 30
Melee Defence 0 – 30
Dodge -16.2 – 19.8
Martial Arts -13.5 – 16.5
Ranged Skills Level
Turrets 0 – 30
Crossbows -14 – 16
Precision Shooting 0 – 30
Thievery Skills Level
Stealth -16.8 – 19.2
Lockpicking -14 – 16
Thievery -14 – 16
Assassination 7.5
Athletic Skills Level
Athletics 0 – 36
Swimming 0 – 30
Science Skills Level
Field Medic 0 – 30
Engineer -14 – 16
Robotics -14 – 16
Science 1
Trade Skills Level
Weapon Smith -16.8 – 19.2
Armour Smith -16.8 – 19.2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 0 – 33
Toughness 0 – 36
Dexterity 0 – 24
Perception -14 – 16
Weapon Skills Level
Katanas 0 – 30
Sabres 0 – 30
Hackers 0 – 30
Heavy Weapons 0 – 30
Blunt 0 – 30
Polearms 0 – 30
Combat Skills Level
Melee Attack 0 – 36
Melee Defence 0 – 30
Dodge -10.8 – 13.2
Martial Arts -13.5 – 16.5
Ranged Skills Level
Turrets 0 – 30
Crossbows -14 – 16
Precision Shooting 0 – 30
Thievery Skills Level
Stealth -11.2 – 12.8
Lockpicking -14 – 16
Thievery -11.2 – 12.8
Assassination 7.5
Athletic Skills Level
Athletics 0 – 24
Swimming 0 – 30
Science Skills Level
Field Medic 0 – 30
Engineer -14 – 16
Robotics -11.2 – 12.8
Science 0.8
Trade Skills Level
Weapon Smith -14 – 16
Armour Smith -14 – 16
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 0 – 24
Toughness 0 – 36
Dexterity 0 – 36
Perception -16.8 – 19.2
Weapon Skills Level
Katanas 0 – 30
Sabres 0 – 30
Hackers 0 – 30
Heavy Weapons 0 – 30
Blunt 0 – 30
Polearms 0 – 30
Combat Skills Level
Melee Attack 0 – 30
Melee Defence 0 – 30
Dodge -13.5 – 16.5
Martial Arts -13.5 – 16.5
Ranged Skills Level
Turrets 0 – 30
Crossbows -14 – 16
Precision Shooting 0 – 30
Thievery Skills Level
Stealth -16.8 – 19.2
Lockpicking -16.8 – 19.2
Thievery -16.8 – 19.2
Assassination 7.5
Athletic Skills Level
Athletics 0 – 36
Swimming 0 – 30
Science Skills Level
Field Medic 0 – 36
Engineer -14 – 16
Robotics -14 – 16
Science 1.2
Trade Skills Level
Weapon Smith -14 – 16
Armour Smith -14 – 16
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 0 – 30
Toughness 0 – 36
Dexterity 0 – 30
Perception -11.2 – 12.8
Weapon Skills Level
Katanas 0 – 30
Sabres 0 – 30
Hackers 0 – 30
Heavy Weapons 0 – 30
Blunt 0 – 30
Polearms 0 – 30
Combat Skills Level
Melee Attack 0 – 36
Melee Defence 0 – 30
Dodge -13.5 – 16.5
Martial Arts -13.5 – 16.5
Ranged Skills Level
Turrets 0 – 30
Crossbows -14 – 16
Precision Shooting 0 – 30
Thievery Skills Level
Stealth -14 – 16
Lockpicking -14 – 16
Thievery -14 – 16
Assassination 7.5
Athletic Skills Level
Athletics 0 – 30
Swimming 0 – 30
Science Skills Level
Field Medic 0 – 24
Engineer -11.2 – 12.8
Robotics -11.2 – 12.8
Science 0.8
Trade Skills Level
Weapon Smith -11.2 – 12.8
Armour Smith -11.2 – 12.8
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 0 – 24
Toughness 0 – 36
Dexterity 0 – 36
Perception -14 – 16
Weapon Skills Level
Katanas 0 – 30
Sabres 0 – 30
Hackers 0 – 30
Heavy Weapons 0 – 30
Blunt 0 – 30
Polearms 0 – 30
Combat Skills Level
Melee Attack 0 – 30
Melee Defence 0 – 30
Dodge -13.5 – 16.5
Martial Arts -13.5 – 16.5
Ranged Skills Level
Turrets 0 – 36
Crossbows -14 – 16
Precision Shooting 0 – 30
Thievery Skills Level
Stealth -16.8 – 19.2
Lockpicking -14 – 16
Thievery -16.8 – 19.2
Assassination 7.5
Athletic Skills Level
Athletics 0 – 36
Swimming 0 – 30
Science Skills Level
Field Medic 0 – 30
Engineer -16.8 – 19.2
Robotics -14 – 16
Science 0.8
Trade Skills Level
Weapon Smith -14 – 16
Armour Smith -14 – 16
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 15
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.