Human Mercenaries are members of the Mercenary Guild. They can be found within the Holy Nation and United Cities looking for work. They are potentially the weakest mercenary variant.
Speaking to their leader allows you to hire them as bodyguards (c.2000 per day) or outpost protectors (c.1000 per day).
They wear <span style="color:#Shoddy">[Shoddy] armour (5% chance of <span style="color:#Standard">[Standard]) and have weapons manufactured by Ancient.
Statistics
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 25 – 35 | |
Toughness | 25 – 35 | |
Dexterity | 25 – 35 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | -2 – 8 | |
Martial Arts | -2 – 8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 25 – 35 | |
Crossbows | -4 – 6 | |
Precision Shooting | 25 – 35 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 15 |
Athletic Skills | Level | |
---|---|---|
Athletics | 25 – 35 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 25 – 35 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 22.5 – 31.5 | |
Toughness | 25 – 35 | |
Dexterity | 27.5 – 38.5 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | -2.4 – 9.6 | |
Martial Arts | -2 – 8 |
Ranged Skills | Level | |
---|---|---|
Turrets | 25 – 35 | |
Crossbows | -4 – 6 | |
Precision Shooting | 25 – 35 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 15 |
Athletic Skills | Level | |
---|---|---|
Athletics | 30 – 42 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 25 – 35 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.