The Guild Plastic Surgeon is typically found within Thief watchtowers, but may occasionally stand outside. They can change your characters appearance for free after you join the Shinobi Thieves by talking to the Thief Boss.
They wear <span style="color:#Shoddy">[Shoddy] armour (15% chance of <span style="color:#Standard">[Standard]) and have weapons manufactured by Ancient.
Statistics
- Greenlander
- Scorchlander
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 17 – 23 | |
Toughness | 17 – 23 | |
Dexterity | 47 – 53 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 17 – 23 | |
Sabres | -2 – 4 | |
Hackers | -2 – 4 | |
Heavy Weapons | -2 – 4 | |
Blunt | -2 – 4 | |
Polearms | -2 – 4 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 12 – 18 | |
Melee Defence | 37 – 43 | |
Dodge | -2 – 4 | |
Martial Arts | -2 – 4 |
Ranged Skills | Level | |
---|---|---|
Turrets | -2 – 4 | |
Crossbows | -2 – 4 | |
Precision Shooting | -2 – 4 |
Thievery Skills | Level | |
---|---|---|
Stealth | 57 – 63 | |
Lockpicking | -2 – 4 | |
Thievery | 57 – 63 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 67 – 73 | |
Swimming | -2 – 4 |
Science Skills | Level | |
---|---|---|
Field Medic | 12 – 18 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 15.3 – 20.7 | |
Toughness | 17 – 23 | |
Dexterity | 51.7 – 58.3 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 17 – 23 | |
Sabres | -2 – 4 | |
Hackers | -2 – 4 | |
Heavy Weapons | -2 – 4 | |
Blunt | -2 – 4 | |
Polearms | -2 – 4 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 12 – 18 | |
Melee Defence | 37 – 43 | |
Dodge | -2.4 – 4.8 | |
Martial Arts | -2 – 4 |
Ranged Skills | Level | |
---|---|---|
Turrets | -2 – 4 | |
Crossbows | -2 – 4 | |
Precision Shooting | -2 – 4 |
Thievery Skills | Level | |
---|---|---|
Stealth | 68.4 – 75.6 | |
Lockpicking | -2 – 4 | |
Thievery | 57 – 63 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 80.4 – 87.6 | |
Swimming | -2 – 4 |
Science Skills | Level | |
---|---|---|
Field Medic | 12 – 18 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2.4 – 4.8 | |
Armour Smith | -2.4 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 13.6 – 18.4 | |
Toughness | 20.4 – 27.6 | |
Dexterity | 56.4 – 63.6 | |
Perception | -2.4 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 17 – 23 | |
Sabres | -2 – 4 | |
Hackers | -2 – 4 | |
Heavy Weapons | -2 – 4 | |
Blunt | -2 – 4 | |
Polearms | -2 – 4 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 12 – 18 | |
Melee Defence | 37 – 43 | |
Dodge | -2 – 4 | |
Martial Arts | -2 – 4 |
Ranged Skills | Level | |
---|---|---|
Turrets | -2 – 4 | |
Crossbows | -2 – 4 | |
Precision Shooting | -2 – 4 |
Thievery Skills | Level | |
---|---|---|
Stealth | 68.4 – 75.6 | |
Lockpicking | -2.4 – 4.8 | |
Thievery | 68.4 – 75.6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 80.4 – 87.6 | |
Swimming | -2 – 4 |
Science Skills | Level | |
---|---|---|
Field Medic | 14.4 – 21.6 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 17 – 23 | |
Toughness | 20.4 – 27.6 | |
Dexterity | 47 – 53 | |
Perception | -1.6 – 3.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 17 – 23 | |
Sabres | -2 – 4 | |
Hackers | -2 – 4 | |
Heavy Weapons | -2 – 4 | |
Blunt | -2 – 4 | |
Polearms | -2 – 4 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 14.4 – 21.6 | |
Melee Defence | 37 – 43 | |
Dodge | -2 – 4 | |
Martial Arts | -2 – 4 |
Ranged Skills | Level | |
---|---|---|
Turrets | -2 – 4 | |
Crossbows | -2 – 4 | |
Precision Shooting | -2 – 4 |
Thievery Skills | Level | |
---|---|---|
Stealth | 57 – 63 | |
Lockpicking | -2 – 4 | |
Thievery | 57 – 63 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 67 – 73 | |
Swimming | -2 – 4 |
Science Skills | Level | |
---|---|---|
Field Medic | 9.6 – 14.4 | |
Engineer | -1.6 – 3.2 | |
Robotics | -1.6 – 3.2 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -1.6 – 3.2 | |
Armour Smith | -1.6 – 3.2 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 13.6 – 18.4 | |
Toughness | 20.4 – 27.6 | |
Dexterity | 56.4 – 63.6 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 17 – 23 | |
Sabres | -2 – 4 | |
Hackers | -2 – 4 | |
Heavy Weapons | -2 – 4 | |
Blunt | -2 – 4 | |
Polearms | -2 – 4 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 12 – 18 | |
Melee Defence | 37 – 43 | |
Dodge | -2 – 4 | |
Martial Arts | -2 – 4 |
Ranged Skills | Level | |
---|---|---|
Turrets | -2.4 – 4.8 | |
Crossbows | -2 – 4 | |
Precision Shooting | -2 – 4 |
Thievery Skills | Level | |
---|---|---|
Stealth | 68.4 – 75.6 | |
Lockpicking | -2 – 4 | |
Thievery | 68.4 – 75.6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 80.4 – 87.6 | |
Swimming | -2 – 4 |
Science Skills | Level | |
---|---|---|
Field Medic | 12 – 18 | |
Engineer | -2.4 – 4.8 | |
Robotics | -2 – 4 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Tips
- It is possible to kidnap a Guild Plastic Surgeon (even as an ally of the Shinobi) to profit from their services in the comfort of a player outpost. Guild Surgeons can still be talked to when placed in cages or when left roaming inside player buildings. They show no signs of wanting to escape provided that the outpost gate is closed.