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Revision as of 02:22, 23 May 2025 by Prd (talk | contribs) (Prd moved page Imports:Cook Recruit to Cook Recruit without leaving a redirect)
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Was always told I'd never make it if I couldn't handle myself with a sword. Well, I'm still alive, aren't I? Melting the hearts of my enemies with my cooking, one ricebowl at a time!

Cook Recruit is a randomly named Generic Recruit. They are a cook looking for work. They can be hired for 6,000 Cats.

They commonly have a Smart Personality and after recruited have the "Player TOUGH Merc" Dialogue Package.

Statistics

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 0 – 2
Toughness 0 – 2
Dexterity 0 – 2
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 2
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2
Lockpicking 0 – 2
Thievery 0 – 2
Assassination 1
Athletic Skills Level
Athletics 9 – 11
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 0 – 2
Robotics 0 – 2
Science 1.2
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 60

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 0 – 1.8
Toughness 0 – 2
Dexterity 0 – 2.2
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 2.4
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2.4
Lockpicking 0 – 2
Thievery 0 – 2
Assassination 1
Athletic Skills Level
Athletics 10.8 – 13.2
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 0 – 2
Robotics 0 – 2
Science 1
Trade Skills Level
Weapon Smith 0 – 2.4
Armour Smith 0 – 2.4
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 40

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 0 – 2.2
Toughness 0 – 2.4
Dexterity 0 – 1.6
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2.4
Melee Defence 0 – 2
Dodge 0 – 1.6
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 1.6
Lockpicking 0 – 2
Thievery 0 – 1.6
Assassination 1
Athletic Skills Level
Athletics 7.2 – 8.8
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 0 – 2
Robotics 0 – 1.6
Science 0.8
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 50

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 0 – 1.6
Toughness 0 – 2.4
Dexterity 0 – 2.4
Perception 0 – 2.4
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 2
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2.4
Lockpicking 0 – 2.4
Thievery 0 – 2.4
Assassination 1
Athletic Skills Level
Athletics 10.8 – 13.2
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2.4
Engineer 0 – 2
Robotics 0 – 2
Science 1.2
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 50

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 0 – 2
Toughness 0 – 2.4
Dexterity 0 – 2
Perception 0 – 1.6
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2.4
Melee Defence 0 – 2
Dodge 0 – 2
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2
Lockpicking 0 – 2
Thievery 0 – 2
Assassination 1
Athletic Skills Level
Athletics 9 – 11
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 1.6
Engineer 0 – 1.6
Robotics 0 – 1.6
Science 0.8
Trade Skills Level
Weapon Smith 0 – 1.6
Armour Smith 0 – 1.6
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 40

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 0 – 1.6
Toughness 0 – 2.4
Dexterity 0 – 2.4
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 2
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2.4
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2.4
Lockpicking 0 – 2
Thievery 0 – 2.4
Assassination 1
Athletic Skills Level
Athletics 10.8 – 13.2
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 0 – 2.4
Robotics 0 – 2
Science 0.8
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 40

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • P4 Unit
  • Skeleton
Statistics

Attributes Level
Strength 0 – 2
Toughness 0 – 2
Dexterity 0 – 2
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 1.6
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 1.6
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 1.6
Lockpicking 0 – 2
Thievery 0 – 1.6
Assassination 1
Athletic Skills Level
Athletics 9 – 11
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2.4
Engineer 0 – 2.4
Robotics 0 – 2.4
Science 1.2
Trade Skills Level
Weapon Smith 0 – 2.4
Armour Smith 0 – 2.4
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 50

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 0 – 2
Toughness 0 – 2
Dexterity 0 – 2
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2.4
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 1.6
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2.4
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 1.6
Lockpicking 0 – 2
Thievery 0 – 1.6
Assassination 1
Athletic Skills Level
Athletics 9 – 11
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 0 – 2
Robotics 0 – 2.4
Science 1
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 50

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Equipment

Weapons

Manufacturer Model Chance
Unknown <span style="color:#Prototype">[Rusted Junk] 50%
<span style="color:#Prototype">[Rusting Blade] 50%

Back slot

Name Chance
File:Polearm.png Polearm 100%

Apparel

Grade Chance
<span style="color:#Shoddy">[Shoddy] 95%
<span style="color:#Standard">[Standard] 5%

Headgear

Name Chance
File:Tagelmust.png Tagelmust 25%
File:Straw Hat.png Straw Hat 25%
File:Wool Hat.png Wool Hat 25%
File:Bandana.png Bandana 25%

Shirt

Name Chance
File:White Vest.png White Vest 50%
File:Leather Vest.png Leather Vest 50%

Legwear

Name Chance
File:Cargopants.png Cargopants 50%
File:Worn-out Shorts.png Worn-out Shorts 50%

Footwear

Name Chance
File:Wooden Sandals.png Wooden Sandals 100%

Inventory

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