Shrieking Bandit
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“ | GYAAAAAAH | ” |
–A Shrieking Bandit |
Shrieking Bandits are members of the Shrieking Bandits faction. They can be found in groups of 9-26 in Cannibal Plains, Purple Sands, and The Shrieking Forest where they make their home.
One can easily spot them because they frequently make shrieking noises as they roam around.
They wear no armour and have weapons manufactured by Unknown (manufacturer) and Ancient (Manufacturer).
Statistics
- Greenlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 15 – 35 | |
Toughness | 15 – 35 | |
Dexterity | 15 – 35 | |
Perception | -9 – 11 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 35 | |
Sabres | 15 – 35 | |
Hackers | 15 – 35 | |
Heavy Weapons | 15 – 35 | |
Blunt | 15 – 35 | |
Polearms | 15 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 35 | |
Melee Defence | 15 – 35 | |
Dodge | -7.5 – 12.5 | |
Martial Arts | -7.5 – 12.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 35 | |
Crossbows | -9 – 11 | |
Precision Shooting | 15 – 35 |
Thievery Skills | Level | |
---|---|---|
Stealth | -9 – 11 | |
Lockpicking | -9 – 11 | |
Thievery | -9 – 11 | |
Assassination | 12.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 15 – 35 | |
Swimming | 15 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 35 | |
Engineer | -9 – 11 | |
Robotics | -9 – 11 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -9 – 11 | |
Armour Smith | -9 – 11 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Interactions
“ | ... The hell's wrong with you? | ” |
–A character's reaction to getting shrieked at. |
Shrieking Bandits may randomly strike what passes for a conversation with a character. If the character shrieks back or picks the right dialogue options, the shrieking squad will go home. The wrong choice will lead to an attack.