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Canon Route


Key Recruits

Fundamental to the trajectory of the net world state is the status of (certain) Unique Recruits.
These characters are handled in a specialized manner to weave them more directly into the overarching narrative of the mod.
Since Realpolitik is an exercise in worldbuild and narrative exploration above all else - characters are welcomed into the mix if inspiration arises.
The whole of the mapspace, the regional ecosystems and characters share a symbiotic relationship with each other. The passage of time induces changes in the characters caught up in the running current.
What this means
Said characters, if left to experience the changing world and not recruited, will in time find their own paths forward. Recruits will become unavailable as such, becoming members of chosen factions and conducting their roles within the narrative structure.
The northern characters...
  1. Izumi
  2. Griffin
  3. Burn
  4. Soman
  5. Flotsam Girls

Each of these characters (some far more than others) become embroiled in the events surrounding the northern turmoil from the War in Bast to the Cannibal Invasion, the emergence of Sleeping Sickness and quarantine/aftermath scenarios.
--(Much more to explain here about the keyring system)

[On the matter of Quests]

[On the matter of a Main Narrative]

[On the matter of having a Canon Route]

[On the matter of Player Agency]

[On the matter of World Agency]

[On the matter of Forced Progression]

[On the matter of Choice Deprivation]

[On the matter of Missed Opportunities (with Events)]

[On the matter of Outsider Scenarios]

[On the matter of Mod Influence]

[On the matter of Player Taste]

[On the matter of Modder Responsibility]

[On the matter of How Functional v Operational Systems]

[On the matter of Content Exhaustion]

[On the matter of Impartial Ends]