Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Was always told I'd never make it if I couldn't handle myself with a sword. Well, I'm still alive, aren't I? Melting the hearts of my enemies with my cooking, one ricebowl at a time!

Cook Recruit is a randomly named Generic Recruit. They are a cook looking for work. They can be hired for 6,000 Cats.

They commonly have a Smart Personality and after recruited have the "Player TOUGH Merc" Dialogue Package.

Statistics

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 0 – 2
Toughness 0 – 2
Dexterity 0 – 2
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 2
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2
Lockpicking 0 – 2
Thievery 0 – 2
Assassination 1
Athletic Skills Level
Athletics 9 – 11
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 0 – 2
Robotics 0 – 2
Science 1.2
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 60

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 0 – 1.8
Toughness 0 – 2
Dexterity 0 – 2.2
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 2.4
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2.4
Lockpicking 0 – 2
Thievery 0 – 2
Assassination 1
Athletic Skills Level
Athletics 10.8 – 13.2
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 0 – 2
Robotics 0 – 2
Science 1
Trade Skills Level
Weapon Smith 0 – 2.4
Armour Smith 0 – 2.4
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 40

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 0 – 2.2
Toughness 0 – 2.4
Dexterity 0 – 1.6
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2.4
Melee Defence 0 – 2
Dodge 0 – 1.6
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 1.6
Lockpicking 0 – 2
Thievery 0 – 1.6
Assassination 1
Athletic Skills Level
Athletics 7.2 – 8.8
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 0 – 2
Robotics 0 – 1.6
Science 0.8
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 50

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 0 – 1.6
Toughness 0 – 2.4
Dexterity 0 – 2.4
Perception 0 – 2.4
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 2
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2.4
Lockpicking 0 – 2.4
Thievery 0 – 2.4
Assassination 1
Athletic Skills Level
Athletics 10.8 – 13.2
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2.4
Engineer 0 – 2
Robotics 0 – 2
Science 1.2
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 50

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 0 – 2
Toughness 0 – 2.4
Dexterity 0 – 2
Perception 0 – 1.6
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2.4
Melee Defence 0 – 2
Dodge 0 – 2
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2
Lockpicking 0 – 2
Thievery 0 – 2
Assassination 1
Athletic Skills Level
Athletics 9 – 11
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 1.6
Engineer 0 – 1.6
Robotics 0 – 1.6
Science 0.8
Trade Skills Level
Weapon Smith 0 – 1.6
Armour Smith 0 – 1.6
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 40

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 0 – 1.6
Toughness 0 – 2.4
Dexterity 0 – 2.4
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 2
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2.4
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 2.4
Lockpicking 0 – 2
Thievery 0 – 2.4
Assassination 1
Athletic Skills Level
Athletics 10.8 – 13.2
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 0 – 2.4
Robotics 0 – 2
Science 0.8
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 40

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • P4 Unit
  • Skeleton
Statistics

Attributes Level
Strength 0 – 2
Toughness 0 – 2
Dexterity 0 – 2
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 1.6
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 1.6
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 1.6
Lockpicking 0 – 2
Thievery 0 – 1.6
Assassination 1
Athletic Skills Level
Athletics 9 – 11
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2.4
Engineer 0 – 2.4
Robotics 0 – 2.4
Science 1.2
Trade Skills Level
Weapon Smith 0 – 2.4
Armour Smith 0 – 2.4
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 50

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 0 – 2
Toughness 0 – 2
Dexterity 0 – 2
Perception 0 – 2
Weapon Skills Level
Katanas 0 – 2
Sabres 0 – 2
Hackers 0 – 2
Heavy Weapons 0 – 2.4
Blunt 0 – 2
Polearms 0 – 2
Combat Skills Level
Melee Attack 0 – 2
Melee Defence 0 – 2
Dodge 0 – 1.6
Martial Arts 0 – 2
Ranged Skills Level
Turrets 0 – 2.4
Crossbows 0 – 2
Precision Shooting 0 – 2
Thievery Skills Level
Stealth 0 – 1.6
Lockpicking 0 – 2
Thievery 0 – 1.6
Assassination 1
Athletic Skills Level
Athletics 9 – 11
Swimming 0 – 2
Science Skills Level
Field Medic 0 – 2
Engineer 0 – 2
Robotics 0 – 2.4
Science 1
Trade Skills Level
Weapon Smith 0 – 2
Armour Smith 0 – 2
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 50

Stats randomize by 1
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Equipment

Weapons

Manufacturer Model Chance
Unknown <span style="color:#Prototype">[Rusted Junk] 50%
<span style="color:#Prototype">[Rusting Blade] 50%

Back slot

Name Chance
File:Polearm.png Polearm 100%

Apparel

Grade Chance
<span style="color:#Shoddy">[Shoddy] 95%
<span style="color:#Standard">[Standard] 5%

Headgear

Name Chance
File:Tagelmust.png Tagelmust 25%
File:Straw Hat.png Straw Hat 25%
File:Wool Hat.png Wool Hat 25%
File:Bandana.png Bandana 25%

Shirt

Name Chance
File:White Vest.png White Vest 50%
File:Leather Vest.png Leather Vest 50%

Legwear

Name Chance
File:Cargopants.png Cargopants 50%
File:Worn-out Shorts.png Worn-out Shorts 50%

Footwear

Name Chance
File:Wooden Sandals.png Wooden Sandals 100%

Inventory

Template:Loot Table Header Template:Loot Table Row Template:Loot Table Bottom