Gorillo Bandit
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Gorillo Bandits are members of The Gorrillo Bandits. Unlike their leader, Gorrillo, they carry no weapons and wear nearly very little armor. They can be seen in packs harassing settlements and wanderers within the Bonefields and Flats Lagoon. A defining feature of a Gorillo Bandit are their unnaturally bulky arms and hunchbacked appearance. Gorillo Bandits can spawn as Sheks, Greenlanders and Scorchlander, however due to having a unique body assigned to them the Scorchlanders will use a Greenlander skin. (Similar to some other Scorchlanders like Jewel or Stubs Momuso)
There is a 3% chance that a Gorillo Bandit will have a bounty of c.5000 from the United Cities and the Shek Kingdom. They wear [Shoddy] armour (30% chance of [Standard]).
Statistics
- Greenlander
- Scorchlander
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 57 – 63 | |
Toughness | 27 – 33 | |
Dexterity | 27 – 33 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 27 – 33 | |
Sabres | 27 – 33 | |
Hackers | 27 – 33 | |
Heavy Weapons | 27 – 33 | |
Blunt | 27 – 33 | |
Polearms | 27 – 33 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 27 – 33 | |
Melee Defence | 27 – 33 | |
Dodge | 27 – 33 | |
Martial Arts | 27 – 33 |
Ranged Skills | Level | |
---|---|---|
Turrets | 27 – 33 | |
Crossbows | -2 – 4 | |
Precision Shooting | 27 – 33 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2 – 4 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 15 |
Athletic Skills | Level | |
---|---|---|
Athletics | 27 – 33 | |
Swimming | 27 – 33 |
Science Skills | Level | |
---|---|---|
Field Medic | 27 – 33 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 51.3 – 56.7 | |
Toughness | 27 – 33 | |
Dexterity | 29.7 – 36.3 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 27 – 33 | |
Sabres | 27 – 33 | |
Hackers | 27 – 33 | |
Heavy Weapons | 27 – 33 | |
Blunt | 27 – 33 | |
Polearms | 27 – 33 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 27 – 33 | |
Melee Defence | 27 – 33 | |
Dodge | 32.4 – 39.6 | |
Martial Arts | 27 – 33 |
Ranged Skills | Level | |
---|---|---|
Turrets | 27 – 33 | |
Crossbows | -2 – 4 | |
Precision Shooting | 27 – 33 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 15 |
Athletic Skills | Level | |
---|---|---|
Athletics | 32.4 – 39.6 | |
Swimming | 27 – 33 |
Science Skills | Level | |
---|---|---|
Field Medic | 27 – 33 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2.4 – 4.8 | |
Armour Smith | -2.4 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 62.7 – 69.3 | |
Toughness | 32.4 – 39.6 | |
Dexterity | 21.6 – 26.4 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 27 – 33 | |
Sabres | 27 – 33 | |
Hackers | 27 – 33 | |
Heavy Weapons | 27 – 33 | |
Blunt | 27 – 33 | |
Polearms | 27 – 33 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 32.4 – 39.6 | |
Melee Defence | 27 – 33 | |
Dodge | 21.6 – 26.4 | |
Martial Arts | 27 – 33 |
Ranged Skills | Level | |
---|---|---|
Turrets | 27 – 33 | |
Crossbows | -2 – 4 | |
Precision Shooting | 27 – 33 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1.6 – 3.2 | |
Lockpicking | -2 – 4 | |
Thievery | -1.6 – 3.2 | |
Assassination | 15 |
Athletic Skills | Level | |
---|---|---|
Athletics | 21.6 – 26.4 | |
Swimming | 27 – 33 |
Science Skills | Level | |
---|---|---|
Field Medic | 27 – 33 | |
Engineer | -2 – 4 | |
Robotics | -1.6 – 3.2 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.