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Gorillo Bandits are members of The Gorrillo Bandits. Unlike their leader, Gorrillo, they carry no weapons and wear nearly very little armor. They can be seen in packs harassing settlements and wanderers within the Bonefields and Flats Lagoon. A defining feature of a Gorillo Bandit are their unnaturally bulky arms and hunchbacked appearance. Gorillo Bandits can spawn as Sheks, Greenlanders and Scorchlander, however due to having a unique body assigned to them the Scorchlanders will use a Greenlander skin. (Similar to some other Scorchlanders like Jewel or Stubs Momuso)

There is a 3% chance that a Gorillo Bandit will have a bounty of c.5000 from the United Cities and the Shek Kingdom. They wear [Shoddy] armour (30% chance of [Standard]).

Statistics

  • Greenlander
  • Scorchlander
  • Shek
Statistics

Attributes Level
Strength 57 – 63
Toughness 27 – 33
Dexterity 27 – 33
Perception -2 – 4
Weapon Skills Level
Katanas 27 – 33
Sabres 27 – 33
Hackers 27 – 33
Heavy Weapons 27 – 33
Blunt 27 – 33
Polearms 27 – 33
Combat Skills Level
Melee Attack 27 – 33
Melee Defence 27 – 33
Dodge 27 – 33
Martial Arts 27 – 33
Ranged Skills Level
Turrets 27 – 33
Crossbows -2 – 4
Precision Shooting 27 – 33
Thievery Skills Level
Stealth -2 – 4
Lockpicking -2 – 4
Thievery -2 – 4
Assassination 15
Athletic Skills Level
Athletics 27 – 33
Swimming 27 – 33
Science Skills Level
Field Medic 27 – 33
Engineer -2 – 4
Robotics -2 – 4
Science 1.2
Trade Skills Level
Weapon Smith -2 – 4
Armour Smith -2 – 4
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 51.3 – 56.7
Toughness 27 – 33
Dexterity 29.7 – 36.3
Perception -2 – 4
Weapon Skills Level
Katanas 27 – 33
Sabres 27 – 33
Hackers 27 – 33
Heavy Weapons 27 – 33
Blunt 27 – 33
Polearms 27 – 33
Combat Skills Level
Melee Attack 27 – 33
Melee Defence 27 – 33
Dodge 32.4 – 39.6
Martial Arts 27 – 33
Ranged Skills Level
Turrets 27 – 33
Crossbows -2 – 4
Precision Shooting 27 – 33
Thievery Skills Level
Stealth -2.4 – 4.8
Lockpicking -2 – 4
Thievery -2 – 4
Assassination 15
Athletic Skills Level
Athletics 32.4 – 39.6
Swimming 27 – 33
Science Skills Level
Field Medic 27 – 33
Engineer -2 – 4
Robotics -2 – 4
Science 1
Trade Skills Level
Weapon Smith -2.4 – 4.8
Armour Smith -2.4 – 4.8
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 62.7 – 69.3
Toughness 32.4 – 39.6
Dexterity 21.6 – 26.4
Perception -2 – 4
Weapon Skills Level
Katanas 27 – 33
Sabres 27 – 33
Hackers 27 – 33
Heavy Weapons 27 – 33
Blunt 27 – 33
Polearms 27 – 33
Combat Skills Level
Melee Attack 32.4 – 39.6
Melee Defence 27 – 33
Dodge 21.6 – 26.4
Martial Arts 27 – 33
Ranged Skills Level
Turrets 27 – 33
Crossbows -2 – 4
Precision Shooting 27 – 33
Thievery Skills Level
Stealth -1.6 – 3.2
Lockpicking -2 – 4
Thievery -1.6 – 3.2
Assassination 15
Athletic Skills Level
Athletics 21.6 – 26.4
Swimming 27 – 33
Science Skills Level
Field Medic 27 – 33
Engineer -2 – 4
Robotics -1.6 – 3.2
Science 0.8
Trade Skills Level
Weapon Smith -2 – 4
Armour Smith -2 – 4
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.