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Leveldata is where the information on the Kenshi worldspace is stored. Whenever you mod the Kenshi worldspace in-game, you generate leveldata. All leveldata files are able to be opened in the FCS, though it is recommended when initially starting to mod to stick with the in-game editor for world edits as it is more intuitive.

There are three types of leveldata files that generate with two specific file types:

Interiors.level

Interiors.level is where all edits to the interiors of structures are stored.

Leveldata.level

Leveldata.level is where all information on towns and their coordinates are stored.[1]

Zone.#.#.zone

Zone.#.#.zone is where all information on buildings and structures are stored. These files generate anytime an edit is made to a specific zone.

In Kenshi, zones are organized as grid tiles on the map, ranging from values of 0 to 63. The first numerical value is the horizontal or column position of a zone tile. The second numerical value is the vertical or row position of a zone tile.