Machinist
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Machinists are members of the Machinists faction. 10 can be found in the University in World's End. They spawn with the Smart Personality.
They wear <span style="color:#Shoddy">[Shoddy] armour (5% chance of <span style="color:#Standard">[Standard]).
This character can colour armour and clothing due to a colour scheme attached.
Statistics
- Greenlander
- Scorchlander
- Shek
- Hive Prince
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 12 – 18 | |
Toughness | 12 – 18 | |
Dexterity | 12 – 18 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 12 – 18 | |
Sabres | 12 – 18 | |
Hackers | 12 – 18 | |
Heavy Weapons | 12 – 18 | |
Blunt | 12 – 18 | |
Polearms | 12 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 12 – 18 | |
Melee Defence | 12 – 18 | |
Dodge | -1.5 – 4.5 | |
Martial Arts | -1.5 – 4.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 12 – 18 | |
Crossbows | -2 – 4 | |
Precision Shooting | 12 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2 – 4 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 7.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 12 – 18 | |
Swimming | 12 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 12 – 18 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 10.8 – 16.2 | |
Toughness | 12 – 18 | |
Dexterity | 13.2 – 19.8 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 12 – 18 | |
Sabres | 12 – 18 | |
Hackers | 12 – 18 | |
Heavy Weapons | 12 – 18 | |
Blunt | 12 – 18 | |
Polearms | 12 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 12 – 18 | |
Melee Defence | 12 – 18 | |
Dodge | -1.8 – 5.4 | |
Martial Arts | -1.5 – 4.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 12 – 18 | |
Crossbows | -2 – 4 | |
Precision Shooting | 12 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2 – 4 | |
Thievery | -2 – 4 | |
Assassination | 7.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 14.4 – 21.6 | |
Swimming | 12 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 12 – 18 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2.4 – 4.8 | |
Armour Smith | -2.4 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 13.2 – 19.8 | |
Toughness | 14.4 – 21.6 | |
Dexterity | 9.6 – 14.4 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 12 – 18 | |
Sabres | 12 – 18 | |
Hackers | 12 – 18 | |
Heavy Weapons | 12 – 18 | |
Blunt | 12 – 18 | |
Polearms | 12 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 14.4 – 21.6 | |
Melee Defence | 12 – 18 | |
Dodge | -1.2 – 3.6 | |
Martial Arts | -1.5 – 4.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 12 – 18 | |
Crossbows | -2 – 4 | |
Precision Shooting | 12 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1.6 – 3.2 | |
Lockpicking | -2 – 4 | |
Thievery | -1.6 – 3.2 | |
Assassination | 7.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 9.6 – 14.4 | |
Swimming | 12 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 12 – 18 | |
Engineer | -2 – 4 | |
Robotics | -1.6 – 3.2 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 9.6 – 14.4 | |
Toughness | 14.4 – 21.6 | |
Dexterity | 14.4 – 21.6 | |
Perception | -2.4 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 12 – 18 | |
Sabres | 12 – 18 | |
Hackers | 12 – 18 | |
Heavy Weapons | 12 – 18 | |
Blunt | 12 – 18 | |
Polearms | 12 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 12 – 18 | |
Melee Defence | 12 – 18 | |
Dodge | -1.5 – 4.5 | |
Martial Arts | -1.5 – 4.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 12 – 18 | |
Crossbows | -2 – 4 | |
Precision Shooting | 12 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -2.4 – 4.8 | |
Lockpicking | -2.4 – 4.8 | |
Thievery | -2.4 – 4.8 | |
Assassination | 7.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 14.4 – 21.6 | |
Swimming | 12 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 14.4 – 21.6 | |
Engineer | -2 – 4 | |
Robotics | -2 – 4 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 12 – 18 | |
Toughness | 12 – 18 | |
Dexterity | 12 – 18 | |
Perception | -2 – 4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 12 – 18 | |
Sabres | 12 – 18 | |
Hackers | 12 – 18 | |
Heavy Weapons | 14.4 – 21.6 | |
Blunt | 12 – 18 | |
Polearms | 12 – 18 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 12 – 18 | |
Melee Defence | 12 – 18 | |
Dodge | -1.2 – 3.6 | |
Martial Arts | -1.5 – 4.5 |
Ranged Skills | Level | |
---|---|---|
Turrets | 14.4 – 21.6 | |
Crossbows | -2 – 4 | |
Precision Shooting | 12 – 18 |
Thievery Skills | Level | |
---|---|---|
Stealth | -1.6 – 3.2 | |
Lockpicking | -2 – 4 | |
Thievery | -1.6 – 3.2 | |
Assassination | 7.5 |
Athletic Skills | Level | |
---|---|---|
Athletics | 12 – 18 | |
Swimming | 12 – 18 |
Science Skills | Level | |
---|---|---|
Field Medic | 12 – 18 | |
Engineer | -2 – 4 | |
Robotics | -2.4 – 4.8 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -2 – 4 | |
Armour Smith | -2 – 4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.