Prisoner
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Prisoner is someone serving time in Tengu's Vault. They can be rescued for a possibility for them to join the Player's faction.
They wear [Shoddy] armour (5% chance of [Standard]) and have weapons manufactured by Unknown (manufacturer).
Statistics
- Greenlander
- Shek
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 12 – 18 | |
| Toughness | 12 – 18 | |
| Dexterity | 12 – 18 | |
| Perception | -2 – 4 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 12 – 18 | |
| Sabres | 12 – 18 | |
| Hackers | 12 – 18 | |
| Heavy Weapons | 12 – 18 | |
| Blunt | 12 – 18 | |
| Polearms | 12 – 18 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 12 – 18 | |
| Melee Defence | 12 – 18 | |
| Dodge | -1.5 – 4.5 | |
| Martial Arts | -1.5 – 4.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 12 – 18 | |
| Crossbows | -2 – 4 | |
| Precision Shooting | 12 – 18 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -2 – 4 | |
| Lockpicking | -2 – 4 | |
| Thievery | -2 – 4 | |
| Assassination | 7.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 12 – 18 | |
| Swimming | 12 – 18 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 12 – 18 | |
| Engineer | -2 – 4 | |
| Robotics | -2 – 4 | |
| Science | 1.2 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -2 – 4 | |
| Armour Smith | -2 – 4 | |
| Crossbow Smith | 1 | |
| Labouring | 1 | |
| Farming | 1.2 | |
| Cooking | 1.2 | |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
| Attributes | Level | |
|---|---|---|
| Strength | 13.2 – 19.8 | |
| Toughness | 14.4 – 21.6 | |
| Dexterity | 9.6 – 14.4 | |
| Perception | -2 – 4 | |
| Weapon Skills | Level | |
|---|---|---|
| Katanas | 12 – 18 | |
| Sabres | 12 – 18 | |
| Hackers | 12 – 18 | |
| Heavy Weapons | 12 – 18 | |
| Blunt | 12 – 18 | |
| Polearms | 12 – 18 | |
| Combat Skills | Level | |
|---|---|---|
| Melee Attack | 14.4 – 21.6 | |
| Melee Defence | 12 – 18 | |
| Dodge | -1.2 – 3.6 | |
| Martial Arts | -1.5 – 4.5 | |
| Ranged Skills | Level | |
|---|---|---|
| Turrets | 12 – 18 | |
| Crossbows | -2 – 4 | |
| Precision Shooting | 12 – 18 | |
| Thievery Skills | Level | |
|---|---|---|
| Stealth | -1.6 – 3.2 | |
| Lockpicking | -2 – 4 | |
| Thievery | -1.6 – 3.2 | |
| Assassination | 7.5 | |
| Athletic Skills | Level | |
|---|---|---|
| Athletics | 9.6 – 14.4 | |
| Swimming | 12 – 18 | |
| Science Skills | Level | |
|---|---|---|
| Field Medic | 12 – 18 | |
| Engineer | -2 – 4 | |
| Robotics | -1.6 – 3.2 | |
| Science | 0.8 | |
| Trade Skills | Level | |
|---|---|---|
| Weapon Smith | -2 – 4 | |
| Armour Smith | -2 – 4 | |
| Crossbow Smith | 1 | |
| Labouring | 0.8 | |
| Farming | 0.8 | |
| Cooking | 1 | |
Stats randomize by 3
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Trivia
- These prisoners may be incarcerated Dust Bandits, given their similar equipment and stat values.