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Ronin Weapon Traders are unnamed members of the Flotsam Ninjas or Tech Hunters depending on where the city their Ronin Weapon Shop is located. They can also be members of Mongrel if they reside in the Mongrel Weapon Shop. They wear <span style="color:#Shoddy">[Shoddy] armour (5% chance of <span style="color:#Standard">[Standard]) and have weapons manufactured by Unknown.

Statistics

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 25 – 35
Toughness 25 – 35
Dexterity 25 – 35
Perception -4 – 6
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 25 – 35
Melee Defence 25 – 35
Dodge -2 – 8
Martial Arts -2 – 8
Ranged Skills Level
Turrets 25 – 35
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -4 – 6
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 15
Athletic Skills Level
Athletics 25 – 35
Swimming 25 – 35
Science Skills Level
Field Medic 25 – 35
Engineer -4 – 6
Robotics -4 – 6
Science 1.2
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 22.5 – 31.5
Toughness 25 – 35
Dexterity 27.5 – 38.5
Perception -4 – 6
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 25 – 35
Melee Defence 25 – 35
Dodge -2.4 – 9.6
Martial Arts -2 – 8
Ranged Skills Level
Turrets 25 – 35
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 15
Athletic Skills Level
Athletics 30 – 42
Swimming 25 – 35
Science Skills Level
Field Medic 25 – 35
Engineer -4 – 6
Robotics -4 – 6
Science 1
Trade Skills Level
Weapon Smith -4.8 – 7.2
Armour Smith -4.8 – 7.2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 27.5 – 38.5
Toughness 30 – 42
Dexterity 20 – 28
Perception -4 – 6
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 30 – 42
Melee Defence 25 – 35
Dodge -1.6 – 6.4
Martial Arts -2 – 8
Ranged Skills Level
Turrets 25 – 35
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -3.2 – 4.8
Lockpicking -4 – 6
Thievery -3.2 – 4.8
Assassination 15
Athletic Skills Level
Athletics 20 – 28
Swimming 25 – 35
Science Skills Level
Field Medic 25 – 35
Engineer -4 – 6
Robotics -3.2 – 4.8
Science 0.8
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 20 – 28
Toughness 30 – 42
Dexterity 30 – 42
Perception -4.8 – 7.2
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 25 – 35
Melee Defence 25 – 35
Dodge -2 – 8
Martial Arts -2 – 8
Ranged Skills Level
Turrets 25 – 35
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4.8 – 7.2
Thievery -4.8 – 7.2
Assassination 15
Athletic Skills Level
Athletics 30 – 42
Swimming 25 – 35
Science Skills Level
Field Medic 30 – 42
Engineer -4 – 6
Robotics -4 – 6
Science 1.2
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 25 – 35
Toughness 30 – 42
Dexterity 25 – 35
Perception -3.2 – 4.8
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 30 – 42
Melee Defence 25 – 35
Dodge -2 – 8
Martial Arts -2 – 8
Ranged Skills Level
Turrets 25 – 35
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -4 – 6
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 15
Athletic Skills Level
Athletics 25 – 35
Swimming 25 – 35
Science Skills Level
Field Medic 20 – 28
Engineer -3.2 – 4.8
Robotics -3.2 – 4.8
Science 0.8
Trade Skills Level
Weapon Smith -3.2 – 4.8
Armour Smith -3.2 – 4.8
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 20 – 28
Toughness 30 – 42
Dexterity 30 – 42
Perception -4 – 6
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 25 – 35
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 25 – 35
Melee Defence 25 – 35
Dodge -2 – 8
Martial Arts -2 – 8
Ranged Skills Level
Turrets 30 – 42
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4 – 6
Thievery -4.8 – 7.2
Assassination 15
Athletic Skills Level
Athletics 30 – 42
Swimming 25 – 35
Science Skills Level
Field Medic 25 – 35
Engineer -4.8 – 7.2
Robotics -4 – 6
Science 0.8
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 25 – 35
Toughness 25 – 35
Dexterity 25 – 35
Perception -4 – 6
Weapon Skills Level
Katanas 25 – 35
Sabres 25 – 35
Hackers 25 – 35
Heavy Weapons 30 – 42
Blunt 25 – 35
Polearms 25 – 35
Combat Skills Level
Melee Attack 25 – 35
Melee Defence 25 – 35
Dodge -1.6 – 6.4
Martial Arts -2 – 8
Ranged Skills Level
Turrets 30 – 42
Crossbows -4 – 6
Precision Shooting 25 – 35
Thievery Skills Level
Stealth -3.2 – 4.8
Lockpicking -4 – 6
Thievery -3.2 – 4.8
Assassination 15
Athletic Skills Level
Athletics 25 – 35
Swimming 25 – 35
Science Skills Level
Field Medic 25 – 35
Engineer -4 – 6
Robotics -4.8 – 7.2
Science 1
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.