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Slave Market Master: Difference between revisions

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If the '''Slave Market Master''' and '''Slave Mistress Grace''' are both dead or imprisoned then the [[Manhunter Base]] is taken over by the [[Mercenary Guild]].
If the '''Slave Market Master''' and '''Slave Mistress Grace''' are both dead or imprisoned then the [[Manhunter Base]] is taken over by the [[Mercenary Guild]].


If '''Slave Market Master''' and '''Slave Mistress Grace''' are both killed/imprisoned, [[Slave Traders]], [[Manhunters]] and [[Slave Hunters]] patrols will cease to spawn in [[The Hook]].[[Category:Characters]]
If '''Slave Market Master''' and '''Slave Mistress Grace''' are both killed/imprisoned, [[Slave Traders]], [[Manhunters]] and [[Slave Hunters]] patrols will cease to spawn in [[The Hook]].
[[Category:Unique]]
 
[[Category:Traders Guild]]
 
[[Category:Bosses]]
[[Category:Bosses]]
[[Category:Characters]]
[[Category:Nobles]]
[[Category:Nobles]]
[[Category:Traders guild]]
[[Category:Unique]]

Latest revision as of 04:05, 25 May 2025

Ugh! Rotten peasant! Shoo!

Slave Market Master is a noble member of the Traders Guild. He can be found at Slave Markets in South Wetlands.

As with the other TG Nobles, Slave Market Master lives in a Noble House and is guarded by 4 Hooded Empire Noble Guard characters and 4 Samurai Heavy characters.

He has Smart Personality.

They wear <span style="color:#Specialist">[Specialist] armour (10% chance of <span style="color:#Masterwork">[Masterwork]) and have weapons manufactured by Catun Scrapmaster (Manufacturer) or Skeleton Smiths.

Statistics

  • Greenlander
  • Scorchlander
  • Shek
  • Hive Soldier Drone
Statistics

Attributes Level
Strength 30 – 50
Toughness 30 – 50
Dexterity 30 – 50
Perception -9 – 11
Weapon Skills Level
Katanas 30 – 50
Sabres 30 – 50
Hackers 30 – 50
Heavy Weapons 30 – 50
Blunt 30 – 50
Polearms 30 – 50
Combat Skills Level
Melee Attack 30 – 50
Melee Defence 30 – 50
Dodge -6 – 14
Martial Arts -6 – 14
Ranged Skills Level
Turrets 30 – 50
Crossbows -9 – 11
Precision Shooting 30 – 50
Thievery Skills Level
Stealth -9 – 11
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 20
Athletic Skills Level
Athletics 30 – 50
Swimming 30 – 50
Science Skills Level
Field Medic 30 – 50
Engineer -9 – 11
Robotics -9 – 11
Science 1.2
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 27 – 45
Toughness 30 – 50
Dexterity 33 – 55
Perception -9 – 11
Weapon Skills Level
Katanas 30 – 50
Sabres 30 – 50
Hackers 30 – 50
Heavy Weapons 30 – 50
Blunt 30 – 50
Polearms 30 – 50
Combat Skills Level
Melee Attack 30 – 50
Melee Defence 30 – 50
Dodge -7.2 – 16.8
Martial Arts -6 – 14
Ranged Skills Level
Turrets 30 – 50
Crossbows -9 – 11
Precision Shooting 30 – 50
Thievery Skills Level
Stealth -10.8 – 13.2
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 20
Athletic Skills Level
Athletics 36 – 60
Swimming 30 – 50
Science Skills Level
Field Medic 30 – 50
Engineer -9 – 11
Robotics -9 – 11
Science 1
Trade Skills Level
Weapon Smith -10.8 – 13.2
Armour Smith -10.8 – 13.2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 33 – 55
Toughness 36 – 60
Dexterity 24 – 40
Perception -9 – 11
Weapon Skills Level
Katanas 30 – 50
Sabres 30 – 50
Hackers 30 – 50
Heavy Weapons 30 – 50
Blunt 30 – 50
Polearms 30 – 50
Combat Skills Level
Melee Attack 36 – 60
Melee Defence 30 – 50
Dodge -4.8 – 11.2
Martial Arts -6 – 14
Ranged Skills Level
Turrets 30 – 50
Crossbows -9 – 11
Precision Shooting 30 – 50
Thievery Skills Level
Stealth -7.2 – 8.8
Lockpicking -9 – 11
Thievery -7.2 – 8.8
Assassination 20
Athletic Skills Level
Athletics 24 – 40
Swimming 30 – 50
Science Skills Level
Field Medic 30 – 50
Engineer -9 – 11
Robotics -7.2 – 8.8
Science 0.8
Trade Skills Level
Weapon Smith -9 – 11
Armour Smith -9 – 11
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 30 – 50
Toughness 36 – 60
Dexterity 30 – 50
Perception -7.2 – 8.8
Weapon Skills Level
Katanas 30 – 50
Sabres 30 – 50
Hackers 30 – 50
Heavy Weapons 30 – 50
Blunt 30 – 50
Polearms 30 – 50
Combat Skills Level
Melee Attack 36 – 60
Melee Defence 30 – 50
Dodge -6 – 14
Martial Arts -6 – 14
Ranged Skills Level
Turrets 30 – 50
Crossbows -9 – 11
Precision Shooting 30 – 50
Thievery Skills Level
Stealth -9 – 11
Lockpicking -9 – 11
Thievery -9 – 11
Assassination 20
Athletic Skills Level
Athletics 30 – 50
Swimming 30 – 50
Science Skills Level
Field Medic 24 – 40
Engineer -7.2 – 8.8
Robotics -7.2 – 8.8
Science 0.8
Trade Skills Level
Weapon Smith -7.2 – 8.8
Armour Smith -7.2 – 8.8
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 10
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

If the Slave Market Master is killed or imprisoned then town overrides can apply to a number of locations.

The death or imprisonment of the Slave Market Master will cause Slave Markets to become destroyed.

Death or imprisonment will also cause Clownsteady to experience food shortages and the inhabitants to become malnourished. Alternatively if Slave Mistress Grace has also been killed or imprisoned then Clownsteady is instead handed over to Empire Peasants.

If Slave Market Master and Slave Mistress Grace are both killed/imprisoned, Slave Farm South will fall under the control of Free Traders.

If the Slave Market Master and Slave Mistress Grace are both dead or imprisoned then the Manhunter Base is taken over by the Mercenary Guild.

If Slave Market Master and Slave Mistress Grace are both killed/imprisoned, Slave Traders, Manhunters and Slave Hunters patrols will cease to spawn in The Hook.