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Revision as of 23:37, 20 April 2025 by fandom>Amasha1
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King will protect us, King will be happy with us...

–Droneguard

King is a unique Crimper and a leader of the Southern Hive. He can be found wandering the Royal Valley alongside his Droneguards. If imprisoned by the Southern Hive, King will appear and begin to eat the character.

If the player has kidnapped the Queen, King will join a Base Assault against the player. This base assault squad also contains a Prince, a War Gorillo, and 8 Droneguards.

Behind the Queen base are prisoner poles. If the player does not want to search for King, place a companion as a prisoner and King will come to feed on the prisoner.


Stats

When spawned at the Southern Hive, King will spawn with an age multiplier of 2.40x to 2.50x, bringing his effective skills well over 100. Important to note however that when hitting an animal, you gain XP through stronger opponent logic based off their stats when they are age 1.0 leading to very minimal XP. He is very tanky and is impossible to defeat solo without using Crossbows, microing or using exploited recruited characters. However, when spawned as part of the raid that attempts to rescue the Queen of the South, he will only spawn with a multiplier of 0.90x to 1.00x, making him pathetically easy.

Statistics
Attributes Level
Melee Attack 60
Melee Defence 60
Strength 120
Dexterity 60
Toughness 60
Martial Arts 6
Athletics 60
Stats randomize by 3
Teen (0.40x) 160 days
Adult (0.60x) 240 days
Elder (1.10x) 440 days

The Statistics here are taken from FCS. Players should be aware that animal characters level up as they grow, and may be stronger or weaker depending on their current age.

Although he is supposed to have an AI Core, it does not spawn due to his small inventory size.

Death Items
Removing these items from the creature will kill it instantly.

Item Quantity Average Price
File:AI Core.png
AI Core 1 (Does not actually spawn) 25,000
File:Armour Plating.png
Armour Plating 4 504
File:CPU Unit.png
CPU Unit 4 6,000
File:Robotics Components.png
Robotics Components 4 2,838

Health Statistics

King has a blood (oil) colour of 28 27 23 RGB.

  • Hunger rate: 5
  • Vision Range mult: 1
  • Oil: 875
  • Bleed rate: 0.2
  • Heal rate: 1
  • Extra attack slots: 2

Movement

  • Speed: 17-31 mph
  • Combat Move Speed Mult: 1

Anatomy

Body Part Total Health Chance of Hitting
Head 1200 100
Chest 900 100
Stomach 900 100
Right Arm 750 100
Left Arm 750 100
Right Leg 450 100
Left Leg 450 100

Damage Calculations

These values are for when striking a target with 0% damage resistance. Animals can have one of three qualities for their "weapon". (Moving their position in a squad, saving and then reloading can change to another quality of the weapon) Their "weapon" provides them with 5.2 cut damage and 13 blunt damage which is unaffected by stats. King has 3 attacking animations, 2 of which have 100 power and one which has only 70. To find the damage for the 70 power attack simply multiply the results for the variants below by 0.7.

Variant 1

Cut = 5.2 + 0.05844149 (Martial Arts + Dexterity)

Blunt = 13 + Martial Arts (0.02925) + Strength (0.08775)

Variant 2

Cut = 5.2 + 0.06739199 (Martial Arts + Dexterity)

Blunt = 13 + Martial Arts (0.039) + Strength (0.117)

Variant 3

Cut = 5.2 + 0.07634249 (Martial Arts + Dexterity)

Blunt = 13 + Martial Arts (0.04875) + Strength (0.14625) ru:Король