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Know what I hate more than the stinking gutters?... Slavers.

–Jonin.

Anti-Slaver Jonin are elite members of the Anti-Slavers. They can be found in small numbers patrolling Spring or other Anti-Slaver controlled territories. They also lead attacks on the player's base should the player earn their ire, although they do so in small numbers.

There is a HQ variant that is only found in Tinfist's squad.

They have a 50% chance to have a bounty from the United Cities ranging from c.2,000 to c.4000.

Statistics

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 65 – 75
Toughness 75 – 85
Dexterity 65 – 75
Perception -4 – 6
Weapon Skills Level
Katanas 75 – 85
Sabres 75 – 85
Hackers 75 – 85
Heavy Weapons 75 – 85
Blunt 75 – 85
Polearms 75 – 85
Combat Skills Level
Melee Attack 75 – 85
Melee Defence 75 – 85
Dodge 45 – 55
Martial Arts 45 – 55
Ranged Skills Level
Turrets 75 – 85
Crossbows -4 – 6
Precision Shooting 75 – 85
Thievery Skills Level
Stealth 65 – 75
Lockpicking 65 – 75
Thievery 65 – 75
Assassination 70
Athletic Skills Level
Athletics 75 – 85
Swimming 75 – 85
Science Skills Level
Field Medic 65 – 75
Engineer -4 – 6
Robotics -4 – 6
Science 1.2
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 1
Farming 1.2
Cooking 1.2

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 58.5 – 67.5
Toughness 75 – 85
Dexterity 71.5 – 82.5
Perception -4 – 6
Weapon Skills Level
Katanas 75 – 85
Sabres 75 – 85
Hackers 75 – 85
Heavy Weapons 75 – 85
Blunt 75 – 85
Polearms 75 – 85
Combat Skills Level
Melee Attack 75 – 85
Melee Defence 75 – 85
Dodge 54 – 66
Martial Arts 45 – 55
Ranged Skills Level
Turrets 75 – 85
Crossbows -4 – 6
Precision Shooting 75 – 85
Thievery Skills Level
Stealth 78 – 90
Lockpicking 65 – 75
Thievery 65 – 75
Assassination 70
Athletic Skills Level
Athletics 90 – 102
Swimming 75 – 85
Science Skills Level
Field Medic 65 – 75
Engineer -4 – 6
Robotics -4 – 6
Science 1
Trade Skills Level
Weapon Smith -4.8 – 7.2
Armour Smith -4.8 – 7.2
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 71.5 – 82.5
Toughness 90 – 102
Dexterity 52 – 60
Perception -4 – 6
Weapon Skills Level
Katanas 75 – 85
Sabres 75 – 85
Hackers 75 – 85
Heavy Weapons 75 – 85
Blunt 75 – 85
Polearms 75 – 85
Combat Skills Level
Melee Attack 90 – 102
Melee Defence 75 – 85
Dodge 36 – 44
Martial Arts 45 – 55
Ranged Skills Level
Turrets 75 – 85
Crossbows -4 – 6
Precision Shooting 75 – 85
Thievery Skills Level
Stealth 52 – 60
Lockpicking 65 – 75
Thievery 52 – 60
Assassination 70
Athletic Skills Level
Athletics 60 – 68
Swimming 75 – 85
Science Skills Level
Field Medic 65 – 75
Engineer -4 – 6
Robotics -3.2 – 4.8
Science 0.8
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0.8
Farming 0.8
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 52 – 60
Toughness 90 – 102
Dexterity 78 – 90
Perception -4.8 – 7.2
Weapon Skills Level
Katanas 75 – 85
Sabres 75 – 85
Hackers 75 – 85
Heavy Weapons 75 – 85
Blunt 75 – 85
Polearms 75 – 85
Combat Skills Level
Melee Attack 75 – 85
Melee Defence 75 – 85
Dodge 45 – 55
Martial Arts 45 – 55
Ranged Skills Level
Turrets 75 – 85
Crossbows -4 – 6
Precision Shooting 75 – 85
Thievery Skills Level
Stealth 78 – 90
Lockpicking 78 – 90
Thievery 78 – 90
Assassination 70
Athletic Skills Level
Athletics 90 – 102
Swimming 75 – 85
Science Skills Level
Field Medic 78 – 90
Engineer -4 – 6
Robotics -4 – 6
Science 1.2
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0.8
Farming 1
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 65 – 75
Toughness 90 – 102
Dexterity 65 – 75
Perception -3.2 – 4.8
Weapon Skills Level
Katanas 75 – 85
Sabres 75 – 85
Hackers 75 – 85
Heavy Weapons 75 – 85
Blunt 75 – 85
Polearms 75 – 85
Combat Skills Level
Melee Attack 90 – 102
Melee Defence 75 – 85
Dodge 45 – 55
Martial Arts 45 – 55
Ranged Skills Level
Turrets 75 – 85
Crossbows -4 – 6
Precision Shooting 75 – 85
Thievery Skills Level
Stealth 65 – 75
Lockpicking 65 – 75
Thievery 65 – 75
Assassination 70
Athletic Skills Level
Athletics 75 – 85
Swimming 75 – 85
Science Skills Level
Field Medic 52 – 60
Engineer -3.2 – 4.8
Robotics -3.2 – 4.8
Science 0.8
Trade Skills Level
Weapon Smith -3.2 – 4.8
Armour Smith -3.2 – 4.8
Crossbow Smith 1
Labouring 1
Farming 0.8
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 52 – 60
Toughness 90 – 102
Dexterity 78 – 90
Perception -4 – 6
Weapon Skills Level
Katanas 75 – 85
Sabres 75 – 85
Hackers 75 – 85
Heavy Weapons 75 – 85
Blunt 75 – 85
Polearms 75 – 85
Combat Skills Level
Melee Attack 75 – 85
Melee Defence 75 – 85
Dodge 45 – 55
Martial Arts 45 – 55
Ranged Skills Level
Turrets 90 – 102
Crossbows -4 – 6
Precision Shooting 75 – 85
Thievery Skills Level
Stealth 78 – 90
Lockpicking 65 – 75
Thievery 78 – 90
Assassination 70
Athletic Skills Level
Athletics 90 – 102
Swimming 75 – 85
Science Skills Level
Field Medic 65 – 75
Engineer -4.8 – 7.2
Robotics -4 – 6
Science 0.8
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 1.2
Farming 1.2
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 65 – 75
Toughness 75 – 85
Dexterity 65 – 75
Perception -4 – 6
Weapon Skills Level
Katanas 75 – 85
Sabres 75 – 85
Hackers 75 – 85
Heavy Weapons 90 – 102
Blunt 75 – 85
Polearms 75 – 85
Combat Skills Level
Melee Attack 75 – 85
Melee Defence 75 – 85
Dodge 36 – 44
Martial Arts 45 – 55
Ranged Skills Level
Turrets 90 – 102
Crossbows -4 – 6
Precision Shooting 75 – 85
Thievery Skills Level
Stealth 52 – 60
Lockpicking 65 – 75
Thievery 52 – 60
Assassination 70
Athletic Skills Level
Athletics 75 – 85
Swimming 75 – 85
Science Skills Level
Field Medic 65 – 75
Engineer -4 – 6
Robotics -4.8 – 7.2
Science 1
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 1
Farming 1
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Interactions

I could use some action with the legend himself.

Anti-Slaver Jonin can accompany or bodyguard the player that require a few conditions, but most require the player to be allied with the Anti-Slavers.

If the player is responsible for killing or kidnapping Eyegore, Emperor Tengu, or Longen, they will bodyguard the player for 72 hours.

If Lady Kana, Slave Mistress Ren or Slave Master Haga are not okay, they will bodyguard the player for 72 hours.

If Big Bo is in the squad, she will hail a squad of Anti-Slavers who will then bodyguard the squad for 72 hours.

Looks like you could use some help, comrade...
We'll stick together a while 'til you're feeling better, eh...

If the Anti-Slavers come across a KO'd squad, they will stick around and guard them for 6 hours. Likewise, if the player is nearly KO'd, have a damaged head, or broken arms or legs, they will guard the player for 6 hours and will additionally give them a Basic First Aid Kit or a Skeleton Repair Kit, depending on the race of who they target first.

You look terrible, comrade...
Eat.

They will also toss a ration pack to a starving player if they see them.

Equipment

Weapons

Manufacturer Model Chance
Skeleton Smiths (Manufacturer) [Mk I] 33.33%
[Mk II] 33.33%
[Mk III] 33.33%

Back slot

Name Chance
File:Desert Sabre.png Desert Sabre 100%

Apparel

Grade Chance
[Standard] 80%
[High] 20%

Headgear

Name Chance
File:Straw Hat.png Straw Hat 8.2%
File:Rattan Hat.png Rattan Hat 8.2%
File:Armoured Hood.png Armoured Hood 8.2%
File:Turban.png Turban 8.2%
File:Tagelmust.png Tagelmust 8.2%
File:Ninja Mask.png Ninja Mask 8.2%
File:Bandana.png Bandana 8.2%
File:Side-Angle Hachigane.png Side-Angle Hachigane 8.2%
File:Hachigane.png Hachigane 8.2%
File:Iron Hat.png Iron Hat 8.2%
File:Ashland Hat.png Ashland Hat 8.2%
File:Ashlander Stormgoggles.png Ashlander Stormgoggles 8.2%
File:Tricorn Hat.png Tricorn Hat 1.64%

Body

Name Chance
File:Dustcoat.png Dustcoat 36.04%
File:Mercenary Plate.png Mercenary Plate 9.01%
File:Assassin's Rags.png Assassin's Rags 9.01%
File:Mercenary Leather Armour.png Mercenary Leather Armour 9.01%
File:Armoured Rags.png Armoured Rags 9.01%
File:Black Rag Shirt.png Black Rag Shirt 9.01%
File:Drifter's Leather Jacket.png Drifters Leather Jacket 9.01%
File:Sleeveless Longcoat.png Sleeveless Longcoat 5.41%
File:Longcoat.png Longcoat 4.5%

Shirt

Name Chance
File:Leather Vest.png Leather Vest 50%
File:Black Cloth Shirt.png Black Cloth Shirt 50%

Legwear

Name Chance
File:Cargopants.png Cargopants 25%
File:Halfpants (ragged).png Halfpants (ragged) 25%
File:Samurai Clothpants.png Samurai Clothpants 25%
File:Drifter's Leather Pants.png Drifters Leather Pants 25%

Footwear

Name Chance
File:Wooden Sandals.png Wooden Sandals 33.33%
File:Plated Longboots.png Plated Longboots 33.33%
File:Drifter's Boots.png Drifter's Boots 33.33%

Inventory

Template:Loot Table Header Template:Loot Table Row Template:Loot Table Row Template:Loot Table Bottom

Trivia

  • Due to their very high base stats and decent stat randomization certain races can spawn with stats past the max level achievable by leveling. Many of these skills can actually continue to level again due to how the experience curve works. This makes recruiting an Anti-Slaver extremely game breaking. The following races can spawn with "break" stats, and the max random stat they can spawn with. (Note not all stats over 100 can continue to level, all "combat" stats listed can but others will need more testing to verify. Not including Field Medic as it can go beyond 100 normally)
    • Scorchlander: 102 Athletics.
    • Shek: 102 Attack, 102 Toughness.
    • Hive Soldier Drone: 102 Attack, 102 Toughness.
    • Hive Worker Drone: 102 Athletics, 102 Toughness, 102 Turrets.
    • Hive Prince: 102 Athletics, 102 Toughness.
    • Skeleton: 102 Heavy Weapons, 102 Turrets.

ru:Йонин Противников рабства