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Revision as of 21:57, 25 May 2025 by Prd (talk | contribs) (1 revision imported: WIP (Part 2))
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Template:WIP

Version 0.28 added recruitment mechanics to Kenshi.

No blog announcement was made for this patch.

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This official news post is copied verbatim from the Changelog.txt.

0.28.0

  • Bars now have a range of recruitable characters, a couple are unique, most are randomly generated. There will be a better range later once all the new character models have been made.
  • Added a RESCUE button, next to the medic button. Selected characters will pickup their wounded allies and put them in a bed if any are available.
  • Certain NPCs have unique names. The Indiegogo peoples names are now included.
  • Fixed the Bodyguard behaviour. A character in Bodyguard mode will try to take the heat off their target by attacking his attackers, and staying close in battle. A good way to protect a new recruit.

FIXES

  • Importing your squad to a new game now imports your faction relations too. Now you can't exploit it by robbing traders and importing to a new game to avoid the factions repurcussions. The traders guild is very sensitive.
  • Fixed, or at least reduced, the bug where characters in defensive mode can get in a stalemate where nobody attacks.
  • Fixed the missing Dust Bandits.

0.28.2

  • Fixed dialogue choices sometimes having the wrong result
  • Fixed new NPC names not being loaded
  • Squad recruitment capped at 20 for now, to stop the GUI overflowing
  • strength increases at half the speed (preparation for next update...)