Version 0.28 added recruitment mechanics to Kenshi.
No blog announcement was made for this patch.
This official news post is copied verbatim from the Changelog.txt. |
0.28.0
- Bars now have a range of recruitable characters, a couple are unique, most are randomly generated. There will be a better range later once all the new character models have been made.
- Added a RESCUE button, next to the medic button. Selected characters will pickup their wounded allies and put them in a bed if any are available.
- Certain NPCs have unique names. The Indiegogo peoples names are now included.
- Fixed the Bodyguard behaviour. A character in Bodyguard mode will try to take the heat off their target by attacking his attackers, and staying close in battle. A good way to protect a new recruit.
FIXES
- Importing your squad to a new game now imports your faction relations too. Now you can't exploit it by robbing traders and importing to a new game to avoid the factions repurcussions. The traders guild is very sensitive.
- Fixed, or at least reduced, the bug where characters in defensive mode can get in a stalemate where nobody attacks.
- Fixed the missing Dust Bandits.
0.28.2
- Fixed dialogue choices sometimes having the wrong result
- Fixed new NPC names not being loaded
- Squad recruitment capped at 20 for now, to stop the GUI overflowing
- strength increases at half the speed (preparation for next update...)