Karate Drifter
From Kenshi Wiki
More actions
Karate Drifters are members of the Drifters. They are very powerful mysterious martial artists who can be rarely found wandering alone in Stobe's Gamble.
They wear <span style="color:#Standard">[Standard] armour (20% chance of <span style="color:#High">[High]).
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 55 | |
Toughness | 25 – 35 | |
Dexterity | 75 – 85 | |
Perception | 5 – 15 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | 75 – 85 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 5 – 15 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 15 – 25 | |
Lockpicking | 15 – 25 | |
Thievery | 15 – 25 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 25 – 35 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 40.5 – 49.5 | |
Toughness | 25 – 35 | |
Dexterity | 82.5 – 93.5 | |
Perception | 5 – 15 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | 90 – 102 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 5 – 15 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 18 – 30 | |
Lockpicking | 15 – 25 | |
Thievery | 15 – 25 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 30 – 42 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 49.5 – 60.5 | |
Toughness | 30 – 42 | |
Dexterity | 60 – 68 | |
Perception | 5 – 15 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 30 – 42 | |
Melee Defence | 25 – 35 | |
Dodge | 60 – 68 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 5 – 15 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 12 – 20 | |
Lockpicking | 15 – 25 | |
Thievery | 12 – 20 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 20 – 28 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 36 – 44 | |
Toughness | 30 – 42 | |
Dexterity | 90 – 102 | |
Perception | 6 – 18 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | 75 – 85 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 5 – 15 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 18 – 30 | |
Lockpicking | 18 – 30 | |
Thievery | 18 – 30 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 30 – 42 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 18 – 30 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 55 | |
Toughness | 30 – 42 | |
Dexterity | 75 – 85 | |
Perception | 4 – 12 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 30 – 42 | |
Melee Defence | 25 – 35 | |
Dodge | 75 – 85 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 5 – 15 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 15 – 25 | |
Lockpicking | 15 – 25 | |
Thievery | 15 – 25 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 25 – 35 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 12 – 20 | |
Engineer | -3.2 – 4.8 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 36 – 44 | |
Toughness | 30 – 42 | |
Dexterity | 90 – 102 | |
Perception | 5 – 15 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | 75 – 85 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 6 – 18 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 18 – 30 | |
Lockpicking | 15 – 25 | |
Thievery | 18 – 30 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 30 – 42 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4.8 – 7.2 | |
Robotics | -4 – 6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- P4 Unit
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 55 | |
Toughness | 25 – 35 | |
Dexterity | 75 – 85 | |
Perception | 5 – 15 |
Weapon Skills | Level | |
---|---|---|
Katanas | 20 – 28 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | 60 – 68 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 5 – 15 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 12 – 20 | |
Lockpicking | 15 – 25 | |
Thievery | 12 – 20 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 25 – 35 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 18 – 30 | |
Engineer | -4.8 – 7.2 | |
Robotics | -4.8 – 7.2 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 55 | |
Toughness | 25 – 35 | |
Dexterity | 75 – 85 | |
Perception | 5 – 15 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 30 – 42 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | 60 – 68 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 6 – 18 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 12 – 20 | |
Lockpicking | 15 – 25 | |
Thievery | 12 – 20 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 25 – 35 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -4.8 – 7.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Trivia
- Given their great combat skills in Martial Arts, and the fact that Drifters have a positive relationship with Anti-Slavers, as well as the fact that they spawn exclusively in the zone where Anti-Slavers HQ is located. It's possible that these people may have gotten their training from the Anti-Slavers, and/or Anti-Slaver wannabes training their skills on the battlefield.
-
A Karate Drifter crushing a squad of Skeleton Bandits