Karate Drifters are members of the Drifters. They are very powerful mysterious martial artists who can be rarely found wandering alone in Stobe's Gamble.
They wear <span style="color:#Standard">[Standard] armour (20% chance of <span style="color:#High">[High]).
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 55 | |
Toughness | 25 – 35 | |
Dexterity | 75 – 85 | |
Perception | 5 – 15 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | 75 – 85 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 5 – 15 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 15 – 25 | |
Lockpicking | 15 – 25 | |
Thievery | 15 – 25 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 25 – 35 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 40.5 – 49.5 | |
Toughness | 25 – 35 | |
Dexterity | 82.5 – 93.5 | |
Perception | 5 – 15 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | 90 – 102 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 5 – 15 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 18 – 30 | |
Lockpicking | 15 – 25 | |
Thievery | 15 – 25 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 30 – 42 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 49.5 – 60.5 | |
Toughness | 30 – 42 | |
Dexterity | 60 – 68 | |
Perception | 5 – 15 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 30 – 42 | |
Melee Defence | 25 – 35 | |
Dodge | 60 – 68 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 5 – 15 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 12 – 20 | |
Lockpicking | 15 – 25 | |
Thievery | 12 – 20 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 20 – 28 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 36 – 44 | |
Toughness | 30 – 42 | |
Dexterity | 90 – 102 | |
Perception | 6 – 18 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | 75 – 85 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 5 – 15 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 18 – 30 | |
Lockpicking | 18 – 30 | |
Thievery | 18 – 30 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 30 – 42 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 18 – 30 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 55 | |
Toughness | 30 – 42 | |
Dexterity | 75 – 85 | |
Perception | 4 – 12 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 30 – 42 | |
Melee Defence | 25 – 35 | |
Dodge | 75 – 85 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 5 – 15 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 15 – 25 | |
Lockpicking | 15 – 25 | |
Thievery | 15 – 25 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 25 – 35 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 12 – 20 | |
Engineer | -3.2 – 4.8 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 36 – 44 | |
Toughness | 30 – 42 | |
Dexterity | 90 – 102 | |
Perception | 5 – 15 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | 75 – 85 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 6 – 18 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 18 – 30 | |
Lockpicking | 15 – 25 | |
Thievery | 18 – 30 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 30 – 42 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4.8 – 7.2 | |
Robotics | -4 – 6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- P4 Unit
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 55 | |
Toughness | 25 – 35 | |
Dexterity | 75 – 85 | |
Perception | 5 – 15 |
Weapon Skills | Level | |
---|---|---|
Katanas | 20 – 28 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 25 – 35 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | 60 – 68 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 5 – 15 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 12 – 20 | |
Lockpicking | 15 – 25 | |
Thievery | 12 – 20 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 25 – 35 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 18 – 30 | |
Engineer | -4.8 – 7.2 | |
Robotics | -4.8 – 7.2 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 45 – 55 | |
Toughness | 25 – 35 | |
Dexterity | 75 – 85 | |
Perception | 5 – 15 |
Weapon Skills | Level | |
---|---|---|
Katanas | 25 – 35 | |
Sabres | 25 – 35 | |
Hackers | 25 – 35 | |
Heavy Weapons | 30 – 42 | |
Blunt | 25 – 35 | |
Polearms | 25 – 35 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 25 – 35 | |
Melee Defence | 25 – 35 | |
Dodge | 60 – 68 | |
Martial Arts | 75 – 85 |
Ranged Skills | Level | |
---|---|---|
Turrets | 6 – 18 | |
Crossbows | 5 – 15 | |
Precision Shooting | 5 – 15 |
Thievery Skills | Level | |
---|---|---|
Stealth | 12 – 20 | |
Lockpicking | 15 – 25 | |
Thievery | 12 – 20 | |
Assassination | 20 |
Athletic Skills | Level | |
---|---|---|
Athletics | 25 – 35 | |
Swimming | 25 – 35 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -4.8 – 7.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Trivia
- Given their great combat skills in Martial Arts, and the fact that Drifters have a positive relationship with Anti-Slavers, as well as the fact that they spawn exclusively in the zone where Anti-Slavers HQ is located. It's possible that these people may have gotten their training from the Anti-Slavers, and/or Anti-Slaver wannabes training their skills on the battlefield.
-
A Karate Drifter crushing a squad of Skeleton Bandits