“ | Looking to trade? | ” |
–Shopkeeper greeting |
Trade Goods Shopkeepers are unnamed shopkeepers of the Traders Guild. They can be found manning Empire General Shops, General Shops, and Holy General Shops.
Despite being normally unrecruitable they have a CIVILIAN player dialogue package.
They wear <span style="color:#Standard">[Standard] armour (5% chance of <span style="color:#High">[High]).
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 15 – 25 | |
Toughness | 15 – 25 | |
Dexterity | 15 – 25 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -3 – 7 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 25 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 15 – 25 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 13.5 – 22.5 | |
Toughness | 15 – 25 | |
Dexterity | 16.5 – 27.5 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -3.6 – 8.4 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 25 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 18 – 30 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 16.5 – 27.5 | |
Toughness | 18 – 30 | |
Dexterity | 12 – 20 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 18 – 30 | |
Melee Defence | 15 – 25 | |
Dodge | -2.4 – 5.6 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 25 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 12 – 20 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 12 – 20 | |
Toughness | 18 – 30 | |
Dexterity | 18 – 30 | |
Perception | -4.8 – 7.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -3 – 7 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 25 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4.8 – 7.2 | |
Thievery | -4.8 – 7.2 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 18 – 30 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 18 – 30 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 15 – 25 | |
Toughness | 18 – 30 | |
Dexterity | 15 – 25 | |
Perception | -3.2 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 18 – 30 | |
Melee Defence | 15 – 25 | |
Dodge | -3 – 7 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 25 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 15 – 25 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 12 – 20 | |
Engineer | -3.2 – 4.8 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 12 – 20 | |
Toughness | 18 – 30 | |
Dexterity | 18 – 30 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -3 – 7 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 18 – 30 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4.8 – 7.2 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 18 – 30 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4.8 – 7.2 | |
Robotics | -4 – 6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 15 – 25 | |
Toughness | 15 – 25 | |
Dexterity | 15 – 25 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 18 – 30 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -2.4 – 5.6 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 18 – 30 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 15 – 25 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -4.8 – 7.2 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.