Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Looking to trade?

–Boot Trader

Boot Traders are unnamed shopkeepers of several factions: Flotsam Ninjas, Mongrel, Tech Hunters, United Cities depending on which city their Boot Shop is located.

Statistics

  • Humans
  • Shek
  • Hive
  • Skeletons
  • Greenlander
  • Scorchlander
Statistics

Attributes Level
Strength 15 – 25
Toughness -4 – 6
Dexterity 15 – 25
Perception -4 – 6
Weapon Skills Level
Katanas 15 – 25
Sabres 15 – 25
Hackers 15 – 25
Heavy Weapons 15 – 25
Blunt 15 – 25
Polearms -4 – 6
Combat Skills Level
Melee Attack 15 – 25
Melee Defence 15 – 25
Dodge -4 – 6
Martial Arts -4 – 6
Ranged Skills Level
Turrets -4 – 6
Crossbows -4 – 6
Precision Shooting -4 – 6
Thievery Skills Level
Stealth -4 – 6
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 1
Athletic Skills Level
Athletics 15 – 25
Swimming -4 – 6
Science Skills Level
Field Medic 0 – 10
Engineer -5 – 5
Robotics -4 – 6
Science 0
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0
Farming 1.2
Cooking 1.2

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 13.5 – 22.5
Toughness -4 – 6
Dexterity 16.5 – 27.5
Perception -4 – 6
Weapon Skills Level
Katanas 15 – 25
Sabres 15 – 25
Hackers 15 – 25
Heavy Weapons 15 – 25
Blunt 15 – 25
Polearms -4 – 6
Combat Skills Level
Melee Attack 15 – 25
Melee Defence 15 – 25
Dodge -4.8 – 7.2
Martial Arts -4 – 6
Ranged Skills Level
Turrets -4 – 6
Crossbows -4 – 6
Precision Shooting -4 – 6
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 1
Athletic Skills Level
Athletics 18 – 30
Swimming -4 – 6
Science Skills Level
Field Medic 0 – 10
Engineer -5 – 5
Robotics -4 – 6
Science 0
Trade Skills Level
Weapon Smith -4.8 – 7.2
Armour Smith -4.8 – 7.2
Crossbow Smith 1
Labouring 0
Farming 0.8
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Shek
Statistics

Attributes Level
Strength 16.5 – 27.5
Toughness -4.8 – 7.2
Dexterity 12 – 20
Perception -4 – 6
Weapon Skills Level
Katanas 15 – 25
Sabres 15 – 25
Hackers 15 – 25
Heavy Weapons 15 – 25
Blunt 15 – 25
Polearms -4 – 6
Combat Skills Level
Melee Attack 18 – 30
Melee Defence 15 – 25
Dodge -3.2 – 4.8
Martial Arts -4 – 6
Ranged Skills Level
Turrets -4 – 6
Crossbows -4 – 6
Precision Shooting -4 – 6
Thievery Skills Level
Stealth -3.2 – 4.8
Lockpicking -4 – 6
Thievery -3.2 – 4.8
Assassination 1
Athletic Skills Level
Athletics 12 – 20
Swimming -4 – 6
Science Skills Level
Field Medic 0 – 10
Engineer -5 – 5
Robotics -3.2 – 4.8
Science 0
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0
Farming 0.8
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Hive Prince
  • Hive Soldier Drone
  • Hive Worker Drone
Statistics

Attributes Level
Strength 12 – 20
Toughness -4.8 – 7.2
Dexterity 18 – 30
Perception -4.8 – 7.2
Weapon Skills Level
Katanas 15 – 25
Sabres 15 – 25
Hackers 15 – 25
Heavy Weapons 15 – 25
Blunt 15 – 25
Polearms -4 – 6
Combat Skills Level
Melee Attack 15 – 25
Melee Defence 15 – 25
Dodge -4 – 6
Martial Arts -4 – 6
Ranged Skills Level
Turrets -4 – 6
Crossbows -4 – 6
Precision Shooting -4 – 6
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4.8 – 7.2
Thievery -4.8 – 7.2
Assassination 1
Athletic Skills Level
Athletics 18 – 30
Swimming -4 – 6
Science Skills Level
Field Medic 0 – 12
Engineer -5 – 5
Robotics -4 – 6
Science 0
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0
Farming 1
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 15 – 25
Toughness -4.8 – 7.2
Dexterity 15 – 25
Perception -3.2 – 4.8
Weapon Skills Level
Katanas 15 – 25
Sabres 15 – 25
Hackers 15 – 25
Heavy Weapons 15 – 25
Blunt 15 – 25
Polearms -4 – 6
Combat Skills Level
Melee Attack 18 – 30
Melee Defence 15 – 25
Dodge -4 – 6
Martial Arts -4 – 6
Ranged Skills Level
Turrets -4 – 6
Crossbows -4 – 6
Precision Shooting -4 – 6
Thievery Skills Level
Stealth -4 – 6
Lockpicking -4 – 6
Thievery -4 – 6
Assassination 1
Athletic Skills Level
Athletics 15 – 25
Swimming -4 – 6
Science Skills Level
Field Medic 0 – 8
Engineer -4 – 4
Robotics -3.2 – 4.8
Science 0
Trade Skills Level
Weapon Smith -3.2 – 4.8
Armour Smith -3.2 – 4.8
Crossbow Smith 1
Labouring 0
Farming 0.8
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics

Attributes Level
Strength 12 – 20
Toughness -4.8 – 7.2
Dexterity 18 – 30
Perception -4 – 6
Weapon Skills Level
Katanas 15 – 25
Sabres 15 – 25
Hackers 15 – 25
Heavy Weapons 15 – 25
Blunt 15 – 25
Polearms -4 – 6
Combat Skills Level
Melee Attack 15 – 25
Melee Defence 15 – 25
Dodge -4 – 6
Martial Arts -4 – 6
Ranged Skills Level
Turrets -4.8 – 7.2
Crossbows -4 – 6
Precision Shooting -4 – 6
Thievery Skills Level
Stealth -4.8 – 7.2
Lockpicking -4 – 6
Thievery -4.8 – 7.2
Assassination 1
Athletic Skills Level
Athletics 18 – 30
Swimming -4 – 6
Science Skills Level
Field Medic 0 – 10
Engineer -6 – 6
Robotics -4 – 6
Science 0
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0
Farming 1.2
Cooking 0.8

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
  • Skeleton
Statistics

Attributes Level
Strength 15 – 25
Toughness -4 – 6
Dexterity 15 – 25
Perception -4 – 6
Weapon Skills Level
Katanas 15 – 25
Sabres 15 – 25
Hackers 15 – 25
Heavy Weapons 18 – 30
Blunt 15 – 25
Polearms -4 – 6
Combat Skills Level
Melee Attack 15 – 25
Melee Defence 15 – 25
Dodge -3.2 – 4.8
Martial Arts -4 – 6
Ranged Skills Level
Turrets -4.8 – 7.2
Crossbows -4 – 6
Precision Shooting -4 – 6
Thievery Skills Level
Stealth -3.2 – 4.8
Lockpicking -4 – 6
Thievery -3.2 – 4.8
Assassination 1
Athletic Skills Level
Athletics 15 – 25
Swimming -4 – 6
Science Skills Level
Field Medic 0 – 10
Engineer -5 – 5
Robotics -4.8 – 7.2
Science 0
Trade Skills Level
Weapon Smith -4 – 6
Armour Smith -4 – 6
Crossbow Smith 1
Labouring 0
Farming 1
Cooking 1

Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.

Equipment

Weapons

Manufacturer Model Chance
Ancient <span style="color:#Prototype">[Mid-Grade Salvage] 33.33%
<span style="color:#Shoddy">[Old Refitted Blade] 33.33%
<span style="color:#Shoddy">[Refitted Blade] 33.33%

Back slot

Name Chance
File:Katana.png Katana 100%

Apparel

Grade Chance
<span style="color:#Shoddy">[Shoddy] 95%
<span style="color:#Standard">[Standard] 5%

Body

Name Chance
File:Trader's Leathers.png Trader's Leathers 100%

Legwear

Name Chance
File:Halfpants (ragged).png Halfpants (ragged) 100%

Footwear

Name Chance
File:Wooden Sandals.png Wooden Sandals 100%

Inventory

Template:Loot Table Header Template:Loot Table Row Template:Loot Table Bottom