Looking to trade?
— Boot Trader
Boot Traders are unnamed shopkeepers of several factions: Flotsam Ninjas, Mongrel, Tech Hunters, United Cities depending on which city their Boot Shop is located.
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 15 – 25 | |
Toughness | -4 – 6 | |
Dexterity | 15 – 25 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 15 – 25 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 10 | |
Engineer | -5 – 5 | |
Robotics | -4 – 6 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 13.5 – 22.5 | |
Toughness | -4 – 6 | |
Dexterity | 16.5 – 27.5 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -4.8 – 7.2 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 18 – 30 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 10 | |
Engineer | -5 – 5 | |
Robotics | -4 – 6 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 0 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 16.5 – 27.5 | |
Toughness | -4.8 – 7.2 | |
Dexterity | 12 – 20 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 18 – 30 | |
Melee Defence | 15 – 25 | |
Dodge | -3.2 – 4.8 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 12 – 20 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 10 | |
Engineer | -5 – 5 | |
Robotics | -3.2 – 4.8 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 12 – 20 | |
Toughness | -4.8 – 7.2 | |
Dexterity | 18 – 30 | |
Perception | -4.8 – 7.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4.8 – 7.2 | |
Thievery | -4.8 – 7.2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 18 – 30 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 12 | |
Engineer | -5 – 5 | |
Robotics | -4 – 6 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 15 – 25 | |
Toughness | -4.8 – 7.2 | |
Dexterity | 15 – 25 | |
Perception | -3.2 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 18 – 30 | |
Melee Defence | 15 – 25 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 15 – 25 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 8 | |
Engineer | -4 – 4 | |
Robotics | -3.2 – 4.8 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 0 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 12 – 20 | |
Toughness | -4.8 – 7.2 | |
Dexterity | 18 – 30 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4.8 – 7.2 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4.8 – 7.2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 18 – 30 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 10 | |
Engineer | -6 – 6 | |
Robotics | -4 – 6 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 15 – 25 | |
Toughness | -4 – 6 | |
Dexterity | 15 – 25 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 18 – 30 | |
Blunt | 15 – 25 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -3.2 – 4.8 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4.8 – 7.2 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 15 – 25 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 10 | |
Engineer | -5 – 5 | |
Robotics | -4.8 – 7.2 | |
Science | 0 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment
Weapons
Manufacturer | Model | Chance |
---|---|---|
Ancient | <span style="color:#Prototype">[Mid-Grade Salvage] | 33.33% |
<span style="color:#Shoddy">[Old Refitted Blade] | 33.33% | |
<span style="color:#Shoddy">[Refitted Blade] | 33.33% |
Back slot
Name | Chance | |
---|---|---|
File:Katana.png | Katana | 100% |
Apparel
Grade | Chance |
---|---|
<span style="color:#Shoddy">[Shoddy] | 95% |
<span style="color:#Standard">[Standard] | 5% |
Body
Name | Chance | |
---|---|---|
File:Trader's Leathers.png | Trader's Leathers | 100% |
Legwear
Name | Chance | |
---|---|---|
File:Halfpants (ragged).png | Halfpants (ragged) | 100% |
Footwear
Name | Chance | |
---|---|---|
File:Wooden Sandals.png | Wooden Sandals | 100% |
Inventory
Template:Loot Table Header Template:Loot Table Row Template:Loot Table Bottom