“ | Careful of the painted tribe, they roam outside the village and pick off any unfortunate travellers that stray too far from town... The goddamn monsters feed on their own kind, eat away at their victims piece by piece while keeping them prisoner in their lair. Be careful, if you see one, there'll be a hundred others following behind... | ” |
–Deadcat Vendor warning |
The Deadcat Vendor is a named member of the Deadcat. They can be found in the Deadcat Bar in the Fishing Village.
Aside from the warning, they are no different from an ordinary barman.
Statistics
- Humans
- Shek
- Hive
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 15 – 25 | |
Toughness | 15 – 25 | |
Dexterity | 15 – 25 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -3 – 7 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 25 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 15 – 25 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 13.5 – 22.5 | |
Toughness | 15 – 25 | |
Dexterity | 16.5 – 27.5 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -3.6 – 8.4 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 25 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 18 – 30 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 16.5 – 27.5 | |
Toughness | 18 – 30 | |
Dexterity | 12 – 20 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 18 – 30 | |
Melee Defence | 15 – 25 | |
Dodge | -2.4 – 5.6 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 25 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 12 – 20 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4 – 6 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 12 – 20 | |
Toughness | 18 – 30 | |
Dexterity | 18 – 30 | |
Perception | -4.8 – 7.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -3 – 7 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 25 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4.8 – 7.2 | |
Thievery | -4.8 – 7.2 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 18 – 30 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 18 – 30 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 15 – 25 | |
Toughness | 18 – 30 | |
Dexterity | 15 – 25 | |
Perception | -3.2 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 18 – 30 | |
Melee Defence | 15 – 25 | |
Dodge | -3 – 7 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 15 – 25 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 15 – 25 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 12 – 20 | |
Engineer | -3.2 – 4.8 | |
Robotics | -3.2 – 4.8 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 12 – 20 | |
Toughness | 18 – 30 | |
Dexterity | 18 – 30 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 15 – 25 | |
Sabres | 15 – 25 | |
Hackers | 15 – 25 | |
Heavy Weapons | 15 – 25 | |
Blunt | 15 – 25 | |
Polearms | 15 – 25 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 15 – 25 | |
Melee Defence | 15 – 25 | |
Dodge | -3 – 7 | |
Martial Arts | -3 – 7 |
Ranged Skills | Level | |
---|---|---|
Turrets | 18 – 30 | |
Crossbows | -4 – 6 | |
Precision Shooting | 15 – 25 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4.8 – 7.2 | |
Assassination | 10 |
Athletic Skills | Level | |
---|---|---|
Athletics | 18 – 30 | |
Swimming | 15 – 25 |
Science Skills | Level | |
---|---|---|
Field Medic | 15 – 25 | |
Engineer | -4.8 – 7.2 | |
Robotics | -4 – 6 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment
Weapons
Manufacturer | Model | Chance |
---|---|---|
Ancient | <span style="color:#Prototype">[Mid-Grade Salvage] | 16.67% |
<span style="color:#Shoddy">[Old Refitted Blade] | 16.67% | |
<span style="color:#Shoddy">[Refitted Blade] | 16.67% | |
Catun Scrapmaster (Manufacturer) | <span style="color:#Shoddy">[Catun No.1] | 16.67% |
<span style="color:#Shoddy">[Catun No.2] | 16.67% | |
<span style="color:#Standard">[Catun No.3] | 16.67% |
Hip slot
Name | Chance | |
---|---|---|
File:Ninja Blade.png | Ninja Blade | 100% |
Apparel
Grade | Chance |
---|---|
<span style="color:#Shoddy">[Shoddy] | 95% |
<span style="color:#Standard">[Standard] | 5% |
Body
Name | Chance | |
---|---|---|
File:Trader's Leathers.png | Trader's Leathers | 100% |
Shirt
Name | Chance | |
---|---|---|
File:White Vest.png | White Vest | 33.33% |
File:Cloth Shirt.png | Cloth Shirt | 33.33% |
File:Leather Vest.png | Leather Vest | 33.33% |
Legwear
Name | Chance | |
---|---|---|
File:Halfpants (ragged).png | Halfpants (ragged) | 100% |