Doctors of the Holy Nation can be found in hospitals at the southern Holy Military Base and Okran's Shield, working alongside Surgeons. They tend to any wounded soldier of Holy Nation nearby.
Unlike the Surgeons, the Doctors do not appear to offer any services to the player.
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 10 | |
Toughness | 5 – 15 | |
Dexterity | 35 – 45 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 5 – 15 | |
Sabres | -4 – 6 | |
Hackers | -4 – 6 | |
Heavy Weapons | -4 – 6 | |
Blunt | 5 – 15 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 20 | |
Melee Defence | 10 – 20 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 35 – 45 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 65 – 75 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 30 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 5 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 9 | |
Toughness | 5 – 15 | |
Dexterity | 38.5 – 49.5 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 5 – 15 | |
Sabres | -4 – 6 | |
Hackers | -4 – 6 | |
Heavy Weapons | -4 – 6 | |
Blunt | 5 – 15 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 20 | |
Melee Defence | 10 – 20 | |
Dodge | -4.8 – 7.2 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 54 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 65 – 75 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 25 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4.8 – 7.2 | |
Armour Smith | -4.8 – 7.2 | |
Crossbow Smith | 1 | |
Labouring | 4 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 11 | |
Toughness | 6 – 18 | |
Dexterity | 28 – 36 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 5 – 15 | |
Sabres | -4 – 6 | |
Hackers | -4 – 6 | |
Heavy Weapons | -4 – 6 | |
Blunt | 5 – 15 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 12 – 24 | |
Melee Defence | 10 – 20 | |
Dodge | -3.2 – 4.8 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 28 – 36 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 65 – 75 | |
Engineer | -4 – 6 | |
Robotics | -3.2 – 4.8 | |
Science | 20 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 4 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 8 | |
Toughness | 6 – 18 | |
Dexterity | 42 – 54 | |
Perception | -4.8 – 7.2 |
Weapon Skills | Level | |
---|---|---|
Katanas | 5 – 15 | |
Sabres | -4 – 6 | |
Hackers | -4 – 6 | |
Heavy Weapons | -4 – 6 | |
Blunt | 5 – 15 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 20 | |
Melee Defence | 10 – 20 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4.8 – 7.2 | |
Thievery | -4.8 – 7.2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 54 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 78 – 90 | |
Engineer | -4 – 6 | |
Robotics | -4 – 6 | |
Science | 30 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 4 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 10 | |
Toughness | 6 – 18 | |
Dexterity | 35 – 45 | |
Perception | -3.2 – 4.8 |
Weapon Skills | Level | |
---|---|---|
Katanas | 5 – 15 | |
Sabres | -4 – 6 | |
Hackers | -4 – 6 | |
Heavy Weapons | -4 – 6 | |
Blunt | 5 – 15 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 12 – 24 | |
Melee Defence | 10 – 20 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4 – 6 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4 – 6 | |
Lockpicking | -4 – 6 | |
Thievery | -4 – 6 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 35 – 45 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 52 – 60 | |
Engineer | -3.2 – 4.8 | |
Robotics | -3.2 – 4.8 | |
Science | 20 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -3.2 – 4.8 | |
Armour Smith | -3.2 – 4.8 | |
Crossbow Smith | 1 | |
Labouring | 5 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 8 | |
Toughness | 6 – 18 | |
Dexterity | 42 – 54 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 5 – 15 | |
Sabres | -4 – 6 | |
Hackers | -4 – 6 | |
Heavy Weapons | -4 – 6 | |
Blunt | 5 – 15 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 20 | |
Melee Defence | 10 – 20 | |
Dodge | -4 – 6 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4.8 – 7.2 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -4.8 – 7.2 | |
Lockpicking | -4 – 6 | |
Thievery | -4.8 – 7.2 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 42 – 54 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 65 – 75 | |
Engineer | -4.8 – 7.2 | |
Robotics | -4 – 6 | |
Science | 20 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 6 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 10 | |
Toughness | 5 – 15 | |
Dexterity | 35 – 45 | |
Perception | -4 – 6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 5 – 15 | |
Sabres | -4 – 6 | |
Hackers | -4 – 6 | |
Heavy Weapons | -4.8 – 7.2 | |
Blunt | 5 – 15 | |
Polearms | -4 – 6 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 10 – 20 | |
Melee Defence | 10 – 20 | |
Dodge | -3.2 – 4.8 | |
Martial Arts | -4 – 6 |
Ranged Skills | Level | |
---|---|---|
Turrets | -4.8 – 7.2 | |
Crossbows | -4 – 6 | |
Precision Shooting | -4 – 6 |
Thievery Skills | Level | |
---|---|---|
Stealth | -3.2 – 4.8 | |
Lockpicking | -4 – 6 | |
Thievery | -3.2 – 4.8 | |
Assassination | 1 |
Athletic Skills | Level | |
---|---|---|
Athletics | 35 – 45 | |
Swimming | -4 – 6 |
Science Skills | Level | |
---|---|---|
Field Medic | 65 – 75 | |
Engineer | -4 – 6 | |
Robotics | -4.8 – 7.2 | |
Science | 25 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -4 – 6 | |
Armour Smith | -4 – 6 | |
Crossbow Smith | 1 | |
Labouring | 5 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 5
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Equipment
Weapons
Manufacturer | Model | Chance |
---|---|---|
Ancient | <span style="color:#Prototype">[Mid-Grade Salvage] | 33.33% |
<span style="color:#Shoddy">[Old Refitted Blade] | 33.33% | |
<span style="color:#Shoddy">[Refitted Blade] | 33.33% |
Hip slot
Name | Chance | |
---|---|---|
File:Wakizashi.png | Wakizashi | 100% |
Apparel
Grade | Chance |
---|---|
<span style="color:#Shoddy">[Shoddy] | 95% |
<span style="color:#Standard">[Standard] | 5% |
Shirt
Name | Chance | |
---|---|---|
File:Cloth Shirt.png | Cloth Shirt | 50% |
File:White Vest.png | White Vest | 50% |
Legwear
Name | Chance | |
---|---|---|
File:Cargopants (reinforced).png | Cargopants (reinforced) | 100% |
Footwear
Name | Chance | |
---|---|---|
File:Wooden Sandals.png | Wooden Sandals | 100% |
Inventory
Template:Loot Table Header Template:Loot Table Row Template:Loot Table Row Template:Loot Table Bottom
Trivia
- Despite being directly tied to The Holy Nation, they can spawn as almost any race in overridden towns.
-
Holy Sentinels marching past a Doctor
-
Inside the Holy Military Base hospital