Escaped Slave
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“ | It took too much blood and sweat to escape the masters...
I won't go back to the slave camp that easy! |
” |
Escaped Slave is a randomly named Generic Recruit. They escaped slavery and have a 2,000 Cats bounty from the United Cities. If they are found in a squad alone, they can be talked to and potentially convinced to join the player faction.
If the player is an escaped slave themselves, the Escapee will be surprised and quickly offer to join.
They can be found patrolling as a member of the Empire Peasants faction in Heng, Howler Maze, Skimsands, The Great Desert, and The Hook. They might also be found squatting in a overridden version of Heft, Manhunter Base, or Stoat as well as Mourn.
They wear [Prototype] armour (5% chance of [Shoddy]) and have weapons manufactured by Unknown.
Statistics
- Humans
- Shek
- Hive
- Skeletons
- Greenlander
- Scorchlander
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 24 | |
Toughness | 0 – 24 | |
Dexterity | 0 – 24 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 24 | |
Sabres | 0 – 24 | |
Hackers | 0 – 24 | |
Heavy Weapons | 0 – 24 | |
Blunt | 0 – 24 | |
Polearms | 0 – 24 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 24 | |
Melee Defence | 0 – 24 | |
Dodge | -10.8 – 13.2 | |
Martial Arts | -10.8 – 13.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 24 | |
Crossbows | -11 – 13 | |
Precision Shooting | 0 – 24 |
Thievery Skills | Level | |
---|---|---|
Stealth | -11 – 13 | |
Lockpicking | -11 – 13 | |
Thievery | -11 – 13 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 24 | |
Swimming | 0 – 24 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 24 | |
Engineer | -11 – 13 | |
Robotics | -11 – 13 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1.2 | |
Cooking | 1.2 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 21.6 | |
Toughness | 0 – 24 | |
Dexterity | 0 – 26.4 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 24 | |
Sabres | 0 – 24 | |
Hackers | 0 – 24 | |
Heavy Weapons | 0 – 24 | |
Blunt | 0 – 24 | |
Polearms | 0 – 24 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 24 | |
Melee Defence | 0 – 24 | |
Dodge | -12.96 – 15.84 | |
Martial Arts | -10.8 – 13.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 24 | |
Crossbows | -11 – 13 | |
Precision Shooting | 0 – 24 |
Thievery Skills | Level | |
---|---|---|
Stealth | -13.2 – 15.6 | |
Lockpicking | -11 – 13 | |
Thievery | -11 – 13 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 28.8 | |
Swimming | 0 – 24 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 24 | |
Engineer | -11 – 13 | |
Robotics | -11 – 13 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -13.2 – 15.6 | |
Armour Smith | -13.2 – 15.6 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Shek
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 26.4 | |
Toughness | 0 – 28.8 | |
Dexterity | 0 – 19.2 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 24 | |
Sabres | 0 – 24 | |
Hackers | 0 – 24 | |
Heavy Weapons | 0 – 24 | |
Blunt | 0 – 24 | |
Polearms | 0 – 24 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 28.8 | |
Melee Defence | 0 – 24 | |
Dodge | -8.64 – 10.56 | |
Martial Arts | -10.8 – 13.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 24 | |
Crossbows | -11 – 13 | |
Precision Shooting | 0 – 24 |
Thievery Skills | Level | |
---|---|---|
Stealth | -8.8 – 10.4 | |
Lockpicking | -11 – 13 | |
Thievery | -8.8 – 10.4 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 19.2 | |
Swimming | 0 – 24 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 24 | |
Engineer | -11 – 13 | |
Robotics | -8.8 – 10.4 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 0.8 | |
Cooking | 1 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Hive Prince
- Hive Soldier Drone
- Hive Worker Drone
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 19.2 | |
Toughness | 0 – 28.8 | |
Dexterity | 0 – 28.8 | |
Perception | -13.2 – 15.6 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 24 | |
Sabres | 0 – 24 | |
Hackers | 0 – 24 | |
Heavy Weapons | 0 – 24 | |
Blunt | 0 – 24 | |
Polearms | 0 – 24 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 24 | |
Melee Defence | 0 – 24 | |
Dodge | -10.8 – 13.2 | |
Martial Arts | -10.8 – 13.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 24 | |
Crossbows | -11 – 13 | |
Precision Shooting | 0 – 24 |
Thievery Skills | Level | |
---|---|---|
Stealth | -13.2 – 15.6 | |
Lockpicking | -13.2 – 15.6 | |
Thievery | -13.2 – 15.6 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 28.8 | |
Swimming | 0 – 24 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 28.8 | |
Engineer | -11 – 13 | |
Robotics | -11 – 13 | |
Science | 1.2 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 0.8 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 24 | |
Toughness | 0 – 28.8 | |
Dexterity | 0 – 24 | |
Perception | -8.8 – 10.4 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 24 | |
Sabres | 0 – 24 | |
Hackers | 0 – 24 | |
Heavy Weapons | 0 – 24 | |
Blunt | 0 – 24 | |
Polearms | 0 – 24 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 28.8 | |
Melee Defence | 0 – 24 | |
Dodge | -10.8 – 13.2 | |
Martial Arts | -10.8 – 13.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 24 | |
Crossbows | -11 – 13 | |
Precision Shooting | 0 – 24 |
Thievery Skills | Level | |
---|---|---|
Stealth | -11 – 13 | |
Lockpicking | -11 – 13 | |
Thievery | -11 – 13 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 24 | |
Swimming | 0 – 24 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 19.2 | |
Engineer | -8.8 – 10.4 | |
Robotics | -8.8 – 10.4 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -8.8 – 10.4 | |
Armour Smith | -8.8 – 10.4 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 0.8 | |
Cooking | 0.8 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 19.2 | |
Toughness | 0 – 28.8 | |
Dexterity | 0 – 28.8 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 24 | |
Sabres | 0 – 24 | |
Hackers | 0 – 24 | |
Heavy Weapons | 0 – 24 | |
Blunt | 0 – 24 | |
Polearms | 0 – 24 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 24 | |
Melee Defence | 0 – 24 | |
Dodge | -10.8 – 13.2 | |
Martial Arts | -10.8 – 13.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 28.8 | |
Crossbows | -11 – 13 | |
Precision Shooting | 0 – 24 |
Thievery Skills | Level | |
---|---|---|
Stealth | -13.2 – 15.6 | |
Lockpicking | -11 – 13 | |
Thievery | -13.2 – 15.6 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 28.8 | |
Swimming | 0 – 24 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 24 | |
Engineer | -13.2 – 15.6 | |
Robotics | -11 – 13 | |
Science | 0.8 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 1.2 | |
Farming | 1.2 | |
Cooking | 0.8 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
- Skeleton
Statistics
Attributes | Level | |
---|---|---|
Strength | 0 – 24 | |
Toughness | 0 – 24 | |
Dexterity | 0 – 24 | |
Perception | -11 – 13 |
Weapon Skills | Level | |
---|---|---|
Katanas | 0 – 24 | |
Sabres | 0 – 24 | |
Hackers | 0 – 24 | |
Heavy Weapons | 0 – 28.8 | |
Blunt | 0 – 24 | |
Polearms | 0 – 24 |
Combat Skills | Level | |
---|---|---|
Melee Attack | 0 – 24 | |
Melee Defence | 0 – 24 | |
Dodge | -8.64 – 10.56 | |
Martial Arts | -10.8 – 13.2 |
Ranged Skills | Level | |
---|---|---|
Turrets | 0 – 28.8 | |
Crossbows | -11 – 13 | |
Precision Shooting | 0 – 24 |
Thievery Skills | Level | |
---|---|---|
Stealth | -8.8 – 10.4 | |
Lockpicking | -11 – 13 | |
Thievery | -8.8 – 10.4 | |
Assassination | 6 |
Athletic Skills | Level | |
---|---|---|
Athletics | 0 – 24 | |
Swimming | 0 – 24 |
Science Skills | Level | |
---|---|---|
Field Medic | 0 – 24 | |
Engineer | -11 – 13 | |
Robotics | -13.2 – 15.6 | |
Science | 1 |
Trade Skills | Level | |
---|---|---|
Weapon Smith | -11 – 13 | |
Armour Smith | -11 – 13 | |
Crossbow Smith | 1 | |
Labouring | 1 | |
Farming | 1 | |
Cooking | 1 |
Stats randomize by 12
The Statistics here are taken from FCS.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.
Skills will be multiplied by the racial multiplier. Players should also be aware that non-player characters also level up while fighting.